diff options
Diffstat (limited to 'src/wrapped/wrappedsdl2_private.h')
| -rwxr-xr-x | src/wrapped/wrappedsdl2_private.h | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/src/wrapped/wrappedsdl2_private.h b/src/wrapped/wrappedsdl2_private.h index 7670c4a5..6696fab3 100755 --- a/src/wrapped/wrappedsdl2_private.h +++ b/src/wrapped/wrappedsdl2_private.h @@ -24,14 +24,14 @@ GO(SDL_atanf, fFf) GO(SDL_atof, dFp) GO(SDL_atoi, iFp) GO(SDL_AtomicAdd, iFpi) -GO(SDL_AtomicCAS, iFpii) -GO(SDL_AtomicCASPtr, iFppp) +GO(SDL_AtomicCAS, uFpii) +GO(SDL_AtomicCASPtr, uFppp) GO(SDL_AtomicGet, iFp) GO(SDL_AtomicGetPtr, pFp) GO(SDL_AtomicLock, vFp) GO(SDL_AtomicSet, iFpi) GO(SDL_AtomicSetPtr, pFpp) -GO(SDL_AtomicTryLock, iFp) +GO(SDL_AtomicTryLock, uFp) GO(SDL_AtomicUnlock, vFp) GO(SDL_AudioInit, iFp) GO(SDL_AudioQuit, vFv) @@ -40,18 +40,18 @@ GO(SDL_AudioStreamClear, vFp) GO(SDL_AudioStreamFlush, iFp) GO(SDL_AudioStreamGet, iFppi) GO(SDL_AudioStreamPut, iFppi) -GO(SDL_BuildAudioCVT, iFpuuiuui) +GO(SDL_BuildAudioCVT, iFpWCiWCi) GO(SDL_CalculateGammaRamp, vFfp) -GO(SDL_calloc, pFuu) -GO(SDL_CaptureMouse, iFi) +GO(SDL_calloc, pFLL) +GO(SDL_CaptureMouse, iFu) GO(SDL_ceil, dFd) GO(SDL_ceilf, fFf) GO(SDL_ClearError, vFv) GO(SDL_ClearHints, vFv) GO(SDL_ClearQueuedAudio, vFu) GO(SDL_CloseAudio, vFv) -GO(SDL_CloseAudioDevice, vFi) -GO(SDL_ComposeCustomBlendMode, iFiiiiii) +GO(SDL_CloseAudioDevice, vFu) +GO(SDL_ComposeCustomBlendMode, uFuuuuuu) GO(SDL_CondBroadcast, iFp) GO(SDL_CondSignal, iFp) GO(SDL_CondWait, iFpp) @@ -99,8 +99,8 @@ GO(SDL_DisableScreenSaver, vFv) GO(SDL_DuplicateSurface, pFp) GOM(SDL_DYNAPI_entry, iFEupu) GO(SDL_EnableScreenSaver, vFv) -GO(SDL_EnclosePoints, iFpipp) -GO(SDL_Error, iFi) +GO(SDL_EnclosePoints, uFpipp) +GO(SDL_Error, iFu) GO(SDL_EventState, CFui) GO(SDL_exp, dFd) GO(SDL_expf, fFf) @@ -130,12 +130,12 @@ GO(SDL_GameControllerEventState, iFi) GO(SDL_GameControllerFromInstanceID, pFi) GO(SDL_GameControllerFromPlayerIndex, pFi) GO(SDL_GameControllerGetAttached, iFp) -GO(SDL_GameControllerGetAxis, iFpi) -GO(SDL_GameControllerGetAxisFromString, uFp) +GO(SDL_GameControllerGetAxis, wFpi) +GO(SDL_GameControllerGetAxisFromString, iFp) GO(SDL_GameControllerGetBindForAxis, HFpi) GO(SDL_GameControllerGetBindForButton, HFpi) -GO(SDL_GameControllerGetButton, uFpi) -GO(SDL_GameControllerGetButtonFromString, uFp) +GO(SDL_GameControllerGetButton, CFpi) +GO(SDL_GameControllerGetButtonFromString, iFp) GO(SDL_GameControllerGetJoystick, pFp) GO(SDL_GameControllerGetNumTouchpads, iFp) GO(SDL_GameControllerGetNumTouchpadFingers, iFpi) @@ -144,15 +144,15 @@ GO(SDL_GameControllerGetProduct, WFp) GO(SDL_GameControllerGetProductVersion, WFp) GO(SDL_GameControllerGetSensorData, iFpipi) GO(SDL_GameControllerGetSerial, pFp) -GO(SDL_GameControllerGetStringForAxis, pFp) -GO(SDL_GameControllerGetStringForButton, pFu) +GO(SDL_GameControllerGetStringForAxis, pFi) +GO(SDL_GameControllerGetStringForButton, pFi) GO(SDL_GameControllerGetTouchpadFinger, iFpiipppp) -GO(SDL_GameControllerGetType, iFp) +GO(SDL_GameControllerGetType, uFp) GO(SDL_GameControllerGetVendor, WFp) -GO(SDL_GameControllerHasButton, iFpi) +GO(SDL_GameControllerHasButton, uFpi) GO(SDL_GameControllerHasLED, iFp) GO(SDL_GameControllerHasSensor, iFpi) -GO(SDL_GameControllerIsSensorEnabled, iFpi) +GO(SDL_GameControllerIsSensorEnabled, uFpi) GO(SDL_GameControllerMapping, pFp) GO(SDL_GameControllerMappingForDeviceIndex, pFi) GO(SDL_GameControllerMappingForGUID, pFpp) @@ -165,16 +165,16 @@ GO(SDL_GameControllerRumble, iFpWWu) GO(SDL_GameControllerRumbleTriggers, iFpWWu) GO(SDL_GameControllerSetLED, iFpCCC) GO(SDL_GameControllerSetPlayerIndex, vFpi) -GO(SDL_GameControllerSetSensorEnabled, iFpii) -GO(SDL_GameControllerTypeForIndex, iFi) +GO(SDL_GameControllerSetSensorEnabled, iFpiu) +GO(SDL_GameControllerTypeForIndex, uFi) GO(SDL_GameControllerUpdate, vFv) // SDL_GetAssertionHandler GO(SDL_GetAssertionReport, pFv) GO(SDL_GetAudioDeviceName, pFii) -GO(SDL_GetAudioDeviceStatus, iFi) +GO(SDL_GetAudioDeviceStatus, uFu) GO(SDL_GetAudioDriver, pFi) GO(SDL_GetAudioDeviceSpec, iFiip) -GO(SDL_GetAudioStatus, iFv) +GO(SDL_GetAudioStatus, uFv) GOM(SDL_GetBasePath, pFEv) GO(SDL_GetClipboardText, pFv) GO(SDL_GetClipRect, vFpp) @@ -193,7 +193,7 @@ GO(SDL_GetDisplayBounds, iFip) GO(SDL_GetDisplayDPI, iFippp) GO(SDL_GetDisplayMode, iFiip) GO(SDL_GetDisplayName, pFi) -GO(SDL_GetDisplayOrientation, iFi) +GO(SDL_GetDisplayOrientation, uFi) GO(SDL_GetDisplayUsableBounds, iFip) GO(SDL_getenv, pFp) GO(SDL_GetError, pFv) @@ -201,15 +201,15 @@ GOM(SDL_GetEventFilter, iFEpp) GO(SDL_GetGlobalMouseState, uFpp) GO(SDL_GetGrabbedWindow, pFv) GO(SDL_GetHint, pFp) -GO(SDL_GetHintBoolean, iFpi) +GO(SDL_GetHintBoolean, uFpu) GOM(SDL_GetJoystickGUIDInfo, vFGppp) GO(SDL_GetKeyboardFocus, pFv) GO(SDL_GetKeyboardState, pFp) -GO(SDL_GetKeyFromName, pFp) -GO(SDL_GetKeyFromScancode, uFu) -GO(SDL_GetKeyName, pFu) -GO(SDL_GetMemoryFunctions, iFpi) -GO(SDL_GetModState, pFv) +GO(SDL_GetKeyFromName, iFp) +GO(SDL_GetKeyFromScancode, iFu) +GO(SDL_GetKeyName, pFi) +GO(SDL_GetMemoryFunctions, vFpppp) +GO(SDL_GetModState, uFv) GO(SDL_GetMouseFocus, pFv) GO(SDL_GetMouseState, uFpp) GO(SDL_GetNumAllocations, iFv) @@ -222,13 +222,13 @@ GO(SDL_GetNumTouchFingers, iFu) GO(SDL_GetNumVideoDisplays, iFv) GO(SDL_GetNumVideoDrivers, iFv) GO(SDL_GetPerformanceCounter, UFv) -GO(SDL_GetPerformanceFrequency, UFv) +GO(SDL_GetPerformanceFrequency, LFv) GO(SDL_GetPixelFormatName, pFu) GO(SDL_GetPlatform, pFv) -GO(SDL_GetPowerInfo, iFpp) +GO(SDL_GetPowerInfo, uFpp) GO(SDL_GetPreferredLocales, pFv) GO(SDL_GetPrefPath, pFpp) -GO(SDL_GetQueuedAudioSize, uFi) +GO(SDL_GetQueuedAudioSize, uFu) GO(SDL_GetRelativeMouseMode, iFv) GO(SDL_GetRelativeMouseState, uFpp) GO(SDL_GetRenderDrawBlendMode, iFpp) @@ -242,8 +242,8 @@ GO(SDL_GetRevision, pFv) GO(SDL_GetRevisionNumber, iFv) GO(SDL_GetRGB, vFupppp) GO(SDL_GetRGBA, vFuppppp) -GO(SDL_GetScancodeFromKey, uFu) -GO(SDL_GetScancodeFromName, iFp) +GO(SDL_GetScancodeFromKey, uFi) +GO(SDL_GetScancodeFromName, uFp) GO(SDL_GetScancodeName, pFu) GO(SDL_GetShapedWindowMode, iFpp) GO(SDL_GetSurfaceAlphaMod, iFpp) @@ -256,9 +256,9 @@ GO(SDL_GetTextureColorMod, iFpppp) GO(SDL_GetThreadID, LFp) GO(SDL_GetThreadName, pFp) GO(SDL_GetTicks, uFv) -GO(SDL_GetTouchDevice, uFi) -GO(SDL_GetTouchDeviceType, iFi) -GO(SDL_GetTouchFinger, pFui) +GO(SDL_GetTouchDevice, lFi) +GO(SDL_GetTouchDeviceType, iFl) +GO(SDL_GetTouchFinger, pFli) GO(SDL_GetVersion, vFp) GO(SDL_GetVideoDriver, pFi) GO(SDL_GetWindowBordersSize, iFppppp) @@ -280,8 +280,8 @@ GO(SDL_GetWindowSize, vFppp) GO(SDL_GetWindowSurface, pFp) GO(SDL_GetWindowTitle, pFp) GO(SDL_GetWindowWMInfo, iFpp) -GO(SDL_GetYUVConversionMode, iFv) -GO(SDL_GetYUVConversionModeForResolution, iFii) +GO(SDL_GetYUVConversionMode, uFv) +GO(SDL_GetYUVConversionModeForResolution, uFii) GO(SDL_GL_BindTexture, iFppp) GO(SDL_GL_CreateContext, pFp) GO(SDL_GL_DeleteContext, vFp) @@ -333,10 +333,10 @@ GOM(SDL_HasAVX, iFv) GOM(SDL_HasAVX2, iFv) GOM(SDL_HasAVX512F, iFv) GO(SDL_HasClipboardText, iFv) -GO(SDL_HasColorKey, iFv) -GO(SDL_HasEvent, iFv) -GO(SDL_HasEvents, iFv) -GO(SDL_HasIntersection, iFpp) +GO(SDL_HasColorKey, uFp) +GO(SDL_HasEvent, uFu) +GO(SDL_HasEvents, uFuu) +GO(SDL_HasIntersection, uFpp) GOM(SDL_HasMMX, iFv) GOM(SDL_HasNEON, iFv) GOM(SDL_HasRDTSC, iFv) @@ -353,15 +353,15 @@ GO(SDL_iconv_open, pFpp) GO(SDL_iconv_string, pFpppL) GO(SDL_Init, iFu) GO(SDL_InitSubSystem, iFu) -GO(SDL_IntersectRect, iFppp) -GO(SDL_IntersectRectAndLine, iFppppp) +GO(SDL_IntersectRect, uFppp) +GO(SDL_IntersectRectAndLine, uFppppp) GO(SDL_isdigit, iFi) -GO(SDL_IsGameController, iFi) -GO(SDL_IsScreenKeyboardShown, iFp) +GO(SDL_IsGameController, uFi) +GO(SDL_IsScreenKeyboardShown, uFp) GO(SDL_IsScreenSaverEnabled, iFv) -GO(SDL_IsShapedWindow, iFp) +GO(SDL_IsShapedWindow, uFp) GO(SDL_isspace, iFi) -GO(SDL_IsTablet, iFv) +GO(SDL_IsTablet, uFv) GO(SDL_IsTextInputActive, iFv) GO(SDL_itoa, pFipi) GO(SDL_JoystickClose, vFp) @@ -369,8 +369,8 @@ GO(SDL_JoystickCurrentPowerLevel, iFp) GO(SDL_JoystickEventState, iFi) GO(SDL_JoystickFromInstanceID, pFi) GO(SDL_JoystickGetAttached, iFp) -GO(SDL_JoystickGetAxis, iFpi) -GO(SDL_JoystickGetAxisInitialState, iFpip) +GO(SDL_JoystickGetAxis, wFpi) +GO(SDL_JoystickGetAxisInitialState, uFpip) GO(SDL_JoystickGetBall, iFpipp) GO(SDL_JoystickGetButton, CFpi) GO(SDL_JoystickGetDeviceGUID, HFi) // return a struct that is "uint8_t data[16]" @@ -378,7 +378,7 @@ GO(SDL_JoystickGetDeviceInstanceID, iFi) GO(SDL_JoystickGetDevicePlayerIndex, iFi) GO(SDL_JoystickGetDeviceProduct, WFi) GO(SDL_JoystickGetDeviceProductVersion, WFi) -GO(SDL_JoystickGetDeviceType, iFi) +GO(SDL_JoystickGetDeviceType, uFi) GO(SDL_JoystickGetDeviceVendor, WFi) GO(SDL_JoystickGetGUID, HFp) GO(SDL_JoystickGetGUIDFromString, HFp) @@ -387,7 +387,7 @@ GO(SDL_JoystickGetHat, CFpi) GO(SDL_JoystickGetPlayerIndex, iFp) GO(SDL_JoystickGetProduct, WFp) GO(SDL_JoystickGetProductVersion, WFp) -GO(SDL_JoystickGetType, iFp) +GO(SDL_JoystickGetType, uFp) GO(SDL_JoystickGetVendor, WFp) GO(SDL_JoystickInstanceID, iFp) GO(SDL_JoystickIsHaptic, iFp) @@ -400,8 +400,8 @@ GO(SDL_JoystickNumHats, iFp) GO(SDL_JoystickOpen, pFi) GO(SDL_JoystickRumble, iFpWWu) GO(SDL_JoystickUpdate, vFv) -GO(SDL_LinuxSetThreadPriority, iFIi) -GO(SDL_lltoa, pFIpi) +GO(SDL_LinuxSetThreadPriority, iFli) +GO(SDL_lltoa, pFlpi) GOM(SDL_LoadBMP_RW, pFEpi) GO(SDL_LoadDollarTemplates, iFip) GO(SDL_LoadFile, pFpp) @@ -424,7 +424,7 @@ GOM(SDL_LogDebug, vFEipV) GOM(SDL_LogError, vFEipV) GO(SDL_logf, fFf) GOM(SDL_LogGetOutputFunction, vFEpp) -GO(SDL_LogGetPriority, iFi) +GO(SDL_LogGetPriority, uFi) GOM(SDL_LogInfo, vFEipV) GO2(SDL_LogMessage, vFiupV, SDL_LogMessageV) GO(SDL_LogMessageV, vFiupV) @@ -436,32 +436,32 @@ GOM(SDL_LogVerbose, vFEipV) GOM(SDL_LogWarn, vFEipV) GO(SDL_LowerBlit, iFpppp) GO(SDL_LowerBlitScaled, iFpppp) -GO(SDL_ltoa, pFlp) -GO(SDL_malloc, pFu) +GO(SDL_ltoa, pFlpi) +GO(SDL_malloc, pFL) GO(SDL_MapRGB, uFpCCC) GO(SDL_MapRGBA, uFpCCCC) GO(SDL_MasksToPixelFormatEnum, uFiuuuu) GO(SDL_MaximizeWindow, vFp) -GO(SDL_memcmp, iFppu) +GO(SDL_memcmp, iFppL) GO(SDL_memcpy, pFppu) GO(SDL_memmove, pFppu) GO(SDL_MemoryBarrierAcquireFunction, vFv) GO(SDL_MemoryBarrierReleaseFunction, vFv) -GO(SDL_memset, pFpiu) +GO(SDL_memset, pFpiL) GO(SDL_MinimizeWindow, vFp) GO(SDL_MixAudio, vFppui) GO(SDL_MixAudioFormat, vFppWui) GO(SDL_MouseIsHaptic, iFv) -GO(SDL_NewAudioStream, pFiCiiCi) +GO(SDL_NewAudioStream, pFWCiWCi) GO(SDL_NumHaptics, iFv) GO(SDL_NumJoysticks, iFv) GO(SDL_NumSensors, iFv) GOM(SDL_OpenAudio, iFEpp) GOM(SDL_OpenAudioDevice, iFEpippi) GO(SDL_PauseAudio, vFi) -GO(SDL_PauseAudioDevice, vFii) -GO(SDL_PeepEvents, iFpiiuu) -GO(SDL_PixelFormatEnumToMasks, iFuppppp) +GO(SDL_PauseAudioDevice, vFui) +GO(SDL_PeepEvents, iFpiuuu) +GO(SDL_PixelFormatEnumToMasks, uFuppppp) GO(SDL_PollEvent, iFp) GO(SDL_pow, dFdd) GO(SDL_powf, fFff) @@ -469,7 +469,7 @@ GO(SDL_PumpEvents, vFv) GO(SDL_PushEvent, iFp) GO2(SDL_qsort, vFEpuup, my_qsort) GO(SDL_QueryTexture, iFppppp) -GO(SDL_QueueAudio, iFipu) +GO(SDL_QueueAudio, iFupu) GO(SDL_Quit, vFv) GO(SDL_QuitSubSystem, vFu) GO(SDL_RaiseWindow, vFp) @@ -480,13 +480,13 @@ GOM(SDL_ReadLE16, uFEp) GOM(SDL_ReadLE32, uFEp) GOM(SDL_ReadLE64, UFEp) GOM(SDL_ReadU8, uFEp) -GO(SDL_realloc, pFpu) -GO(SDL_RecordGesture, iFi) +GO(SDL_realloc, pFpL) +GO(SDL_RecordGesture, iFl) GO(SDL_RegisterEvents, uFi) GOM(SDL_RemoveTimer, iFEp) GO(SDL_RenderClear, iFp) GO(SDL_RenderCopy, iFpppp) -GO(SDL_RenderCopyEx, iFppppdpi) +GO(SDL_RenderCopyEx, iFppppdpu) // SDL_RenderCopyExF // SDL_RenderCopyF GO(SDL_RenderDrawLine, iFpiiii) @@ -513,11 +513,11 @@ GO(SDL_RenderGetLogicalSize, vFppp) // SDL_RenderGetMetalLayer GO(SDL_RenderGetScale, vFppp) GO(SDL_RenderGetViewport, vFpp) -GO(SDL_RenderIsClipEnabled, iFp) +GO(SDL_RenderIsClipEnabled, uFp) GO(SDL_RenderPresent, vFp) GO(SDL_RenderReadPixels, iFppupi) GO(SDL_RenderSetClipRect, iFpp) -GO(SDL_RenderSetIntegerScale, iFpi) +GO(SDL_RenderSetIntegerScale, iFpu) GO(SDL_RenderSetLogicalSize, iFpii) GO(SDL_RenderSetScale, iFpff) GO(SDL_RenderSetViewport, iFpp) @@ -533,8 +533,8 @@ GOM(SDL_RWFromMem, pFEpi) GOM(SDL_SaveAllDollarTemplates, iFEp) GOM(SDL_SaveBMP_RW, iFEppi) GOM(SDL_SaveDollarTemplate, iFEip) -GO(SDL_scalbn, dFdl) -GO(SDL_scalbnf, fFfl) +GO(SDL_scalbn, dFdi) +GO(SDL_scalbnf, fFfi) GO(SDL_SemPost, iFp) GO(SDL_SemTryWait, iFp) GO(SDL_SemValue, uFp) @@ -555,17 +555,17 @@ GO(SDL_SemWaitTimeout, iFpu) // SDL_SensorUpdate // SDL_SetAssertionHandler GO(SDL_SetClipboardText, iFp) -GO(SDL_SetClipRect, iFpp) +GO(SDL_SetClipRect, uFpp) GO(SDL_SetColorKey, iFpiu) GO(SDL_SetCursor, vFp) GO(SDL_setenv, iFppi) GO(SDL_SetError, iFppppp) // it use ..., so putarbitrary 4 args GOM(SDL_SetEventFilter, vFEpp) -GO(SDL_SetHint, iFpp) -GO(SDL_SetHintWithPriority, iFppi) +GO(SDL_SetHint, uFpp) +GO(SDL_SetHintWithPriority, uFppu) GO(SDL_SetMainReady, vFv) // SDL_SetMemoryFunctions -GO(SDL_SetModState, vFi) +GO(SDL_SetModState, vFu) GO(SDL_SetPaletteColors, iFppii) // SDL_SetPixelFormatPalette GO(SDL_SetRelativeMouseMode, iFi) @@ -623,24 +623,24 @@ GO(SDL_strcasecmp, iFpp) GO(SDL_strchr, pFpi) GO(SDL_strcmp, iFpp) GO(SDL_strdup, pFp) -GO(SDL_strlcat, uFppu) +GO(SDL_strlcat, LFppL) GO(SDL_strlcpy, uFppu) GO(SDL_strlen, uFp) GO(SDL_strlwr, pFp) -GO(SDL_strncasecmp, iFppu) +GO(SDL_strncasecmp, iFppL) GO(SDL_strncmp, iFppu) GO(SDL_strrchr, pFpi) GO(SDL_strrev, pFp) GO(SDL_strstr, pFpp) GO(SDL_strtod, dFpp) -GO(SDL_strtol, iFppi) -GO(SDL_strtoll, IFppi) -GO(SDL_strtoul, uFppi) -GO(SDL_strtoull, UFppi) +GO(SDL_strtol, lFppi) +GO(SDL_strtoll, lFppi) +GO(SDL_strtoul, LFppi) +GO(SDL_strtoull, LFppi) GO(SDL_strupr, pFp) GO(SDL_tan, dFd) GO(SDL_tanf, fFf) -GO(SDL_ThreadID, uFv) +GO(SDL_ThreadID, LFv) GO(SDL_TLSCreate, uFv) GO(SDL_TLSGet, pFu) GOM(SDL_TLSSet, iFEupp) @@ -648,8 +648,8 @@ GO(SDL_tolower, iFi) GO(SDL_toupper, iFi) GO(SDL_TryLockMutex, iFp) GO(SDL_uitoa, pFupi) -GO(SDL_ulltoa, pFUpi) -GO(SDL_ultoa, pFupi) +GO(SDL_ulltoa, pFLpi) +GO(SDL_ultoa, pFLpi) GO(SDL_UnionRect, vFppp) GOM(SDL_UnloadObject, vFEp) GO(SDL_UnlockAudio, vFv) @@ -686,7 +686,7 @@ GO(SDL_WasInit, uFu) // SDL_wcsdup // SDL_wcslcat // SDL_wcslcpy -GO(SDL_wcslen, uFp) +GO(SDL_wcslen, LFp) GOM(SDL_WriteBE16, uFEpW) GOM(SDL_WriteBE32, uFEpu) GOM(SDL_WriteBE64, uFEpU) |