[BUG] Crash when running Celeste on Milk-V Jupiter **Problem Description** When running Celeste on the Milk-V Jupiter, there is noticeable stuttering and a high chance of crashing during level loading and initial save file reading. **Steps to Reproduce** 1. Install Bianbu OS on the Milk-V Jupiter. 2. Install box64 from https://github.com/ptitSeb/box64. 3. Use the command box64 ./Celeste.bin.x86_64 to start Celeste. **Expected Behavior** Celeste should run smoothly without crashing. **Actual Behavior** There is noticeable stuttering, and the game has a high chance of crashing during level loading and initial save file reading. **Crash Log:** ``` ================================================================= Got a SIGILL while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application ================================================================= NativeBT: ./Celeste.bin.x86_64() [0x34a6ea5e] NativeBT: linux-vdso.so.1(__vdso_rt_sigreturn+0) [0x3f9ea8c800] NativeBT: /lib/riscv64-linux-gnu/libc.so.6(+0x71b14) [0x3f9e965b14] NativeBT: /lib/riscv64-linux-gnu/libc.so.6(gsignal+0x16) [0x3f9e92be74] NativeBT: /lib/riscv64-linux-gnu/libc.so.6(abort+0xb6) [0x3f9e91b372] NativeBT: ./Celeste.bin.x86_64() [0x35006114] NativeBT: ./Celeste.bin.x86_64() [0x34a59106] NativeBT: ./Celeste.bin.x86_64() [0x34a6d26a] NativeBT: ./Celeste.bin.x86_64() [0x34a6ddba] NativeBT: ./Celeste.bin.x86_64() [0x34a6e3c2] NativeBT: ./Celeste.bin.x86_64() [0x34a6eacc] NativeBT: linux-vdso.so.1(__vdso_rt_sigreturn+0) [0x3f9ea8c800] EmulatedBT: box64(abort+0) [0x30050080] EmulatedBT: /home/lilil/桌面/game/Celeste_(v1.4.0.0)_[Linux]/Celeste.bin.x86_64(mono_handle_native_crash+2c2) [0x6b4fc2] EmulatedBT: ??? [(nil)] ```