#if !(defined(GO) && defined(GOM) && defined(GO2) && defined(DATA)) #error meh! #endif GO(eglBindAPI, iFi) GO(eglBindTexImage, iFppi) GO(eglChooseConfig, iFpppip) //GO(eglClientWaitSync, GO(eglCopyBuffers, iFppp) GO(eglCreateContext, pFpppp) //GO(eglCreateImage, GO(eglCreatePbufferFromClientBuffer, pFpippp) GO(eglCreatePbufferSurface, pFppp) GO(eglCreatePixmapSurface, pFpppp) //GO(eglCreatePlatformPixmapSurface, //GO(eglCreatePlatformWindowSurface, //GO(eglCreateSync, GO(eglCreateWindowSurface, pFpppp) GO(eglDestroyContext, iFpp) //GO(eglDestroyImage, GO(eglDestroySurface, iFpp) //GO(eglDestroySync, GO(eglGetConfigAttrib, iFppip) GO(eglGetConfigs, iFppip) GO(eglGetCurrentContext, pFv) GO(eglGetCurrentDisplay, pFv) GO(eglGetCurrentSurface, pFi) GO(eglGetDisplay, pFp) GO(eglGetError, iFv) //GO(eglGetPlatformDisplay, GOM(eglGetProcAddress, pFEp) //GO(eglGetSyncAttrib, GO(eglInitialize, iFppp) GO(eglMakeCurrent, iFpppp) GO(eglQueryAPI, iFv) GO(eglQueryContext, iFppip) GO(eglQueryString, pFpi) GO(eglQuerySurface, iFppip) GO(eglReleaseTexImage, iFppi) GO(eglReleaseThread, iFv) GO(eglSurfaceAttrib, iFppii) GO(eglSwapBuffers, iFpp) GO(eglSwapInterval, iFpi) GO(eglTerminate, iFp) GO(eglWaitClient, iFv) GO(eglWaitGL, iFv) GO(eglWaitNative, iFi) //GO(eglWaitSync,