#if !(defined(GO) && defined(GOM) && defined(GO2) && defined(DATA)) #error meh! #endif GO(Sound_AvailableDecoders, pFv) GO(Sound_BuildAudioCVT, iFpWCuWCuu) GO(Sound_ClearError, vFv) GO(Sound_ConvertAudio, iFp) GO(Sound_Decode, uFp) GO(Sound_DecodeAll, uFp) GO(Sound_FreeSample, vFp) GO(Sound_GetError, pFv) GO(Sound_GetLinkedVersion, vFp) GO(Sound_Init, iFv) GOM(Sound_NewSample, pFEpppu) GO(Sound_NewSampleFromFile, pFppu) GO(Sound_Quit, iFv) GO(Sound_Rewind, iFp) GO(Sound_Seek, iFpu) GO(Sound_SetBufferSize, iFpu)