about summary refs log tree commit diff stats
path: root/src/wrapped/wrappedd3dadapter9.c
blob: de962ee119660864f5ca0bc8fe6d966e1869ed9e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
#define _GNU_SOURCE         /* See feature_test_macros(7) */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dlfcn.h>

#include "wrappedlibs.h"

#include "debug.h"
#include "wrapper.h"
#include "bridge.h"
#include "librarian/library_private.h"
#include "x64emu.h"
#include "emu/x64emu_private.h"
#include "callback.h"

#include "wrappedd3dadapter9_vtable.h"

static int (*my_CreateAuthenticatedChannel_real)(void* This, int ChannelType, void*** ppAuthenticatedChannel, void* pChannelHandle);
static int my_CreateAuthenticatedChannel(x64emu_t* emu, void* This, int ChannelType, void*** ppAuthenticatedChannel, void* pChannelHandle);
static int (*my_CreateCryptoSession_real)(void* This, const void* pCryptoType, const void* pDecodeProfile, void*** ppCryptoSession, void* pCryptoHandle);
static int my_CreateCryptoSession(x64emu_t* emu, void* This, const void* pCryptoType, const void* pDecodeProfile, void*** ppCryptoSession, void* pCryptoHandle);
static int (*my_CreateCubeTexture_real)(void* This, unsigned EdgeLength, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppCubeTexture, void* pSharedHandle);
static int my_CreateCubeTexture(x64emu_t* emu, void* This, unsigned EdgeLength, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppCubeTexture, void* pSharedHandle);
static int (*my_CreateIndexBuffer_real)(void* This, unsigned Length, unsigned Usage, int Format, int Pool, void*** ppIndexBuffer, void* pSharedHandle);
static int my_CreateIndexBuffer(x64emu_t* emu, void* This, unsigned Length, unsigned Usage, int Format, int Pool, void*** ppIndexBuffer, void* pSharedHandle);
static int (*my_CreatePixelShader_real)(void* This, const void* pFunction, void*** ppShader);
static int my_CreatePixelShader(x64emu_t* emu, void* This, const void* pFunction, void*** ppShader);
static int (*my_CreateQuery_real)(void* This, int Type, void*** ppQuery);
static int my_CreateQuery(x64emu_t* emu, void* This, int Type, void*** ppQuery);
static int (*my_CheckResourceResidency_real)(void* This, void*** pResourceArray, unsigned NumResources);
static int my_CheckResourceResidency(x64emu_t* emu, void* This, void*** pResourceArray, unsigned NumResources);
static int (*my_CreateStateBlock_real)(void* This, int Type, void*** ppSB);
static int my_CreateStateBlock(x64emu_t* emu, void* This, int Type, void*** ppSB);
static int (*my_EndStateBlock_real)(void* This, void*** ppSB);
static int my_EndStateBlock(x64emu_t* emu, void* This, void*** ppSB);
static int (*my_CreateDepthStencilSurfaceEx_real)(void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Discard, void*** ppSurface, void* pSharedHandle, unsigned Usage);
static int my_CreateDepthStencilSurfaceEx(x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Discard, void*** ppSurface, void* pSharedHandle, unsigned Usage);
static int (*my_CreateDepthStencilSurface_real)(void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Discard, void*** ppSurface, void* pSharedHandle);
static int my_CreateDepthStencilSurface(x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Discard, void*** ppSurface, void* pSharedHandle);
static int (*my_CreateOffscreenPlainSurfaceEx_real)(void* This, unsigned Width, unsigned Height, int Format, int Pool, void*** ppSurface, void* pSharedHandle, unsigned Usage);
static int my_CreateOffscreenPlainSurfaceEx(x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int Pool, void*** ppSurface, void* pSharedHandle, unsigned Usage);
static int (*my_CreateOffscreenPlainSurface_real)(void* This, unsigned Width, unsigned Height, int Format, int Pool, void*** ppSurface, void* pSharedHandle);
static int my_CreateOffscreenPlainSurface(x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int Pool, void*** ppSurface, void* pSharedHandle);
static int (*my_CreateRenderTargetEx_real)(void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Lockable, void*** ppSurface, void* pSharedHandle, unsigned Usage);
static int my_CreateRenderTargetEx(x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Lockable, void*** ppSurface, void* pSharedHandle, unsigned Usage);
static int (*my_CreateRenderTarget_real)(void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Lockable, void*** ppSurface, void* pSharedHandle);
static int my_CreateRenderTarget(x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Lockable, void*** ppSurface, void* pSharedHandle);
static int (*my_GetCubeMapSurface_real)(void* This, int FaceType, unsigned Level, void*** ppCubeMapSurface);
static int my_GetCubeMapSurface(x64emu_t* emu, void* This, int FaceType, unsigned Level, void*** ppCubeMapSurface);
static int (*my_GetDepthStencilSurface_real)(void* This, void*** ppZStencilSurface);
static int my_GetDepthStencilSurface(x64emu_t* emu, void* This, void*** ppZStencilSurface);
static int (*my_GetBackBuffer_real)(void* This, unsigned iSwapChain, unsigned iBackBuffer, int Type, void*** ppBackBuffer);
static int my_GetBackBuffer(x64emu_t* emu, void* This, unsigned iSwapChain, unsigned iBackBuffer, int Type, void*** ppBackBuffer);
static int (*my_GetRenderTarget_real)(void* This, unsigned RenderTargetIndex, void*** ppRenderTarget);
static int my_GetRenderTarget(x64emu_t* emu, void* This, unsigned RenderTargetIndex, void*** ppRenderTarget);
static int (*my_GetSurfaceLevel_real)(void* This, unsigned Level, void*** ppSurfaceLevel);
static int my_GetSurfaceLevel(x64emu_t* emu, void* This, unsigned Level, void*** ppSurfaceLevel);
static int (*my_CreateAdditionalSwapChain_real)(void* This, void* pPresentationParameters, void*** pSwapChain);
static int my_CreateAdditionalSwapChain(x64emu_t* emu, void* This, void* pPresentationParameters, void*** pSwapChain);
static int (*my_GetSwapChain_real)(void* This, unsigned iSwapChain, void*** pSwapChain);
static int my_GetSwapChain(x64emu_t* emu, void* This, unsigned iSwapChain, void*** pSwapChain);
static int (*my_CreateTexture_real)(void* This, unsigned Width, unsigned Height, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppTexture, void* pSharedHandle);
static int my_CreateTexture(x64emu_t* emu, void* This, unsigned Width, unsigned Height, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppTexture, void* pSharedHandle);
static int (*my_CreateVertexBuffer_real)(void* This, unsigned Length, unsigned Usage, unsigned FVF, int Pool, void*** ppVertexBuffer, void* pSharedHandle);
static int my_CreateVertexBuffer(x64emu_t* emu, void* This, unsigned Length, unsigned Usage, unsigned FVF, int Pool, void*** ppVertexBuffer, void* pSharedHandle);
static int (*my_CreateVertexDeclaration_real)(void* This, const void* pVertexElements, void*** ppDecl);
static int my_CreateVertexDeclaration(x64emu_t* emu, void* This, const void* pVertexElements, void*** ppDecl);
static int (*my_CreateVertexShader_real)(void* This, const void* pFunction, void*** ppShader);
static int my_CreateVertexShader(x64emu_t* emu, void* This, const void* pFunction, void*** ppShader);
static int (*my_GetVolumeLevel_real)(void* This, unsigned Level, void*** ppVolumeLevel);
static int my_GetVolumeLevel(x64emu_t* emu, void* This, unsigned Level, void*** ppVolumeLevel);
static int (*my_CreateVolumeTexture_real)(void* This, unsigned Width, unsigned Height, unsigned Depth, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppVolumeTexture, void* pSharedHandle);
static int my_CreateVolumeTexture(x64emu_t* emu, void* This, unsigned Width, unsigned Height, unsigned Depth, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppVolumeTexture, void* pSharedHandle);

static int (*my_GetDirect3D_real)(void* This, void*** ppD3D9);
static int my_GetDirect3D(x64emu_t* emu, void* This, void*** ppD3D9);

#define UNPACK(...) __VA_ARGS__

#define GO(name, type) \
    new->name = (void*)AddCheckBridge(emu->context->system, type, real->name, 0, #name)

#define GOM(name, type) \
    my_##name##_real = (void*)real->name; \
    new->name = (void*)AddCheckBridge(emu->context->system, type, my_##name, 0, "my_" #name)

#define GO2(name, type) \
    my_##name##_real2 = (void*)real->name; \
    new->name = (void*)AddCheckBridge(emu->context->system, type, my_##name2, 0, "my_" #name)

#include "wrappedd3dadapter9_gen.h"

#undef GO
#undef GOM
#undef GO2


const char* d3dadapter9Name = "d3dadapter9.so.1";
#define LIBNAME d3dadapter9
#define ALTNAME "/usr/lib/aarch64-linux-gnu/d3d/d3dadapter9.so.1"

typedef void* (*pFp_t)(void*);

typedef struct my_D3DAdapter9DRM {
    uint32_t major_version;
    uint32_t minor_version;
    void *create_adapter;
} my_D3DAdapter9DRM;

typedef struct d3d_my_s {
    pFp_t D3DAdapter9GetProc;
    my_D3DAdapter9DRM adapter;
    int (*create_adapter)(int, ID3DAdapter9Vtbl ***);

    int (*CreateDevice)(void*, unsigned, int, void*, unsigned, void*, void*, void*, IDirect3DDevice9Vtbl ***);
    int (*CreateDeviceEx)(void*, unsigned, int, void*, unsigned, void*, void*, void*, void*, IDirect3DDevice9ExVtbl ***);

    int presentgroup_init;

    struct {
        ID3DAdapter9Vtbl adapter;
        int adapter_init;

        IDirect3DDevice9ExVtbl device;
        int device_init;

        IDirect3DAuthenticatedChannel9Vtbl my_IDirect3DAuthenticatedChannel9Vtbl;
        int my_IDirect3DAuthenticatedChannel9Vtbl_init;
        IDirect3DCryptoSession9Vtbl my_IDirect3DCryptoSession9Vtbl;
        int my_IDirect3DCryptoSession9Vtbl_init;
        IDirect3DCubeTexture9Vtbl my_IDirect3DCubeTexture9Vtbl;
        int my_IDirect3DCubeTexture9Vtbl_init;
        IDirect3DIndexBuffer9Vtbl my_IDirect3DIndexBuffer9Vtbl;
        int my_IDirect3DIndexBuffer9Vtbl_init;
        IDirect3DPixelShader9Vtbl my_IDirect3DPixelShader9Vtbl;
        int my_IDirect3DPixelShader9Vtbl_init;
        IDirect3DQuery9Vtbl my_IDirect3DQuery9Vtbl;
        int my_IDirect3DQuery9Vtbl_init;
        IDirect3DResource9Vtbl my_IDirect3DResource9Vtbl;
        int my_IDirect3DResource9Vtbl_init;
        IDirect3DStateBlock9Vtbl my_IDirect3DStateBlock9Vtbl;
        int my_IDirect3DStateBlock9Vtbl_init;
        IDirect3DSurface9Vtbl my_IDirect3DSurface9Vtbl;
        int my_IDirect3DSurface9Vtbl_init;
        IDirect3DSwapChain9Vtbl my_IDirect3DSwapChain9Vtbl;
        int my_IDirect3DSwapChain9Vtbl_init;
        IDirect3DTexture9Vtbl my_IDirect3DTexture9Vtbl;
        int my_IDirect3DTexture9Vtbl_init;
        IDirect3DVertexBuffer9Vtbl my_IDirect3DVertexBuffer9Vtbl;
        int my_IDirect3DVertexBuffer9Vtbl_init;
        IDirect3DVertexDeclaration9Vtbl my_IDirect3DVertexDeclaration9Vtbl;
        int my_IDirect3DVertexDeclaration9Vtbl_init;
        IDirect3DVertexShader9Vtbl my_IDirect3DVertexShader9Vtbl;
        int my_IDirect3DVertexShader9Vtbl_init;
        IDirect3DVolume9Vtbl my_IDirect3DVolume9Vtbl;
        int my_IDirect3DVolume9Vtbl_init;
        IDirect3DVolumeTexture9Vtbl my_IDirect3DVolumeTexture9Vtbl;
        int my_IDirect3DVolumeTexture9Vtbl_init;
    } vtables;
} d3d_my_t;

static d3d_my_t my_d3d = {0};
static d3d_my_t * const my = &my_d3d;

#define GOR(retcnd, name, args, call, ret, vtbl, a) \
    static ret name(UNPACK args) \
    { \
        int r = name##_real(UNPACK call); \
        if (retcnd) return r; \
        if (!my->vtables.my_##vtbl##_init) { \
            make_vtable_##vtbl(emu, &my->vtables.my_##vtbl, **a); \
            my->vtables.my_##vtbl##_init = 1; \
        } \
        (*a)[0] = &my->vtables.my_##vtbl; \
        (*a)[1] = &my->vtables.my_##vtbl; \
        return 0; \
    }

#define GO(name, args, call, ret, vtbl, a) \
    GOR(r, name, args, call, ret, vtbl, a)

GO(my_CreateAuthenticatedChannel, (x64emu_t* emu, void* This, int ChannelType, void*** ppAuthenticatedChannel, void* pChannelHandle), (This, ChannelType, ppAuthenticatedChannel, pChannelHandle), int, IDirect3DAuthenticatedChannel9Vtbl, ppAuthenticatedChannel)
GO(my_CreateCryptoSession, (x64emu_t* emu, void* This, const void* pCryptoType, const void* pDecodeProfile, void*** ppCryptoSession, void* pCryptoHandle), (This, pCryptoType, pDecodeProfile, ppCryptoSession, pCryptoHandle), int, IDirect3DCryptoSession9Vtbl, ppCryptoSession)
GO(my_CreateCubeTexture, (x64emu_t* emu, void* This, unsigned EdgeLength, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppCubeTexture, void* pSharedHandle), (This, EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle), int, IDirect3DCubeTexture9Vtbl, ppCubeTexture)
GO(my_CreateIndexBuffer, (x64emu_t* emu, void* This, unsigned Length, unsigned Usage, int Format, int Pool, void*** ppIndexBuffer, void* pSharedHandle), (This, Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle), int, IDirect3DIndexBuffer9Vtbl, ppIndexBuffer)
GO(my_CreatePixelShader, (x64emu_t* emu, void* This, const void* pFunction, void*** ppShader), (This, pFunction, ppShader), int, IDirect3DPixelShader9Vtbl, ppShader)
GO(my_CheckResourceResidency, (x64emu_t* emu, void* This, void*** pResourceArray, unsigned NumResources), (This, pResourceArray, NumResources), int, IDirect3DResource9Vtbl, pResourceArray)
GO(my_CreateStateBlock, (x64emu_t* emu, void* This, int Type, void*** ppSB), (This, Type, ppSB), int, IDirect3DStateBlock9Vtbl, ppSB)
GO(my_EndStateBlock, (x64emu_t* emu, void* This, void*** ppSB), (This, ppSB), int, IDirect3DStateBlock9Vtbl, ppSB)
GO(my_CreateDepthStencilSurfaceEx, (x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Discard, void*** ppSurface, void* pSharedHandle, unsigned Usage), (This, Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle, Usage), int, IDirect3DSurface9Vtbl, ppSurface)
GO(my_CreateDepthStencilSurface, (x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Discard, void*** ppSurface, void* pSharedHandle), (This, Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle), int, IDirect3DSurface9Vtbl, ppSurface)
GO(my_CreateOffscreenPlainSurfaceEx, (x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int Pool, void*** ppSurface, void* pSharedHandle, unsigned Usage), (This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage), int, IDirect3DSurface9Vtbl, ppSurface)
GO(my_CreateOffscreenPlainSurface, (x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int Pool, void*** ppSurface, void* pSharedHandle), (This, Width, Height, Format, Pool, ppSurface, pSharedHandle), int, IDirect3DSurface9Vtbl, ppSurface)
GO(my_CreateRenderTargetEx, (x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Lockable, void*** ppSurface, void* pSharedHandle, unsigned Usage), (This, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle, Usage), int, IDirect3DSurface9Vtbl, ppSurface)
GO(my_CreateRenderTarget, (x64emu_t* emu, void* This, unsigned Width, unsigned Height, int Format, int MultiSample, unsigned MultisampleQuality, int Lockable, void*** ppSurface, void* pSharedHandle), (This, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle), int, IDirect3DSurface9Vtbl, ppSurface)
GO(my_GetCubeMapSurface, (x64emu_t* emu, void* This, int FaceType, unsigned Level, void*** ppCubeMapSurface), (This, FaceType, Level, ppCubeMapSurface), int, IDirect3DSurface9Vtbl, ppCubeMapSurface)
GO(my_GetDepthStencilSurface, (x64emu_t* emu, void* This, void*** ppZStencilSurface), (This, ppZStencilSurface), int, IDirect3DSurface9Vtbl, ppZStencilSurface)
GO(my_GetBackBuffer, (x64emu_t* emu, void* This, unsigned iSwapChain, unsigned iBackBuffer, int Type, void*** ppBackBuffer), (This, iSwapChain, iBackBuffer, Type, ppBackBuffer), int, IDirect3DSurface9Vtbl, ppBackBuffer)
GO(my_GetRenderTarget, (x64emu_t* emu, void* This, unsigned RenderTargetIndex, void*** ppRenderTarget), (This, RenderTargetIndex, ppRenderTarget), int, IDirect3DSurface9Vtbl, ppRenderTarget)
GO(my_GetSurfaceLevel, (x64emu_t* emu, void* This, unsigned Level, void*** ppSurfaceLevel), (This, Level, ppSurfaceLevel), int, IDirect3DSurface9Vtbl, ppSurfaceLevel)
GO(my_CreateAdditionalSwapChain, (x64emu_t* emu, void* This, void* pPresentationParameters, void*** pSwapChain), (This, pPresentationParameters, pSwapChain), int, IDirect3DSwapChain9Vtbl, pSwapChain)
GO(my_GetSwapChain, (x64emu_t* emu, void* This, unsigned iSwapChain, void*** pSwapChain), (This, iSwapChain, pSwapChain), int, IDirect3DSwapChain9Vtbl, pSwapChain)
GO(my_CreateTexture, (x64emu_t* emu, void* This, unsigned Width, unsigned Height, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppTexture, void* pSharedHandle), (This, Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle), int, IDirect3DTexture9Vtbl, ppTexture)
GO(my_CreateVertexBuffer, (x64emu_t* emu, void* This, unsigned Length, unsigned Usage, unsigned FVF, int Pool, void*** ppVertexBuffer, void* pSharedHandle), (This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle), int, IDirect3DVertexBuffer9Vtbl, ppVertexBuffer)
GO(my_CreateVertexDeclaration, (x64emu_t* emu, void* This, const void* pVertexElements, void*** ppDecl), (This, pVertexElements, ppDecl), int, IDirect3DVertexDeclaration9Vtbl, ppDecl)
GO(my_CreateVertexShader, (x64emu_t* emu, void* This, const void* pFunction, void*** ppShader), (This, pFunction, ppShader), int, IDirect3DVertexShader9Vtbl, ppShader)
GO(my_GetVolumeLevel, (x64emu_t* emu, void* This, unsigned Level, void*** ppVolumeLevel), (This, Level, ppVolumeLevel), int, IDirect3DVolume9Vtbl, ppVolumeLevel)
GO(my_CreateVolumeTexture, (x64emu_t* emu, void* This, unsigned Width, unsigned Height, unsigned Depth, unsigned Levels, unsigned Usage, int Format, int Pool, void*** ppVolumeTexture, void* pSharedHandle), (This, Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle), int, IDirect3DVolumeTexture9Vtbl, ppVolumeTexture)

GOR((r || !ppQuery), my_CreateQuery, (x64emu_t* emu, void* This, int Type, void*** ppQuery), (This, Type, ppQuery), int, IDirect3DQuery9Vtbl, ppQuery)

#undef GO
#undef GOR

static void getMy(library_t* lib)
{
    my->D3DAdapter9GetProc = (pFp_t)dlsym(lib->w.lib, "D3DAdapter9GetProc");
}

static void freeMy()
{
}

#define GOV(ns, ret, fn, args, call) \
    static uintptr_t my_##ns##_##fn##_fct = 0; \
    static ret my_##ns##_##fn(UNPACK args) { \
        ret r = (ret)RunFunctionWindows(my_##ns##_##fn##_fct, UNPACK call); \
/* no closing brace */

#define GOV_1(ns, ret, fn, t1) \
    GOV(ns, ret, fn, (t1 a), (1, a)) return r; }
#define GOV_2(ns, ret, fn, t1, t2) \
    GOV(ns, ret, fn, (t1 a, t2 b), (2, a, b)) return r; }
#define GOV_3(ns, ret, fn, t1, t2, t3) \
    GOV(ns, ret, fn, (t1 a, t2 b, t3 c), (3, a, b, c)) return r; }
#define GOV_4(ns, ret, fn, t1, t2, t3, t4) \
    GOV(ns, ret, fn, (t1 a, t2 b, t3 c, t4 d), (4, a, b, c, d)) return r; }
#define GOV_5(ns, ret, fn, t1, t2, t3, t4, t5) \
    GOV(ns, ret, fn, (t1 a, t2 b, t3 c, t4 d, t5 e), (5, a, b, c, d, e)) return r; }
#define GOV_6(ns, ret, fn, t1, t2, t3, t4, t5, t6) \
    GOV(ns, ret, fn, (t1 a, t2 b, t3 c, t4 d, t5 e, t6 f), (6, a, b, c, d, e, f)) return r; }
#define GOV_7(ns, ret, fn, t1, t2, t3, t4, t5, t6, t7) \
    GOV(ns, ret, fn, (t1 a, t2 b, t3 c, t4 d, t5 e, t6 f, t7 g), (7, a, b, c, d, e, f, g)) return r; }
#define GOV_8(ns, ret, fn, t1, t2, t3, t4, t5, t6, t7, t8) \
    GOV(ns, ret, fn, (t1 a, t2 b, t3 c, t4 d, t5 e, t6 f, t7 g, t8 h), (8, a, b, c, d, e, f, g, h)) return r; }

#define GOS(ns, ret, fn, ...) \
    my_##ns##_##fn##_fct = (uintptr_t)vtbl->fn; \
    vtbl->fn = my_##ns##_##fn;

#define SUPER(ns, X1, X2, X3, X4, X5, X6, X7, X8) \
        X3(ns, int, QueryInterface, void*, void*, void**) \
        X1(ns, unsigned, AddRef, void*) \
        X1(ns, unsigned, Release, void*) \
        X3(ns, int, SetPresentParameters, void*, void*, void*) \
        X8(ns, int, NewD3DWindowBufferFromDmaBuf, void*, int, int, int, int, int, int, void**) \
        X2(ns, int, DestroyD3DWindowBuffer, void*, void*) \
        X2(ns, int, WaitBufferReleased, void*, void*) \
        X2(ns, int, FrontBufferCopy, void*, void*) \
        X7(ns, int, PresentBuffer, void*, void*, void*, const void*, const void*, const void*, unsigned) \
        X2(ns, int, GetRasterStatus, void*, void*) \
        X3(ns, int, GetDisplayMode, void*, void*, void*) \
        X2(ns, int, GetPresentStats, void*, void*) \
        X2(ns, int, GetCursorPos, void*, void*) \
        X2(ns, int, SetCursorPos, void*, void*) \
        X4(ns, int, SetCursor, void*, void*, void*, int) \
        X3(ns, int, SetGammaRamp, void*, const void*, void*) \
        X5(ns, int, GetWindowInfo, void*, void*, void*, void*, void*) \
        X1(ns, int, GetWindowOccluded, void*) \
        X1(ns, int, ResolutionMismatch, void*) \
        X3(ns, void*, CreateThread, void*, void*, void*) \
        X2(ns, int, WaitForThread, void*, void*) \
        X2(ns, int, SetPresentParameters2, void*, void*) \
        X2(ns, int, IsBufferReleased, void*, void*) \
        X1(ns, int, WaitBufferReleaseEvent, void*) \

SUPER(Present, GOV_1, GOV_2, GOV_3, GOV_4, GOV_5, GOV_6, GOV_7, GOV_8)

static void fixup_PresentVtbl(ID3DPresentVtbl *vtbl)
{
    SUPER(Present, GOS, GOS, GOS, GOS, GOS, GOS, GOS, GOS)
}
#undef SUPER

static int pres_init = 0;

#define GOV_PRES(ns, ret, fn, t1, t2, t3) \
        GOV(ns, ret, fn, (t1 a, t2 b, t3 c), (3, a, b, c)) \
        ID3DPresentVtbl*** vtbl = (void*)c; \
        if (!pres_init) fixup_PresentVtbl(**vtbl); \
        pres_init = 1; \
        return r; \
    }

#define SUPER(ns, X1, X2, X3, XPRES) \
        X3(ns, int, QueryInterface, void*, void*, void**) \
        X1(ns, unsigned, AddRef, void*) \
        X1(ns, unsigned, Release, void*) \
        X1(ns, unsigned, GetMultiheadCount, void*) \
        XPRES(ns, int, GetPresent, void*, unsigned, void**) \
        X3(ns, int, CreateAdditionalPresent, void*, void*, void**) \
        X3(ns, /*void*/ int, GetVersion, void*, void*, void*) \

SUPER(PresentGroup, GOV_1, GOV_2, GOV_3, GOV_PRES)

static void fixup_PresentGroupVtbl(ID3DPresentGroupVtbl *vtbl)
{
    SUPER(PresentGroup, GOS, GOS, GOS, GOS)
}
#undef SUPER
#undef GOS

typedef struct my_Direct3D9 {
        IDirect3D9Vtbl *vtbl;
        IDirect3D9Vtbl **real;
} my_Direct3D9;

unsigned my_Direct3D9_AddRef(void *This)
{
    my_Direct3D9 *my = This;
    return RunFunctionWindows((uintptr_t)(*my->real)->AddRef, 1, my->real);
}

unsigned my_Direct3D9_Release(void *This)
{
    my_Direct3D9 *my = This;
    return RunFunctionWindows((uintptr_t)(*my->real)->Release, 1, my->real);
}

IDirect3D9Vtbl my_Direct3D9_vtbl = {
    .AddRef = my_Direct3D9_AddRef,
    .Release = my_Direct3D9_Release,
};

typedef struct my_Direct3D9Ex {
        IDirect3D9ExVtbl *vtbl;
        IDirect3D9ExVtbl **real;
} my_Direct3D9Ex;

unsigned my_Direct3D9Ex_AddRef(void *This)
{
    my_Direct3D9Ex *my = This;
    return RunFunctionFmt((uintptr_t)(*my->real)->AddRef, "p", my->real);
}

unsigned my_Direct3D9Ex_Release(void *This)
{
    my_Direct3D9Ex *my = This;
    return RunFunctionFmt((uintptr_t)(*my->real)->Release, "p", my->real);
}

IDirect3D9ExVtbl my_Direct3D9Ex_vtbl = {
    .AddRef = my_Direct3D9Ex_AddRef,
    .Release = my_Direct3D9Ex_Release,
};


static int my_GetDirect3D(x64emu_t* emu, void* This, void*** ppD3D9)
{
    int r = my_GetDirect3D_real(This, ppD3D9);
    if (r) return r;
    *ppD3D9 = (void**)((my_Direct3D9*)*ppD3D9)->real;
    return 0;
}

int my_create_device(x64emu_t* emu, void *This, unsigned RealAdapter, int DeviceType, void *hFocusWindow, unsigned BehaviorFlags, void *pPresent, IDirect3D9Vtbl **pD3D9, ID3DPresentGroupVtbl **pPresentationFactory, IDirect3DDevice9Vtbl ***ppReturnedDeviceInterface)
{
    my_Direct3D9 *my_pD3D9 = malloc(sizeof(my_Direct3D9));

    my_pD3D9->vtbl = &my_Direct3D9_vtbl;
    my_pD3D9->real = pD3D9;

    if (!my->presentgroup_init) {
        fixup_PresentGroupVtbl(*pPresentationFactory);
        my->presentgroup_init = 1;
    }

    IDirect3DDevice9Vtbl **ret;
    int r = my->CreateDevice(This, RealAdapter, DeviceType, hFocusWindow, BehaviorFlags, pPresent, my_pD3D9, pPresentationFactory, &ret);

    if (r) return r;

    if (!my->vtables.device_init) {
        make_vtable_IDirect3DDevice9Vtbl(emu, (IDirect3DDevice9Vtbl*)&my->vtables.device, *ret);
        my->vtables.device_init = 1;
    }

    ret[0] = (IDirect3DDevice9Vtbl*)&my->vtables.device;
    ret[1] = (IDirect3DDevice9Vtbl*)&my->vtables.device;
    *ppReturnedDeviceInterface = ret;

    return 0;
}

int my_create_device_ex(x64emu_t* emu, void *This, unsigned RealAdapter, int DeviceType, void *hFocusWindow, unsigned BehaviorFlags, void *pPresent, void *pFullscreenDisplayMode, IDirect3D9ExVtbl **pD3D9Ex, ID3DPresentGroupVtbl **pPresentationFactory, IDirect3DDevice9ExVtbl ***ppReturnedDeviceInterface)
{
    my_Direct3D9Ex *my_pD3D9Ex = malloc(sizeof(my_Direct3D9Ex));

    my_pD3D9Ex->vtbl = &my_Direct3D9Ex_vtbl;
    my_pD3D9Ex->real = pD3D9Ex;

    if (!my->presentgroup_init) {
        fixup_PresentGroupVtbl(*pPresentationFactory);
        my->presentgroup_init = 1;
    }

    IDirect3DDevice9ExVtbl **ret;
    int r = my->CreateDeviceEx(This, RealAdapter, DeviceType, hFocusWindow, BehaviorFlags, pPresent, pFullscreenDisplayMode, my_pD3D9Ex, pPresentationFactory, &ret);

    if (r) return r;

    if (!my->vtables.device_init) {
        make_vtable_IDirect3DDevice9ExVtbl(emu, &my->vtables.device, *ret);
        my->vtables.device_init = 1;
    }

    ret[0] = &my->vtables.device;
    ret[1] = &my->vtables.device;
    *ppReturnedDeviceInterface = ret;

    return 0;
}

int my_create_adapter(x64emu_t* emu, int fd, ID3DAdapter9Vtbl ***x_adapter)
{

    ID3DAdapter9Vtbl **adapter;
    int r = my->create_adapter(fd, &adapter);
    if (r) return r;

    if (!my->vtables.adapter_init) {
        my->CreateDevice = (void*)(*adapter)->CreateDevice;
        (*adapter)->CreateDevice = (void*)my_create_device;

        my->CreateDeviceEx = (void*)(*adapter)->CreateDeviceEx;
        (*adapter)->CreateDeviceEx = (void*)my_create_device_ex;

        make_vtable_ID3DAdapter9Vtbl(emu, &my->vtables.adapter, *adapter);
        my->vtables.adapter_init = 1;
    }

    adapter[0] = &my->vtables.adapter;
    adapter[1] = &my->vtables.adapter;
    *x_adapter = adapter;

    return 0 /* D3D_OK */;
}

EXPORT void* my_D3DAdapter9GetProc(x64emu_t* emu, void *ptr)
{

    /* stdcall, 1st param is in RCX */

    my_D3DAdapter9DRM* adapter = my->D3DAdapter9GetProc("drm");

    my->create_adapter = adapter->create_adapter;

    my->adapter.major_version = adapter->major_version;
    my->adapter.minor_version = adapter->minor_version;
    my->adapter.create_adapter = (void*)AddBridge(emu->context->system, iWEip, my_create_adapter, 0, "my_create_adapter");

    return &my->adapter;
}

#define CUSTOM_INIT \
    getMy(lib);

#define CUSTOM_FINI \
    freeMy();

#include "wrappedlib_init.h"