| Commit message (Collapse) | Author | Age | Files | Lines |
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libs too)
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time and compare states
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* [RV64_DYNAREC] Pushed the rv64_lock.h
* [RV64_DYNAREC] Add initial support for atomic functions
* [RV64_DYNAREC] Added some basic infrastructure for the Dynarec (and 1 opcode)
* [RV64_DYNAREC] Add a disassembler for RV64 instructions
* [RV64_DYNAREC] Added 86 MOV opcode, and some fixes too
* [RV64_DYNAREC] Added 8D LEA opcode
* [RV64_DYNAREC] Added POP reg opcode
* [RV64_DYNAREC] Various fixes and small optims
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Co-authored-by: Yang Liu <liuyang22@iscas.ac.cn>
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(works well on box64, with up to 30% more speed)
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probably other too)
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instructions and a temporary malloc/free
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handle HotPages (faster but crashy)
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not handle them
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not handle them
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(and now d3datapter9 works)
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handling
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pokewilds too)
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introducing BOX64_DYNAREC_FASTROUND to ignore that)
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found (and move some essential detection there)
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it's really usefull)
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MonoBleedingEdge (and disable that for 3dSen)
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of CALL/RET opcode, not compatible with JIT/Dynarec)
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others)
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points
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relocations
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libc libs to load
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