#ifndef __SDL1RWOPS_H__ #define __SDL1RWOPS_H__ typedef struct SDL1_RWops_s SDL1_RWops_t; // the actual SDL1 SDL_RWops typedef struct x64emu_s x64emu_t; typedef SDL1_RWops_t* (*sdl1_allocrw)(void); typedef void (*sdl1_freerw)(SDL1_RWops_t*); // each function will be added to dictionary, and each native functions will be wrapped so they run in emulated world SDL1_RWops_t* AddNativeRW(x64emu_t* emu, SDL1_RWops_t* ops); SDL1_RWops_t* RWNativeStart(x64emu_t* emu, SDL1_RWops_t* ops); // put Native RW function, wrapping emulated (callback style) ones if needed void RWNativeEnd(SDL1_RWops_t* ops); // put back emulated function back in place int32_t RWNativeSeek(SDL1_RWops_t *ops, int32_t offset, int32_t whence); uint32_t RWNativeRead(SDL1_RWops_t* ops, void* ptr, uint32_t size, uint32_t maxnum); int32_t RWNativeWrite(SDL1_RWops_t *ops, const void *ptr, int32_t size, int32_t num); int32_t RWNativeClose(SDL1_RWops_t* ops); void RWSetType(SDL1_RWops_t* r, int t); #endif