| Commit message (Collapse) | Author | Age | Files | Lines |
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it make sense
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Enhanced the rbtree.h header with detailed documentation comments for
each function.
This comment aims to clarify the role of the red-black tree in memory
management and how these functions interact with and manage memory.
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* [ARM64_DYNAREC] Added DYNAREC_PAUSE option for hint instructions
* Use sevl for wfe
* Add docs
* Fix typo
* use switch case
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* [DYNAREC] Added a experimental BOX64_DYNAREC_WEAKBARRIER option
* Added it to the RCFILE
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* [LA64] Implement convert x64_va_list_t to sysv_varargs for float (#2025)
* [LA64] Implement myStackAlignGVariantNew (#2025)
* [LA64] Limit the log to LOG_DEBUG (#2055)
* [LA64] Add missing file (#2025)
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(should address the performance regression of #2009)
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Red-black tree operations now consistently use the 'rbtree_' prefix, and
internal functions remain unexposed. Tested on RV64GC, resulting in a
498-byte reduction in the .text section size.
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flags, as there is still a bug or two in that mode (for #1947)
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globalsymbol infrastructure
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syscall is not available)
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help debug X11 programs)
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ones
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* [RV64_DYNAREC] Added preliminary xtheadvector support
* [RV64_DYNAREC] Fixed more unaligned issue
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don't have mouse input working)
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fonts in many games ([BOX64] also fixed some SDL2 signature on RWops)
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* [BOX32][WRAPPER] Refined SDL2 display mode wrapping
* review
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* [BOX32][WRAPPER] Added preliminary wrapper for SDL2 (postal1 works)
* Handle more events
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handling
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wrapping, and more 32bits wrapped functions
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but need SDL12COMPAT_OPENGL_SCALING=0)
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libxcb-private
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zsnes works)
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native values
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