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+<think>
+Okay, let's see. The user is reporting a stack smashing issue when using the recvmsg system call in QEMU's aarch64 user mode. The problem doesn't occur on native hardware. They mention that adding extra space (like 9 bytes or more) to the buffer makes it work in QEMU. So, the issue seems related to how QEMU handles the recvmsg syscall compared to real hardware.
+
+Stack smashing usually indicates a buffer overflow, but here the program works natively, which suggests that the overflow isn't in the user's code but maybe in how QEMU emulates the syscall. The fact that increasing the buffer size fixes it in QEMU implies that QEMU's recvmsg might be writing more data than expected. That could be a syscall emulation error. 
+
+The categories are instruction, syscall, or runtime. Since the problem is tied specifically to the recvmsg system call and how QEMU handles it, the most likely category is 'syscall'. The issue isn't about an incorrect instruction (which would be 'instruction') but rather the system call's behavior in the emulator. Runtime errors are more general, but here it's specifically about a syscall's incorrect handling leading to the stack smashing detection. So the answer should be 'syscall'.
+</think>
+
+syscall
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