#if !(defined(GO) && defined(GOM) && defined(GO2) && defined(DATA)) #error Meh... #endif GO(eglBindAPI, uFu) GO(eglBindTexImage, uFppi) GO(eglChooseConfig, uFpppip) GO(eglClientWaitSync, iFppiU) GO(eglCopyBuffers, uFppL) GO(eglCreateContext, pFpppp) GO(eglCreateImage, pFppupp) GO(eglCreatePbufferFromClientBuffer, pFpuppp) GO(eglCreatePbufferSurface, pFppp) GO(eglCreatePixmapSurface, pFppLp) GO(eglCreatePlatformPixmapSurface, pFpppp) GO(eglCreatePlatformWindowSurface, pFpppp) GO(eglCreateSync, pFpup) GO(eglCreateWindowSurface, pFppLp) GO(eglDestroyContext, uFpp) GO(eglDestroyImage, uFpp) GO(eglDestroySurface, uFpp) GO(eglDestroySync, uFpp) GO(eglGetConfigAttrib, uFppip) GO(eglGetConfigs, uFppip) GO(eglGetCurrentContext, pFv) GO(eglGetCurrentDisplay, pFv) GO(eglGetCurrentSurface, pFi) GO(eglGetDisplay, pFp) GO(eglGetError, iFv) GO(eglGetPlatformDisplay, pFupp) GOM(eglGetProcAddress, pFEp) GO(eglGetSyncAttrib, uFppip) GO(eglInitialize, uFppp) GO(eglMakeCurrent, uFpppp) GO(eglQueryAPI, uFv) GO(eglQueryContext, uFppip) GO(eglQueryString, pFpi) GO(eglQuerySurface, uFppip) GO(eglReleaseTexImage, uFppi) GO(eglReleaseThread, uFv) GO(eglSurfaceAttrib, uFppii) GO(eglSwapBuffers, uFpp) GO(eglSwapInterval, uFpi) GO(eglTerminate, uFp) GO(eglWaitClient, uFv) GO(eglWaitGL, uFv) GO(eglWaitNative, uFi) GO(eglWaitSync, uFppi) // EGL_EXT_platform_base GO(eglGetPlatformDisplayEXT, pFupp) GO(eglCreatePlatformWindowSurfaceEXT, pFpppp) GO(eglCreatePlatformPixmapSurfaceEXT, pFpppp)