#if !(defined(GO) && defined(GOM) && defined(GO2) && defined(DATA)) #error Meh! #endif //%S G SDL_JoystickGUID UU // SDL_GUID is struct uin8_t data[16] => UU when in args, H when is return // _fini // _init GO(SDL_abs, iFi) GO(SDL_acos, dFd) GO(SDL_acosf, fFf) GOM(SDL_AddEventWatch, vFEpp) // SDL_AddHintCallback GOM(SDL_AddTimer, pFEupp) GO(SDL_AllocFormat, pFu) GO(SDL_AllocPalette, pFi) GO(SDL_AllocRW, pFv) // no need to create a "my_" probably GO(SDL_asin, dFd) GO(SDL_asinf, fFf) GO(SDL_atan, dFd) GO(SDL_atan2, dFdd) GO(SDL_atan2f, fFff) GO(SDL_atanf, fFf) GO(SDL_atof, dFp) GO(SDL_atoi, iFp) GO(SDL_AtomicAdd, iFpi) GO(SDL_AtomicCAS, uFpii) GO(SDL_AtomicCASPtr, uFppp) GO(SDL_AtomicGet, iFp) GO(SDL_AtomicGetPtr, pFp) GO(SDL_AtomicLock, vFp) GO(SDL_AtomicSet, iFpi) GO(SDL_AtomicSetPtr, pFpp) GO(SDL_AtomicTryLock, uFp) GO(SDL_AtomicUnlock, vFp) GO(SDL_AudioInit, iFp) GO(SDL_AudioQuit, vFv) GO(SDL_AudioStreamAvailable, iFp) GO(SDL_AudioStreamClear, vFp) GO(SDL_AudioStreamFlush, iFp) GO(SDL_AudioStreamGet, iFppi) GO(SDL_AudioStreamPut, iFppi) GO(SDL_BuildAudioCVT, iFpWCiWCi) GO(SDL_CalculateGammaRamp, vFfp) GO(SDL_calloc, pFLL) GO(SDL_CaptureMouse, iFu) GO(SDL_ceil, dFd) GO(SDL_ceilf, fFf) GO(SDL_ClearError, vFv) GO(SDL_ClearHints, vFv) GO(SDL_ClearQueuedAudio, vFu) GO(SDL_CloseAudio, vFv) GO(SDL_CloseAudioDevice, vFu) GO(SDL_ComposeCustomBlendMode, uFuuuuuu) GO(SDL_CondBroadcast, iFp) GO(SDL_CondSignal, iFp) GO(SDL_CondWait, iFpp) GO(SDL_CondWaitTimeout, iFppu) GO(SDL_ConvertAudio, iFp) GO(SDL_ConvertPixels, iFiiupiupi) GO(SDL_ConvertSurface, pFppu) GO(SDL_ConvertSurfaceFormat, pFpuu) GO(SDL_copysign, dFdd) GO(SDL_copysignf, fFff) GO(SDL_cos, dFd) GO(SDL_cosf, fFf) GO(SDL_CreateColorCursor, pFpii) GO(SDL_CreateCond, pFv) GO(SDL_CreateCursor, pFppiiii) GO(SDL_CreateMutex, pFv) GO(SDL_CreateRenderer, pFpiu) GO(SDL_CreateRGBSurface, pFuiiiuuuu) GO(SDL_CreateRGBSurfaceFrom, pFpiiiiuuuu) GO(SDL_CreateRGBSurfaceWithFormat, pFuiiiu) GO(SDL_CreateRGBSurfaceWithFormatFrom, pFpiiiiu) GO(SDL_CreateSemaphore, pFu) GO(SDL_CreateShapedWindow, pFpuuuuu) GO(SDL_CreateSoftwareRenderer, pFp) GO(SDL_CreateSystemCursor, pFu) GO(SDL_CreateTexture, pFpuiii) GO(SDL_CreateTextureFromSurface, pFpp) GOM(SDL_CreateThread, pFEppp) // SDL_CreateThreadWithStackSize GO(SDL_CreateWindow, pFpiiiiu) GO(SDL_CreateWindowAndRenderer, iFiiupp) GO(SDL_CreateWindowFrom, pFp) GO(SDL_Delay, vFu) GOM(SDL_DelEventWatch, vFEpp) // SDL_DelHintCallback GO(SDL_DequeueAudio, uFupu) GO(SDL_DestroyCond, vFp) GO(SDL_DestroyMutex, vFp) GO(SDL_DestroyRenderer, vFp) GO(SDL_DestroySemaphore, vFp) GO(SDL_DestroyTexture, vFp) GO(SDL_DestroyWindow, vFp) GO(SDL_DestroyWindowSurface, iFp) GO(SDL_DetachThread, vFp) GO(SDL_DisableScreenSaver, vFv) GO(SDL_DuplicateSurface, pFp) GOM(SDL_DYNAPI_entry, iFEupu) GO(SDL_EnableScreenSaver, vFv) GO(SDL_EnclosePoints, uFpipp) GO(SDL_Error, iFu) GO(SDL_EventState, CFui) GO(SDL_exp, dFd) GO(SDL_expf, fFf) GO(SDL_fabs, dFd) GO(SDL_fabsf, fFf) GO(SDL_FillRect, iFppu) GO(SDL_FillRects, iFppiu) // SDL_FilterEvents GO(SDL_floor, dFd) GO(SDL_floorf,fFf) GO(SDL_FlushEvent, vFu) GO(SDL_FlushEvents, vFuu) GO(SDL_fmod, dFdd) GO(SDL_fmodf, fFff) GO(SDL_free, vFp) GO(SDL_FreeAudioStream, vFp) GO(SDL_FreeCursor, vFp) GO(SDL_FreeFormat, vFp) GO(SDL_FreePalette, vFp) GO(SDL_FreeRW, vFp) GO(SDL_FreeSurface, vFp) GO(SDL_FreeWAV, vFp) GO(SDL_GameControllerAddMapping, iFp) GOM(SDL_GameControllerAddMappingsFromRW, iFEpi) GO(SDL_GameControllerClose, vFp) GO(SDL_GameControllerEventState, iFi) GO(SDL_GameControllerFromInstanceID, pFi) GO(SDL_GameControllerFromPlayerIndex, pFi) GO(SDL_GameControllerGetAttached, iFp) GO(SDL_GameControllerGetAxis, wFpi) GO(SDL_GameControllerGetAxisFromString, iFp) GO(SDL_GameControllerGetBindForAxis, HFpi) GO(SDL_GameControllerGetBindForButton, HFpi) GO(SDL_GameControllerGetButton, CFpi) GO(SDL_GameControllerGetButtonFromString, iFp) GO(SDL_GameControllerGetFirmwareVersion, WFp) GO(SDL_GameControllerGetJoystick, pFp) GO(SDL_GameControllerGetNumTouchpads, iFp) GO(SDL_GameControllerGetNumTouchpadFingers, iFpi) GO(SDL_GameControllerGetPlayerIndex, iFp) GO(SDL_GameControllerGetProduct, WFp) GO(SDL_GameControllerGetProductVersion, WFp) GO(SDL_GameControllerGetSensorData, iFpipi) GO(SDL_GameControllerGetSensorDataWithTimestamp, iFpippi) GO(SDL_GameControllerGetSerial, pFp) GO(SDL_GameControllerGetStringForAxis, pFi) GO(SDL_GameControllerGetStringForButton, pFi) GO(SDL_GameControllerGetTouchpadFinger, iFpiipppp) GO(SDL_GameControllerGetType, uFp) GO(SDL_GameControllerGetVendor, WFp) GO(SDL_GameControllerHasAxis, iFpu) GO(SDL_GameControllerHasButton, uFpi) GO(SDL_GameControllerHasLED, iFp) GO(SDL_GameControllerHasRumble, iFp) GO(SDL_GameControllerHasSensor, iFpi) GO(SDL_GameControllerIsSensorEnabled, uFpi) GO(SDL_GameControllerMapping, pFp) GO(SDL_GameControllerMappingForDeviceIndex, pFi) GO(SDL_GameControllerMappingForGUID, pFpp) GO(SDL_GameControllerMappingForIndex, pFi) GO(SDL_GameControllerName, pFp) GO(SDL_GameControllerNameForIndex, pFi) GO(SDL_GameControllerNumMappings, iFv) GO(SDL_GameControllerOpen, pFi) GO(SDL_GameControllerPath, pFp) GO(SDL_GameControllerPathForIndex, pFi) GO(SDL_GameControllerRumble, iFpWWu) GO(SDL_GameControllerRumbleTriggers, iFpWWu) GO(SDL_GameControllerSetLED, iFpCCC) GO(SDL_GameControllerSetPlayerIndex, vFpi) GO(SDL_GameControllerSetSensorEnabled, iFpiu) GO(SDL_GameControllerTypeForIndex, uFi) GO(SDL_GameControllerUpdate, vFv) // SDL_GetAssertionHandler GO(SDL_GetAssertionReport, pFv) GO(SDL_GetAudioDeviceName, pFii) GO(SDL_GetAudioDeviceStatus, uFu) GO(SDL_GetAudioDriver, pFi) GO(SDL_GetAudioDeviceSpec, iFiip) GO(SDL_GetAudioStatus, uFv) GOM(SDL_GetBasePath, pFEv) GO(SDL_GetClipboardText, pFv) GO(SDL_GetClipRect, vFpp) GO(SDL_GetClosestDisplayMode, pFipp) GO(SDL_GetColorKey, iFpp) GO(SDL_GetCPUCacheLineSize, iFv) GOM(SDL_GetCPUCount, iFEv) GO(SDL_GetCurrentAudioDriver, pFv) GO(SDL_GetCurrentDisplayMode, iFip) GO(SDL_GetCurrentVideoDriver, pFv) GO(SDL_GetCursor, pFv) // SDL_GetDefaultAssertionHandler GO(SDL_GetDefaultAudioInfo, iFppi) GO(SDL_GetDefaultCursor, pFv) GO(SDL_GetDesktopDisplayMode, iFip) GO(SDL_GetDisplayBounds, iFip) GO(SDL_GetDisplayDPI, iFippp) GO(SDL_GetDisplayMode, iFiip) GO(SDL_GetDisplayName, pFi) GO(SDL_GetDisplayOrientation, uFi) GO(SDL_GetDisplayUsableBounds, iFip) GO(SDL_getenv, pFp) GO(SDL_GetError, pFv) GOM(SDL_GetEventFilter, iFEpp) GO(SDL_GetGlobalMouseState, uFpp) GO(SDL_GetGrabbedWindow, pFv) GO(SDL_GetHint, pFp) GO(SDL_GetHintBoolean, uFpu) GOM(SDL_GetJoystickGUIDInfo, vFGpppp) GO(SDL_GetKeyboardFocus, pFv) GO(SDL_GetKeyboardState, pFp) GO(SDL_GetKeyFromName, iFp) GO(SDL_GetKeyFromScancode, iFu) GO(SDL_GetKeyName, pFi) //GO(SDL_GetMemoryFunctions, vFpppp) GO(SDL_GetModState, uFv) GO(SDL_GetMouseFocus, pFv) GO(SDL_GetMouseState, uFpp) GO(SDL_GetNumAllocations, iFv) GO(SDL_GetNumAudioDevices, iFi) GO(SDL_GetNumAudioDrivers, iFv) GO(SDL_GetNumDisplayModes, iFi) GO(SDL_GetNumRenderDrivers, iFv) GO(SDL_GetNumTouchDevices, iFv) GO(SDL_GetNumTouchFingers, iFu) GO(SDL_GetNumVideoDisplays, iFv) GO(SDL_GetNumVideoDrivers, iFv) //GOM(SDL_GetOriginalMemoryFunctions, GO(SDL_GetPerformanceCounter, UFv) GO(SDL_GetPerformanceFrequency, LFv) GO(SDL_GetPixelFormatName, pFu) GO(SDL_GetPlatform, pFv) GO(SDL_GetPointDisplayIndex, iFp) GO(SDL_GetPowerInfo, uFpp) GO(SDL_GetPreferredLocales, pFv) GO(SDL_GetPrefPath, pFpp) GO(SDL_GetPrimarySelectionText, pFv) GO(SDL_GetQueuedAudioSize, uFu) GO(SDL_GetRectDisplayIndex, iFp) GO(SDL_GetRelativeMouseMode, iFv) GO(SDL_GetRelativeMouseState, uFpp) GO(SDL_GetRenderDrawBlendMode, iFpp) GO(SDL_GetRenderDrawColor, iFppppp) GO(SDL_GetRenderDriverInfo, iFip) GO(SDL_GetRenderer, pFp) GO(SDL_GetRendererInfo, iFpp) GO(SDL_GetRendererOutputSize, iFppp) GO(SDL_GetRenderTarget, pFp) GO(SDL_GetRevision, pFv) GO(SDL_GetRevisionNumber, iFv) GO(SDL_GetRGB, vFupppp) GO(SDL_GetRGBA, vFuppppp) GO(SDL_GetScancodeFromKey, uFi) GO(SDL_GetScancodeFromName, uFp) GO(SDL_GetScancodeName, pFu) GO(SDL_GetShapedWindowMode, iFpp) GO(SDL_GetSurfaceAlphaMod, iFpp) GO(SDL_GetSurfaceBlendMode, iFpp) GO(SDL_GetSurfaceColorMod, iFpppp) GO(SDL_GetSystemRAM, iFv) GO(SDL_GetTextureAlphaMod, iFpp) GO(SDL_GetTextureBlendMode, iFpp) GO(SDL_GetTextureColorMod, iFpppp) GOM(SDL_GetThreadID, LFEp) GO(SDL_GetThreadName, pFp) GO(SDL_GetTicks, uFv) GO(SDL_GetTicks64, UFv) GO(SDL_GetTouchDevice, lFi) GO(SDL_GetTouchDeviceType, iFl) GO(SDL_GetTouchFinger, pFli) GO(SDL_GetVersion, vFp) GO(SDL_GetVideoDriver, pFi) GO(SDL_GetWindowBordersSize, iFppppp) GO(SDL_GetWindowBrightness, fFp) GO(SDL_GetWindowData, pFpp) GO(SDL_GetWindowDisplayIndex, iFp) GO(SDL_GetWindowDisplayMode, iFpp) GO(SDL_GetWindowFlags, uFp) GO(SDL_GetWindowFromID, pFu) GO(SDL_GetWindowGammaRamp, iFpppp) GO(SDL_GetWindowGrab, iFp) GO(SDL_GetWindowID, uFp) GO(SDL_GetWindowMaximumSize, vFppp) GO(SDL_GetWindowMinimumSize, vFppp) GO(SDL_GetWindowOpacity, iFpp) GO(SDL_GetWindowPixelFormat, uFp) GO(SDL_GetWindowPosition, vFppp) GO(SDL_GetWindowSize, vFppp) GO(SDL_GetWindowSizeInPixels, vFppp) GO(SDL_GetWindowSurface, pFp) GO(SDL_GetWindowTitle, pFp) GO(SDL_GetWindowWMInfo, iFpp) GO(SDL_GetYUVConversionMode, uFv) GO(SDL_GetYUVConversionModeForResolution, uFii) GO(SDL_GL_BindTexture, iFppp) GO(SDL_GL_CreateContext, pFp) GO(SDL_GL_DeleteContext, vFp) GO(SDL_GL_ExtensionSupported, iFp) GO(SDL_GL_GetAttribute, iFup) GO(SDL_GL_GetCurrentContext, pFv) GO(SDL_GL_GetCurrentWindow, pFv) GO(SDL_GL_GetDrawableSize, vFppp) GOM(SDL_GL_GetProcAddress, pFEp) GO(SDL_GL_GetSwapInterval, iFv) GO(SDL_GL_LoadLibrary, iFp) GO(SDL_GL_MakeCurrent, iFpp) GO(SDL_GL_ResetAttributes, vFv) GO(SDL_GL_SetAttribute, iFui) GO(SDL_GL_SetSwapInterval, iFi) GO(SDL_GL_SwapWindow, vFp) GO(SDL_GL_UnbindTexture, iFp) GO(SDL_GL_UnloadLibrary, vFv) GO(SDL_GUIDToString, vFUUpi) GO(SDL_HapticClose, vFp) GO(SDL_HapticDestroyEffect, vFpi) GO(SDL_HapticEffectSupported, iFpp) GO(SDL_HapticGetEffectStatus, iFpi) GO(SDL_HapticIndex, iFp) GO(SDL_HapticName, pFi) GO(SDL_HapticNewEffect, iFpp) GO(SDL_HapticNumAxes, iFp) GO(SDL_HapticNumEffects, iFp) GO(SDL_HapticNumEffectsPlaying, iFp) GO(SDL_HapticOpen, pFi) GO(SDL_HapticOpened, iFi) GO(SDL_HapticOpenFromJoystick, pFp) GO(SDL_HapticOpenFromMouse, pFv) GO(SDL_HapticPause, iFp) GO(SDL_HapticQuery, uFp) GO(SDL_HapticRumbleInit, iFp) GO(SDL_HapticRumblePlay, iFpfu) GO(SDL_HapticRumbleStop, iFp) GO(SDL_HapticRumbleSupported, iFp) GO(SDL_HapticRunEffect, iFpiu) GO(SDL_HapticSetAutocenter, iFpi) GO(SDL_HapticSetGain, iFpi) GO(SDL_HapticStopAll, iFp) GO(SDL_HapticStopEffect, iFpi) GO(SDL_HapticUnpause, iFp) GO(SDL_HapticUpdateEffect, iFpip) GOM(SDL_Has3DNow, iFv) GOM(SDL_HasAltiVec, iFv) GOM(SDL_HasAVX, iFv) GOM(SDL_HasAVX2, iFv) GOM(SDL_HasAVX512F, iFv) GO(SDL_HasClipboardText, iFv) GO(SDL_HasColorKey, uFp) GO(SDL_HasEvent, uFu) GO(SDL_HasEvents, uFuu) GO(SDL_HasIntersection, uFpp) GO(SDL_HasLASX, iFv) GO(SDL_HasLSX, iFv) GOM(SDL_HasMMX, iFv) GOM(SDL_HasNEON, iFv) GOM(SDL_HasRDTSC, iFv) GO(SDL_HasPrimarySelectionText, iFv) GO(SDL_HasScreenKeyboardSupport, iFv) GOM(SDL_HasSSE, iFv) GOM(SDL_HasSSE2, iFv) GOM(SDL_HasSSE3, iFv) GOM(SDL_HasSSE41, iFv) GOM(SDL_HasSSE42, iFv) GO(SDL_HideWindow, vFp) GO(SDL_HasWindowSurface, iFp) GO(SDL_iconv, LFppppp) GO(SDL_iconv_close, iFp) GO(SDL_iconv_open, pFpp) GO(SDL_iconv_string, pFpppL) GO(SDL_Init, iFu) GO(SDL_InitSubSystem, iFu) GO(SDL_IntersectRect, uFppp) GO(SDL_IntersectRectAndLine, uFppppp) GO(SDL_isdigit, iFi) GO(SDL_IsGameController, uFi) GO(SDL_IsScreenKeyboardShown, uFp) GO(SDL_IsScreenSaverEnabled, iFv) GO(SDL_IsShapedWindow, uFp) GO(SDL_isspace, iFi) GO(SDL_IsTablet, uFv) GO(SDL_IsTextInputActive, iFv) GO(SDL_itoa, pFipi) GO(SDL_JoystickAttachVirtualEx, iFp) GO(SDL_JoystickClose, vFp) GO(SDL_JoystickCurrentPowerLevel, iFp) GO(SDL_JoystickEventState, iFi) GO(SDL_JoystickFromInstanceID, pFi) GO(SDL_JoystickGetAttached, iFp) GO(SDL_JoystickGetAxis, wFpi) GO(SDL_JoystickGetAxisInitialState, uFpip) GO(SDL_JoystickGetBall, iFpipp) GO(SDL_JoystickGetButton, CFpi) GO(SDL_JoystickGetDeviceGUID, HFi) // return a struct that is "uint8_t data[16]" GO(SDL_JoystickGetDeviceInstanceID, iFi) GO(SDL_JoystickGetDevicePlayerIndex, iFi) GO(SDL_JoystickGetDeviceProduct, WFi) GO(SDL_JoystickGetDeviceProductVersion, WFi) GO(SDL_JoystickGetDeviceType, uFi) GO(SDL_JoystickGetDeviceVendor, WFi) GO(SDL_JoystickGetFirmwareVersion, WFp) GO(SDL_JoystickGetGUID, HFp) GO(SDL_JoystickGetGUIDFromString, HFp) GO(SDL_JoystickGetGUIDString, vFUUpi) //uint8_t data[16] passed as 1st argument... GO(SDL_JoystickGetHat, CFpi) GO(SDL_JoystickGetPlayerIndex, iFp) GO(SDL_JoystickGetProduct, WFp) GO(SDL_JoystickGetProductVersion, WFp) GO(SDL_JoystickGetSerial, pFp) GO(SDL_JoystickGetType, uFp) GO(SDL_JoystickGetVendor, WFp) GO(SDL_JoystickInstanceID, iFp) GO(SDL_JoystickIsHaptic, iFp) GO(SDL_JoystickName, pFp) GO(SDL_JoystickNameForIndex, pFi) GO(SDL_JoystickNumAxes, iFp) GO(SDL_JoystickNumBalls, iFp) GO(SDL_JoystickNumButtons, iFp) GO(SDL_JoystickNumHats, iFp) GO(SDL_JoystickOpen, pFi) GO(SDL_JoystickPath, pFp) GO(SDL_JoystickPathForIndex, pFi) GO(SDL_JoystickRumble, iFpWWu) GO(SDL_JoystickRumbleTriggers, iFpWWu) GO(SDL_JoystickUpdate, vFv) GO(SDL_LinuxSetThreadPriority, iFli) GO(SDL_lltoa, pFlpi) GOM(SDL_LoadBMP_RW, pFEpi) GO(SDL_LoadDollarTemplates, iFip) GO(SDL_LoadFile, pFpp) GOM(SDL_LoadFile_RW, pFEppi) GOM(SDL_LoadFunction, pFEpp) GOM(SDL_LoadObject, pFEp) GOM(SDL_LoadWAV_RW, pFEpippp) GO(SDL_LockAudio, vFv) GO(SDL_LockAudioDevice, vFi) GO(SDL_LockJoysticks, vFv) GO(SDL_LockMutex, iFp) GO(SDL_LockSensors, vFv) GO(SDL_LockSurface, iFp) GO(SDL_LockTexture, iFpppp) GO(SDL_log, dFd) GOM(SDL_Log, vFEpV) GO(SDL_log10, dFd) GO(SDL_log10f, fFf) GOM(SDL_LogCritical, vFEipV) GOM(SDL_LogDebug, vFEipV) GOM(SDL_LogError, vFEipV) GO(SDL_logf, fFf) GOM(SDL_LogGetOutputFunction, vFEpp) GO(SDL_LogGetPriority, uFi) GOM(SDL_LogInfo, vFEipV) GO2(SDL_LogMessage, vFiupV, SDL_LogMessageV) GO(SDL_LogMessageV, vFiupV) GO(SDL_LogResetPriorities, vFv) GO(SDL_LogSetAllPriority, vFu) GOM(SDL_LogSetOutputFunction, vFEpp) GO(SDL_LogSetPriority, vFiu) GOM(SDL_LogVerbose, vFEipV) GOM(SDL_LogWarn, vFEipV) GO(SDL_LowerBlit, iFpppp) GO(SDL_LowerBlitScaled, iFpppp) GO(SDL_ltoa, pFlpi) GO(SDL_malloc, pFL) GO(SDL_MapRGB, uFpCCC) GO(SDL_MapRGBA, uFpCCCC) GO(SDL_MasksToPixelFormatEnum, uFiuuuu) GO(SDL_MaximizeWindow, vFp) GO(SDL_memcmp, iFppL) GO(SDL_memcpy, pFppu) GO(SDL_memmove, pFppu) GO(SDL_MemoryBarrierAcquireFunction, vFv) GO(SDL_MemoryBarrierReleaseFunction, vFv) GO(SDL_memset, pFpiL) GO(SDL_MinimizeWindow, vFp) GO(SDL_MixAudio, vFppui) GO(SDL_MixAudioFormat, vFppWui) GO(SDL_MouseIsHaptic, iFv) GO(SDL_NewAudioStream, pFWCiWCi) GO(SDL_NumHaptics, iFv) GO(SDL_NumJoysticks, iFv) GO(SDL_NumSensors, iFv) GOM(SDL_OpenAudio, iFEpp) GOM(SDL_OpenAudioDevice, uFEpippi) GO(SDL_PauseAudio, vFi) GO(SDL_PauseAudioDevice, vFui) GO(SDL_PeepEvents, iFpiuuu) GO(SDL_PixelFormatEnumToMasks, uFuppppp) GO(SDL_PollEvent, iFp) GO(SDL_pow, dFdd) GO(SDL_powf, fFff) GO(SDL_PumpEvents, vFv) GO(SDL_PushEvent, iFp) GO2(SDL_qsort, vFEpuup, my_qsort) GO(SDL_QueryTexture, iFppppp) GO(SDL_QueueAudio, iFupu) GO(SDL_Quit, vFv) GO(SDL_QuitSubSystem, vFu) GO(SDL_RaiseWindow, vFp) GOM(SDL_ReadBE16, uFEp) GOM(SDL_ReadBE32, uFEp) GOM(SDL_ReadBE64, UFEp) GOM(SDL_ReadLE16, uFEp) GOM(SDL_ReadLE32, uFEp) GOM(SDL_ReadLE64, UFEp) GOM(SDL_ReadU8, uFEp) GO(SDL_realloc, pFpL) GO(SDL_RecordGesture, iFl) GO(SDL_RegisterEvents, uFi) GOM(SDL_RemoveTimer, iFEp) GO(SDL_RenderClear, iFp) GO(SDL_RenderCopy, iFpppp) GO(SDL_RenderCopyEx, iFppppdpu) // SDL_RenderCopyExF // SDL_RenderCopyF GO(SDL_RenderDrawLine, iFpiiii) // SDL_RenderDrawLineF GO(SDL_RenderDrawLines, iFppi) // SDL_RenderDrawLinesF GO(SDL_RenderDrawPoint, iFpii) // SDL_RenderDrawPointF GO(SDL_RenderDrawPoints, iFppi) // SDL_RenderDrawPointsF GO(SDL_RenderDrawRect, iFpp) // SDL_RenderDrawRectF GO(SDL_RenderDrawRects, iFppi) // SDL_RenderDrawRectsF GO(SDL_RenderFillRect, iFpp) // SDL_RenderFillRectF GO(SDL_RenderFillRects, iFppi) // SDL_RenderFillRectsF // SDL_RenderFlush GO(SDL_RenderGeometryRaw, iFpppipipiipii) GO(SDL_RenderGetClipRect, vFpp) GO(SDL_RenderGetIntegerScale, iFp) GO(SDL_RenderGetLogicalSize, vFppp) // SDL_RenderGetMetalCommandEncoder // SDL_RenderGetMetalLayer GO(SDL_RenderGetScale, vFppp) GO(SDL_RenderGetViewport, vFpp) GO(SDL_RenderIsClipEnabled, uFp) GO(SDL_RenderPresent, vFp) GO(SDL_RenderReadPixels, iFppupi) GO(SDL_RenderSetClipRect, iFpp) GO(SDL_RenderSetIntegerScale, iFpu) GO(SDL_RenderSetLogicalSize, iFpii) GO(SDL_RenderSetScale, iFpff) GO(SDL_RenderSetViewport, iFpp) GO(SDL_RenderTargetSupported, iFp) GO(SDL_RenderSetVSync, iFpi) GO(SDL_RenderWindowToLogical, vFpiipp) GO(SDL_ReportAssertion, uFpppi) GO(SDL_ResetAssertionReport, vFv) GO(SDL_ResetHints, vFv) GO(SDL_ResetKeyboard, vFv) GO(SDL_RestoreWindow, vFp) GOM(SDL_RWFromConstMem, pFEpi) GOM(SDL_RWFromFP, pFEpi) GOM(SDL_RWFromFile, pFEpp) GOM(SDL_RWFromMem, pFEpi) GOM(SDL_SaveAllDollarTemplates, iFEp) GOM(SDL_SaveBMP_RW, iFEppi) GOM(SDL_SaveDollarTemplate, iFEip) GO(SDL_scalbn, dFdi) GO(SDL_scalbnf, fFfi) GO(SDL_SemPost, iFp) GO(SDL_SemTryWait, iFp) GO(SDL_SemValue, uFp) GO(SDL_SemWait, iFp) GO(SDL_SemWaitTimeout, iFpu) GO(SDL_SensorClose, vFp) GO(SDL_SensorFromInstanceID, pFi) GO(SDL_SensorGetData, iFppi) GO(SDL_SensorGetDataWithTimestamp, iFpppi) GO(SDL_SensorGetDeviceInstanceID, iFi) GO(SDL_SensorGetDeviceName, pFi) GO(SDL_SensorGetDeviceNonPortableType, iFi) GO(SDL_SensorGetDeviceType, iFi) GO(SDL_SensorGetInstanceID, iFp) GO(SDL_SensorGetName, pFp) GO(SDL_SensorGetNonPortableType, iFp) GO(SDL_SensorGetType, iFp) GO(SDL_SensorOpen, pFi) GO(SDL_SensorUpdate, vFv) // SDL_SetAssertionHandler GO(SDL_SetClipboardText, iFp) GO(SDL_SetClipRect, uFpp) GO(SDL_SetColorKey, iFpiu) GO(SDL_SetCursor, vFp) GO(SDL_setenv, iFppi) GO(SDL_SetError, iFppppp) // it use ..., so putarbitrary 4 args GOM(SDL_SetEventFilter, vFEpp) GO(SDL_SetHint, uFpp) GO(SDL_SetHintWithPriority, uFppu) GO(SDL_SetMainReady, vFv) //GOM(SDL_SetMemoryFunctions, GO(SDL_SetModState, vFu) GO(SDL_SetPaletteColors, iFppii) // SDL_SetPixelFormatPalette GO(SDL_SetPrimarySelectionText, iFp) GO(SDL_SetRelativeMouseMode, iFi) GO(SDL_SetRenderDrawBlendMode, iFpu) GO(SDL_SetRenderDrawColor, iFpCCCC) GO(SDL_SetRenderTarget, iFpp) GO(SDL_SetSurfaceAlphaMod, iFpC) GO(SDL_SetSurfaceBlendMode, iFpu) GO(SDL_SetSurfaceColorMod, iFpCCC) // SDL_SetSurfaceColorMod GO(SDL_SetSurfacePalette, iFpp) GO(SDL_SetSurfaceRLE, iFpi) GO(SDL_SetTextInputRect, vFp) GO(SDL_SetTextureAlphaMod, iFpC) GO(SDL_SetTextureBlendMode, iFpu) GO(SDL_SetTextureColorMod, iFpCCC) GO(SDL_SetTextureScaleMode, iFpu) GO(SDL_SetThreadPriority, iFu) GO(SDL_SetWindowBordered, vFpi) GO(SDL_SetWindowBrightness, iFpf) GO(SDL_SetWindowData, pFppp) GO(SDL_SetWindowDisplayMode, iFpp) GO(SDL_SetWindowFullscreen, iFpu) GO(SDL_SetWindowGammaRamp, iFpppp) GO(SDL_SetWindowGrab, vFpi) // SDL_SetWindowHitTest GO(SDL_SetWindowIcon, vFpp) // SDL_SetWindowInputFocus GO(SDL_SetWindowMaximumSize, vFpii) GO(SDL_SetWindowMinimumSize, vFpii) // SDL_SetWindowModalFor // SDL_SetWindowOpacity GO(SDL_SetWindowPosition, vFpii) GO(SDL_SetWindowResizable, vFpi) GO(SDL_SetWindowShape, iFppp) GO(SDL_SetWindowSize, vFpii) GO(SDL_SetWindowTitle, vFpp) // SDL_SetYUVConversionMode GO(SDL_ShowCursor, iFi) GO(SDL_ShowMessageBox, iFpp) GO(SDL_ShowSimpleMessageBox, iFuppp) GO(SDL_ShowWindow, vFp) GO(SDL_SIMDAlloc, pFL) GO(SDL_SIMDGetAlignment, LFv) GO(SDL_SIMDRealloc, pFpL) GO(SDL_SIMDFree, vFp) GO(SDL_sin, dFd) GO(SDL_sinf, fFf) GOM(SDL_snprintf, iFEpLpV) GO(SDL_SoftStretch, iFpppp) GO(SDL_sqrt, dFd) GO(SDL_sqrtf, fFf) GO2(SDL_sscanf, iFEppV, my_sscanf) GO(SDL_StartTextInput, vFv) GO(SDL_StopTextInput, vFv) GO(SDL_strcasecmp, iFpp) GO(SDL_strchr, pFpi) GO(SDL_strcmp, iFpp) GO(SDL_strdup, pFp) GO(SDL_strlcat, LFppL) GO(SDL_strlcpy, uFppu) GO(SDL_strlen, uFp) GO(SDL_strlwr, pFp) GO(SDL_strncasecmp, iFppL) GO(SDL_strncmp, iFppu) GO(SDL_strrchr, pFpi) GO(SDL_strrev, pFp) GO(SDL_strstr, pFpp) GO(SDL_strtod, dFpp) GO(SDL_strtol, lFppi) GO(SDL_strtoll, lFppi) GO(SDL_strtoul, LFppi) GO(SDL_strtoull, LFppi) GO(SDL_strupr, pFp) GO(SDL_tan, dFd) GO(SDL_tanf, fFf) GO(SDL_ThreadID, LFv) GO(SDL_TLSCreate, uFv) GO(SDL_TLSGet, pFu) GOM(SDL_TLSSet, iFEupp) GO(SDL_tolower, iFi) GO(SDL_toupper, iFi) GO(SDL_TryLockMutex, iFp) GO(SDL_uitoa, pFupi) GO(SDL_ulltoa, pFLpi) GO(SDL_ultoa, pFLpi) GO(SDL_UnionRect, vFppp) GOM(SDL_UnloadObject, vFEp) GO(SDL_UnlockAudio, vFv) GO(SDL_UnlockAudioDevice, vFi) GO(SDL_UnlockJoysticks, vFv) GO(SDL_UnlockMutex, iFp) GO(SDL_UnlockSensors, vFv) GO(SDL_UnlockSurface, vFp) GO(SDL_UnlockTexture, vFp) GO(SDL_UpdateTexture, iFpppi) GO(SDL_UpdateWindowSurface, iFp) GO(SDL_UpdateWindowSurfaceRects, iFppi) GO(SDL_UpdateYUVTexture, iFpppipipi) GO(SDL_UpperBlit, iFpppp) GO(SDL_UpperBlitScaled, iFpppp) GO(SDL_utf8strlcpy, uFppu) // SDL_utf8strlen GO(SDL_VideoInit, iFp) GO(SDL_VideoQuit, vFv) GOM(SDL_vsnprintf, iFEpLpp) // SDL_vsscanf GO(SDL_Vulkan_CreateSurface, iFppp) GO(SDL_Vulkan_GetDrawableSize, vFppp) GO(SDL_Vulkan_GetInstanceExtensions, iFppp) GOM(SDL_Vulkan_GetVkGetInstanceProcAddr, pFEv) GO(SDL_Vulkan_LoadLibrary, iFp) //TODO: wrap to also call my_dlopen with path? GO(SDL_Vulkan_UnloadLibrary, vFv) GO(SDL_WaitEvent, iFp) GO(SDL_WaitEventTimeout, iFpi) GO(SDL_WaitThread, vFpp) GO(SDL_WarpMouseGlobal, iFii) GO(SDL_WarpMouseInWindow, vFpii) GO(SDL_WasInit, uFu) // SDL_wcscmp // SDL_wcsdup // SDL_wcslcat // SDL_wcslcpy GO(SDL_wcslen, LFp) GOM(SDL_WriteBE16, uFEpW) GOM(SDL_WriteBE32, uFEpu) GOM(SDL_WriteBE64, uFEpU) GOM(SDL_WriteLE16, uFEpW) GOM(SDL_WriteLE32, uFEpu) GOM(SDL_WriteLE64, uFEpU) GOM(SDL_WriteU8, uFEpu) GOM(SDL_RWseek, IFEpIi) GOM(SDL_RWtell, IFEp) GOM(SDL_RWread, LFEppLL) GOM(SDL_RWwrite, LFEppLL) GOM(SDL_RWclose, iFEp) GO2(SDL_mutexP, iFp, SDL_LockMutex) GO2(SDL_mutexV, iFp, SDL_UnlockMutex) GO(SDL_doesntexist, IFpIi) GOM(SDL_IsJoystickPS4, iFEWW) GOM(SDL_IsJoystickNintendoSwitchPro, iFEWW) GOM(SDL_IsJoystickSteamController, iFEWW) GOM(SDL_IsJoystickXbox360, iFEWW) GOM(SDL_IsJoystickXboxOne, iFEWW) GOM(SDL_IsJoystickXInput, iFEUU) GOM(SDL_IsJoystickHIDAPI, iFEUU)