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* [ARM64_DYNAREC] Improved IRET handling of boggus parametersptitSeb2025-09-296-19/+45
* Improved TF handlingptitSeb2025-09-293-35/+25
* [RV64_DYNAREC] Added more scalar avx opcodes (#3037)Yang Liu2025-09-293-3/+419
* Explicitly link standard libs through CMake (#3035)definitelyuncertain2025-09-271-0/+1
* [WRAPPER] Wrapped a few more crypto3 symbols (#3034)Yang Liu2025-09-274-1/+42
* [RV64_DYNAREC] Fixed a scratch register confliction (#3033)Yang Liu2025-09-271-1/+1
* [ARM64_DYNAREC] Added more variant of INS/OUT opcodesptitSeb2025-09-242-1/+77
* [INTERP] Added more variant of INS/OUT opcodesptitSeb2025-09-241-0/+37
* [ARM64_DYNAREC] Fixed flags for 8bits imulptitSeb2025-09-241-2/+3
* [RCFILE][BOX32] Fine tuned steam profileptitSeb2025-09-241-0/+1
* RV64_DYNAREC] Added more avx scalar opcodes (#3029)Yang Liu2025-09-223-2/+58
* [RCFILE] Added 2 more game profilesptitSeb2025-09-221-0/+9
* [RV64_DYNAREC] Added more avx scalar opcodes (#3028)Yang Liu2025-09-221-0/+93
* [LA64_DYNAREC] Refactor register mapping (#2940)Leslie Zhai2025-09-1917-249/+318
* [LA64] Do not expose AVX by default for now, there are still some issue to fi...ptitSeb2025-09-174-4/+4
* [RCFILE] Fine-tune 2 existing games profileptitSeb2025-09-171-3/+4
* [ARM64_DYNAREC] Temporarily disable Atomic path for F0 0F B1, as it avoid som...ptitSeb2025-09-171-2/+5
* [LA64_DYNAREC] Fixed AVX 0F 17 VMOVHPS opcode (#3025)Yang Liu2025-09-171-1/+1
* [ARM64_DYNAREC] Fixed non-Atomic path for F0 0F C0 opcodeptitSeb2025-09-171-4/+4
* [LA64_DYNAREC] Fixed AVX 66 0F 67 PACKUSWB opcode (#3024)Yang Liu2025-09-171-1/+1
* [LA64_DYNAREC] Fixed avx infra (#3023)Yang Liu2025-09-171-2/+2
* [DYNAREC] Improved Memory Barrier handling for LOCK prefixed opcodesptitSeb2025-09-1613-172/+6
* [ARM64_DYNAREC] Allow use of Native flags when using UFLAG_IF macro helperptitSeb2025-09-152-0/+6
* [BOX32][TRACE] Fixed chdir tracing (#3021)Yang Liu2025-09-151-1/+1
* [RCFILE] Added 1 more game profileptitSeb2025-09-141-0/+5
* [WRAPPER] Added wrapped libblas.so.3 and liblapack.so.3ptitSeb2025-09-1416-0/+3413
* Small improvment in steam handlingptitSeb2025-09-141-1/+19
* [DYNAREC][TRACE] Show if will run Inter or Dynarec when using LongJump to res...ptitSeb2025-09-141-1/+1
* [INTERP] Better handling of Unimplemented / Invalid opcodesptitSeb2025-09-141-4/+0
* [RCFILE] Added profile for 2 more gamesptitSeb2025-09-141-0/+10
* [DYNAREC] Small refactor on StrongMem emulator and lock prefixptitSeb2025-09-139-13/+9
* Update release.ymlptitSeb2025-09-121-1/+1
* Update release.ymlptitSeb2025-09-121-2/+2
* [DYNAREC] Fixed volatile metadata parser that would ignore rage[0]ptitSeb2025-09-121-3/+3
* [Docs] Add practical cross-compilation details (#3017)Chi-Kuan Chiu2025-09-121-5/+14
* [RV64_DYNAREC] Added more scalar avx cmp opcodes (#3016)Yang Liu2025-09-112-0/+160
* [RCFILE] Added 1 more game profileptitSeb2025-09-101-0/+5
* [ANDROID] Fixing buildptitSeb2025-09-101-0/+2
* [BOX32] More work on box32 memory management and threadsptitSeb2025-09-105-27/+62
* [BOX32] Some improvment to box32 memory managment and thread handlingptitSeb2025-09-102-2/+25
* [BOX32][WRAPPING] Wrapped 2 more functions on libGL (for #2826)ptitSeb2025-09-106-3/+55
* [DYNAREC] Fully trust volatile metadata when they are present (fixes Starfiel...ptitSeb2025-09-092-2/+6
* [RV64_DYNAREC] Added more scalar avx opcodes (#3010)Yang Liu2025-09-092-0/+227
* [RV64_DYNAREC] Added more scalar avx opcodes and fixed a typo (#3009)Yang Liu2025-09-082-1/+40
* [BOX32] Various small improvments on box32, mostly on memory trackingptitSeb2025-09-0810-54/+135
* [BOX32] Fixed some conversion issuesptitSeb2025-09-081-4/+4
* [TRACE] Fixed some typosptitSeb2025-09-081-6/+6
* [ARM64_DYNAREC] A few minor fixes to some opcodesptitSeb2025-09-085-31/+26
* [INTERP] Small fixes in a few rarely used opcodesptitSeb2025-09-081-1/+4
* [DOCS] Some small fixing / precision in a few doc itemsptitSeb2025-09-083-18/+18