#if !(defined(GO) && defined(GOM) && defined(GO2) && defined(DATA)) #error Meh... #endif // _fini // _init GOM(SDL_AddTimer, pFEupp) GO(SDL_AllocRW, pFv) // no need to use a my_ version here //GO(SDL_CDClose, vFp) //GO(SDL_CDEject, iFp) //GO(SDL_CDName, pFi) //GO(SDL_CDNumDrives, iFv) //GO(SDL_CDOpen, pFi) //GO(SDL_CDPause, iFp) //GO(SDL_CDPlay, iFpii) //GO(SDL_CDPlayTracks, iFpiiii) //GO(SDL_CDResume, iFp) //GO(SDL_CDStatus, iFp) //GO(SDL_CDStop, iFp) //GO(SDL_ClearError, vFv) //GO(SDL_CondBroadcast, iFp) //GO(SDL_CondSignal, iFp) //GO(SDL_CondWait, iFpp) //GO(SDL_CondWaitTimeout, iFppu) //GO(SDL_ConvertSurface, pFppu) //GO(SDL_CreateCond, pFv) //GO(SDL_CreateCursor, pFppiiii) //GO(SDL_CreateMutex, pFv) //GO(SDL_CreateRGBSurface, pFuiiiuuuu) GOM(SDL_CreateRGBSurfaceFrom, pFpiiiiuuuu) //%noE GO(SDL_CreateSemaphore, pFu) GOM(SDL_CreateThread, pFEpp) //GO(SDL_CreateYUVOverlay, pFiiup) GO(SDL_Delay, vFu) //GO(SDL_DestroyCond, vFp) //GO(SDL_DestroyMutex, vFp) //GO(SDL_DestroySemaphore, vFp) //GO(SDL_DisplayFormat, pFp) //GO(SDL_DisplayFormatAlpha, pFp) //GO(SDL_DisplayYUVOverlay, iFpp) GO(SDL_EnableKeyRepeat, iFii) GO(SDL_EnableUNICODE, iFi) GO(SDL_Error, vFu) GO(SDL_EventState, CFCi) //GO(SDL_FillRect, iFppu) GOM(SDL_Flip, iFp) //%noE GO(SDL_FreeCursor, vFp) GO(SDL_FreeRW, vFp) GOM(SDL_FreeSurface, vFp) //%noE //GO(SDL_FreeYUVOverlay, vFp) GO(SDL_GL_GetAttribute, iFup) GOM(SDL_GL_GetProcAddress, pFEp) GO(SDL_GL_LoadLibrary, iFp) GO(SDL_GL_Lock, vFv) GO(SDL_GL_SetAttribute, iFui) GO(SDL_GL_SwapBuffers, vFv) GO(SDL_GL_Unlock, vFv) //GO(SDL_GL_UpdateRects, vFip) GO(SDL_GetAppState, CFv) //GO(SDL_GetClipRect, vFpp) //GO(SDL_GetCursor, pFv) GO(SDL_GetError, pFv) //GOM(SDL_GetEventFilter, pFEv) //GO(SDL_GetGammaRamp, iFppp) GO(SDL_GetKeyName, pFu) //GO(SDL_GetKeyRepeat, vFpp) GO(SDL_GetKeyState, pFp) //GO(SDL_GetModState, uFv) GO(SDL_GetMouseState, uFpp) GOM(SDL_GetRGB, vFupppp) //%noE //GO(SDL_GetRGBA, vFuppppp) //GO(SDL_GetRelativeMouseState, CFpp) //GO(SDL_GetThreadID, uFp) GO(SDL_GetTicks, uFv) GOM(SDL_GetVideoInfo, pFv) //%noE GOM(SDL_GetVideoSurface, pFv) //%noE //GOM(SDL_GetWMInfo, iFEp) GOM(SDL_Has3DNow, iFv) //%noE GOM(SDL_Has3DNowExt, iFv) //%noE GOM(SDL_HasAltiVec, iFv) //%noE GOM(SDL_HasMMX, iFv) //%noE GOM(SDL_HasMMXExt, iFv) //%noE GOM(SDL_HasRDTSC, iFv) //%noE GOM(SDL_HasSSE, iFv) //%noE GOM(SDL_HasSSE2, iFv) //%noE GO(SDL_Init, iFu) //GO(SDL_InitQuickDraw, vFp) GO(SDL_InitSubSystem, iFu) GO(SDL_JoystickClose, vFp) GO(SDL_JoystickEventState, iFi) GO(SDL_JoystickGetAxis, wFpi) GO(SDL_JoystickGetBall, iFpipp) GO(SDL_JoystickGetButton, CFpi) GO(SDL_JoystickGetHat, uFpi) GO(SDL_JoystickIndex, iFp) GO(SDL_JoystickName, pFi) GO(SDL_JoystickNumAxes, iFp) GO(SDL_JoystickNumBalls, iFp) GO(SDL_JoystickNumButtons, iFp) GO(SDL_JoystickNumHats, iFp) GO(SDL_JoystickOpen, pFi) GO(SDL_JoystickOpened, iFi) GO(SDL_JoystickUpdate, vFv) GOM(SDL_KillThread, vFEp) GO(SDL_Linked_Version, pFv) GOM(SDL_ListModes, pFpu) //%noE GOM(SDL_LoadBMP_RW, pFEpi) GOM(SDL_LoadFunction, pFEpp) GOM(SDL_LoadObject, pFEp) GOM(SDL_LockSurface, iFp) //%noE //GO(SDL_LockYUVOverlay, iFp) //GO(SDL_LowerBlit, iFpppp) GOM(SDL_MapRGB, uFpCCC) //%noE //GO(SDL_MapRGBA, uFpCCCC) GO(SDL_NumJoysticks, iFv) GOM(SDL_PeepEvents, iFpiuu) //%noE GOM(SDL_PollEvent, iFp) //%noE GO(SDL_PumpEvents, vFv) GOM(SDL_PushEvent, iFp) //%noE GOM(SDL_Quit, vFv) //%noE GO(SDL_QuitSubSystem, vFu) //GOM(SDL_RWFromConstMem, pFEpi) //GOM(SDL_RWFromFP, pFEpi) GOM(SDL_RWFromFile, pFEpp) GOM(SDL_RWFromMem, pFEpi) //GOM(SDL_ReadBE16, uFEp) //GOM(SDL_ReadBE32, uFEp) //GOM(SDL_ReadBE64, UFEp) //GOM(SDL_ReadLE16, uFEp) GOM(SDL_ReadLE32, uFEp) //GOM(SDL_ReadLE64, UFEp) //GO(SDL_RegisterApp, iFpup) GOM(SDL_RemoveTimer, iFEp) //GOM(SDL_SaveBMP_RW, iFEppi) GO(SDL_SemPost, iFp) GO(SDL_SemTryWait, iFp) GO(SDL_SemValue, uFp) GO(SDL_SemWait, iFp) GO(SDL_SemWaitTimeout, iFpu) GO(SDL_SetAlpha, iFpuC) //GO(SDL_SetClipRect, uFpp) GOM(SDL_SetColorKey, iFpuu) //%noE //GO(SDL_SetColors, iFppii) //GO(SDL_SetCursor, vFp) GO(SDL_SetError, vFpppppp) // use ..., so putting arbitrary number of arguments... //GOM(SDL_SetEventFilter, vFEp) GO(SDL_SetGamma, iFfff) GO(SDL_SetGammaRamp, iFppp) GO(SDL_SetModState, vFu) //GO(SDL_SetModuleHandle, vFp) //GO(SDL_SetPalette, iFpipii) GOM(SDL_SetTimer, iFEup) GOM(SDL_SetVideoMode, pFiiiu) //%noE GO(SDL_ShowCursor, iFi) //GO(SDL_SoftStretch, iFpppp) GO(SDL_ThreadID, uFv) GOM(SDL_UnloadObject, vFEp) GOM(SDL_UnlockSurface, vFp) //%noE //GO(SDL_UnlockYUVOverlay, vFp) GO(SDL_UnregisterApp, vFv) //GO(SDL_UpdateRect, vFpiiuu) //GO(SDL_UpdateRects, vFpip) //GO(SDL_UpperBlit, iFpppp) GO(SDL_VideoDriverName, pFpi) //GO(SDL_VideoInit, iFpu) GO(SDL_VideoModeOK, iFiiiu) GO(SDL_VideoQuit, vFv) //GO(SDL_WM_GetCaption, vFpp) GO(SDL_WM_GrabInput, iFi) GO(SDL_WM_IconifyWindow, iFv) GO(SDL_WM_SetCaption, vFpp) GOM(SDL_WM_SetIcon, vFpp) //%noE //GO(SDL_WM_ToggleFullScreen, iFp) //GO(SDL_WaitEvent, iFp) //GO(SDL_WaitThread, vFpp) GO(SDL_WarpMouse, vFWW) GO(SDL_WasInit, uFu) //GOM(SDL_WriteBE16, uFEpW) //GOM(SDL_WriteBE32, uFEpu) //GOM(SDL_WriteBE64, uFEpU) //GOM(SDL_WriteLE16, uFEpW) //GOM(SDL_WriteLE32, uFEpu) //GOM(SDL_WriteLE64, uFEpU) //GO(SDL_framerateDelay, uFp) //GO(SDL_getFramecount, iFp) //GO(SDL_getFramerate, iFp) //GO(SDL_iconv, LFppppp) //GO(SDL_iconv_close, iFp) //GO(SDL_iconv_open, pFpp) //GO(SDL_iconv_string, pFpppL) //GO(SDL_initFramerate, vFp) //GO(SDL_lltoa, pFlpi) //GO(SDL_ltoa, pFlpi) //GO(SDL_main, iFip) //GO(SDL_memcmp, iFppu) //GO(SDL_mutexP, iFp) //GO(SDL_mutexV, iFp) //GO(SDL_revcpy, pFppL) //GO(SDL_setFramerate, iFpu) //GO(SDL_snprintf, iFpupppppp) // use ... //GO(SDL_sscanf, iFppppppp) // use ... //GO(SDL_strcasecmp, iFpp) //GO(SDL_strchr, pFpi) //GO(SDL_strcmp, iFpp) //GO(SDL_strdup, pFp) //GO(SDL_strlcat, LFppL) //GO(SDL_strlcpy, uFppu) //GO(SDL_strlen, uFp) //GO(SDL_strlwr, pFp) //GO(SDL_strncasecmp, iFppu) //GO(SDL_strncmp, iFppu) //GO(SDL_strrchr, pFpi) //GO(SDL_strrev, pFp) //GO(SDL_strstr, pFpp) //GO(SDL_strtod, dFpp) //GO(SDL_strtol, iFppi) //GO(SDL_strtoll, IFppi) //GO(SDL_strtoul, uFppi) //GO(SDL_strtoull, UFppi) //GO(SDL_strupr, pFp) //GO(SDL_ulltoa, pFLpi) //GO(SDL_ultoa, pFLpi) //GOM(SDL_vsnprintf, iFpupV) GOM(SDL_OpenAudio, iFEpp) GO(SDL_LockAudio, vFv) GO(SDL_UnlockAudio, vFv) GO(SDL_PauseAudio, vFi) GO(SDL_GetAudioStatus, uFv) //GO(SDL_LoadWAV, pFpppp) //GO(SDL_FreeWAV, vFp) //GOM(SDL_LoadWAV_RW, pFEpippp) GOM(SDL_BuildAudioCVT, iFpWCiWCi) //%noE GOM(SDL_ConvertAudio, iFp) //%noE //GO(SDL_AudioInit, iFp) GO(SDL_AudioQuit, vFv) GO(SDL_MixAudio, vFppui) GO(SDL_CloseAudio, vFv) //GO(SDL_AudioDriverName, pFpi)