Slow NosTale performance on Mobox (Wine + box64 bundled for Android) Not sure if it fits here, but anyway: https://github.com/olegos2/mobox/issues/276 The game uses really old (and funky) engine that is not capable of calling drawing calls in optimized way. It was described in this issue: https://github.com/doitsujin/dxvk/issues/1810 And partially fixed in these (for DXVK, anyway on phones it does still not work great as I would expect): https://github.com/doitsujin/dxvk/pull/2039 https://github.com/doitsujin/dxvk/pull/2020 https://github.com/doitsujin/dxvk/pull/2006 https://github.com/doitsujin/dxvk/pull/1987 Can we do *anything* about it in this project? Also, I really appreciate your work - Box64 is really great! 🤟