Barony game need SDL_GameControllerHasRumble to accept a joypad Hello all, The game Barony v 4.02.2023.09.24 will work with Box64 on RPI5. Some graphics will be black until a LIBGL_DRI3_DISABLE=1 is applied. However, starting it with a joystick that has rumble function will result in this error message: ``` Error: PltResolver: Symbol SDL_GameControllerHasRumble(ver 0: SDL_GameControllerHasRumble) not found, cannot apply R_X86_64_JUMP_SLOT 0x1009ac108 (0x100109216) in /mnt/local/Jeux/Barony/game/barony.x86_64 (local_maplib=(nil), global maplib=0x415392e0, deepbind=0) ``` Here is the native/emulated log: ``` Using native(wrapped) libSDL2-2.0.so.0 Using native(wrapped) libdl.so.2 Using native(wrapped) libm.so.6 Using native(wrapped) librt.so.1 Using native(wrapped) libpthread.so.0 Using native(wrapped) libSDL2_image-2.0.so.0 Error initializing native libSDL2_net-2.0.so.0 (last dlerror is libSDL2_net-2.0.so.0: cannot open shared object file: No such file or directory) Using emulated libSDL2_net-2.0.so.0 Using native(wrapped) libSDL2_ttf-2.0.so.0 Using native(wrapped) libGL.so.1 Using emulated libfmod.so.13 Using emulated libphysfs.so.1 Using native(wrapped) libpng16.so.16 Using native(wrapped) libc.so.6 Using native(wrapped) ld-linux-x86-64.so.2 Using native(wrapped) libutil.so.1 Using native(wrapped) libbsd.so.0 Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 ``` As I see some SDL gamecontroller functions are added in the latest commit, may I ask for this one so I can see if it is fully functional with a controller and enable 2 player split screen? Thanks Hugo