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2025-09-29[RV64_DYNAREC] Added more scalar avx opcodes (#3037)Yang Liu3-3/+419
2025-09-27Explicitly link standard libs through CMake (#3035)definitelyuncertain1-0/+1
2025-09-27[WRAPPER] Wrapped a few more crypto3 symbols (#3034)Yang Liu4-1/+42
2025-09-27[RV64_DYNAREC] Fixed a scratch register confliction (#3033)Yang Liu1-1/+1
2025-09-24[ARM64_DYNAREC] Added more variant of INS/OUT opcodesptitSeb2-1/+77
2025-09-24[INTERP] Added more variant of INS/OUT opcodesptitSeb1-0/+37
2025-09-24[ARM64_DYNAREC] Fixed flags for 8bits imulptitSeb1-2/+3
2025-09-24[RCFILE][BOX32] Fine tuned steam profileptitSeb1-0/+1
2025-09-22RV64_DYNAREC] Added more avx scalar opcodes (#3029)Yang Liu3-2/+58
2025-09-22[RCFILE] Added 2 more game profilesptitSeb1-0/+9
2025-09-22[RV64_DYNAREC] Added more avx scalar opcodes (#3028)Yang Liu1-0/+93
2025-09-19[LA64_DYNAREC] Refactor register mapping (#2940)Leslie Zhai17-249/+318
2025-09-17[LA64] Do not expose AVX by default for now, there are still some issue to fi...ptitSeb4-4/+4
2025-09-17[RCFILE] Fine-tune 2 existing games profileptitSeb1-3/+4
2025-09-17[ARM64_DYNAREC] Temporarily disable Atomic path for F0 0F B1, as it avoid som...ptitSeb1-2/+5
2025-09-17[LA64_DYNAREC] Fixed AVX 0F 17 VMOVHPS opcode (#3025)Yang Liu1-1/+1
2025-09-17[ARM64_DYNAREC] Fixed non-Atomic path for F0 0F C0 opcodeptitSeb1-4/+4
2025-09-17[LA64_DYNAREC] Fixed AVX 66 0F 67 PACKUSWB opcode (#3024)Yang Liu1-1/+1
2025-09-17[LA64_DYNAREC] Fixed avx infra (#3023)Yang Liu1-2/+2
2025-09-16[DYNAREC] Improved Memory Barrier handling for LOCK prefixed opcodesptitSeb13-172/+6
2025-09-15[ARM64_DYNAREC] Allow use of Native flags when using UFLAG_IF macro helperptitSeb2-0/+6
2025-09-15[BOX32][TRACE] Fixed chdir tracing (#3021)Yang Liu1-1/+1
2025-09-14[RCFILE] Added 1 more game profileptitSeb1-0/+5
2025-09-14[WRAPPER] Added wrapped libblas.so.3 and liblapack.so.3ptitSeb16-0/+3413
2025-09-14Small improvment in steam handlingptitSeb1-1/+19
2025-09-14[DYNAREC][TRACE] Show if will run Inter or Dynarec when using LongJump to res...ptitSeb1-1/+1
2025-09-14[INTERP] Better handling of Unimplemented / Invalid opcodesptitSeb1-4/+0
2025-09-14[RCFILE] Added profile for 2 more gamesptitSeb1-0/+10
2025-09-13[DYNAREC] Small refactor on StrongMem emulator and lock prefixptitSeb9-13/+9
2025-09-12Update release.ymlptitSeb1-1/+1
2025-09-12Update release.ymlptitSeb1-2/+2
2025-09-12[DYNAREC] Fixed volatile metadata parser that would ignore rage[0]ptitSeb1-3/+3
2025-09-12[Docs] Add practical cross-compilation details (#3017)Chi-Kuan Chiu1-5/+14
2025-09-11[RV64_DYNAREC] Added more scalar avx cmp opcodes (#3016)Yang Liu2-0/+160
2025-09-10[RCFILE] Added 1 more game profileptitSeb1-0/+5
2025-09-10[ANDROID] Fixing buildptitSeb1-0/+2
2025-09-10[BOX32] More work on box32 memory management and threadsptitSeb5-27/+62
2025-09-10[BOX32] Some improvment to box32 memory managment and thread handlingptitSeb2-2/+25
2025-09-10[BOX32][WRAPPING] Wrapped 2 more functions on libGL (for #2826)ptitSeb6-3/+55
2025-09-09[DYNAREC] Fully trust volatile metadata when they are present (fixes Starfiel...ptitSeb2-2/+6
2025-09-09[RV64_DYNAREC] Added more scalar avx opcodes (#3010)Yang Liu2-0/+227
2025-09-08[RV64_DYNAREC] Added more scalar avx opcodes and fixed a typo (#3009)Yang Liu2-1/+40
2025-09-08[BOX32] Various small improvments on box32, mostly on memory trackingptitSeb10-54/+135
2025-09-08[BOX32] Fixed some conversion issuesptitSeb1-4/+4
2025-09-08[TRACE] Fixed some typosptitSeb1-6/+6
2025-09-08[ARM64_DYNAREC] A few minor fixes to some opcodesptitSeb5-31/+26
2025-09-08[INTERP] Small fixes in a few rarely used opcodesptitSeb1-1/+4
2025-09-08[DOCS] Some small fixing / precision in a few doc itemsptitSeb3-18/+18
2025-09-05[WRAPPER] Improved wayland wrapping (Unity games seems to run on Wayland now)ptitSeb2-1/+306
2025-09-05[WRAPPER] Added VK_ARM_data_graph extension to vulkan wrapper (for #3008)ptitSeb4-1/+30