#ifndef __SDL2RWOPS_H__ #define __SDL2RWOPS_H__ typedef struct SDL2_RWops_s SDL2_RWops_t; // the actual SDL2 SDL_RWops typedef struct x64emu_s x64emu_t; typedef SDL2_RWops_t* (*sdl2_allocrw)(void); typedef void (*sdl2_freerw)(SDL2_RWops_t*); typedef struct SDL2RWSave_s { int anyEmu; void* size; void* seek; void* read; void* write; void* close; void* s1; void* s2; } SDL2RWSave_t; // each function will be added to dictionary, and each native functions will be wrapped so they run in emulated world SDL2_RWops_t* AddNativeRW2(x64emu_t* emu, SDL2_RWops_t* ops); SDL2_RWops_t* RWNativeStart2(x64emu_t* emu, SDL2_RWops_t* ops); // put native RW functions, wrapping the emulated (callback style) ones if needed void RWNativeEnd2(SDL2_RWops_t* ops); // put emulated function back in place int isRWops(SDL2_RWops_t* ops); // 1 if ops seems to be a valid RWops, 0 if not int64_t RWNativeSeek2(SDL2_RWops_t *ops, int64_t offset, int32_t whence); uint32_t RWNativeRead2(SDL2_RWops_t* ops, void* ptr, uint32_t size, uint32_t maxnum); int32_t RWNativeWrite2(SDL2_RWops_t *ops, const void *ptr, int32_t size, int32_t num); int32_t RWNativeClose2(SDL2_RWops_t* ops); #endif