mistranslation: 0.867 device: 0.680 instruction: 0.673 graphic: 0.582 semantic: 0.454 network: 0.417 socket: 0.325 vnc: 0.296 boot: 0.104 other: 0.079 KVM: 0.073 assembly: 0.050 SDL2 UI sends a NULL to sdl_grab_start if fullscreen, which crashes in ui/sdl2.c: if (full_screen) { gui_fullscreen = 1; sdl_grab_start(0); } Is sent, but no null checks are made in sdl_grab_start (its assumed to be an allocated pointer). So a crash happens if you start qemu -full-screen. It should at lease send the first [0] of the newly allocated sdl2_console through. Quickly looking around should look something like: if (full_screen) { gui_fullscreen = 1; sdl_grab_start(&sdl2_console[0]); } The NULL pointer check has been added here: http://git.qemu.org/?p=qemu.git;a=commitdiff;h=f2335791fd0ceb2f9e3