Clarification on the Usage and Purpose of the `dynamap` Red-Black Tree in Box64 While examining Box64's memory management system, particularly the usage of `rbtree`, I observed unusual behavior involving the `dynamap` tree. By running Box64 combined with Wine64 on a Windows 64-bit chess game, I noticed that the `dynamap` tree significantly outnumbers other trees in node count. However, despite the high node usage, nodes from `dynamap` were rarely (if ever) actively accessed during execution (`rb_get`, `rb_get_64`, `rb_get_end`, `rb_get_end_64`, `rb_get_right` or `rb_get_left` calls). ![Image](https://github.com/user-attachments/assets/ca2db267-dd9d-48e3-8ced-8b0d6b1d6220) Additionally, I collected detailed statistics on node creation and usage: A total of 54,306 rbtree nodes were created during execution. Only 17,886 nodes were released before the process terminated. Among the released nodes, the breakdown of unused nodes (i.e., created but never accessed) is as follows: 1. `blockstree`: 0 unused nodes 2. `db_sizes`: 52 unused nodes 3. `dynamap`: 16,697 unused nodes (100% of released `dynamap` nodes were unused) 4. `envmap`: 1 unused node 5. `mapallmem`: 158 unused nodes 6. `mapmem`: 105 unused nodes 7. `memprot`: 873 unused nodes 8. `rbt_dynmem`: 0 unused nodes To further verify this observation, I experimentally disabled the usage of dynamap within the Box64 codebase and repeated my tests. Surprisingly, the system functioned perfectly without noticeable issues. ```c int rb_set_64(rbtree_t *tree, uintptr_t start, uintptr_t end, uint64_t data) { if(!strcmp(“dynamap”, tree->name)) return 0; //--skip--// } ``` ![Image](https://github.com/user-attachments/assets/1f5b9b48-e7db-4275-b62e-ec2315112006) Given these observations, I seek clarification on the following points: 1. **Intended Purpose**: What was the initial purpose behind implementing the `dynamap` tree within Box64's memory management system? 2. **Node Utilization**: Why does `dynamap` contain so many nodes if these nodes are rarely (or never) accessed during regular operations? 3. **Impact of Removal**: Considering that disabling `dynamap` had no observable negative impact in my tests, could removing or optimizing `dynamap` improve memory efficiency or overall performance? Experimental Environment: 1. Box64 Version: v0.3.5 d3d3fa25 on apr 7 2. Wine64 Version: wine-9.22 3. Host System: Raspberry Pi 400 running `Linux Debian 6.12.3-arm64 #1 SMP Debian 6.12.3-1 (2024-12-07) aarch64 GNU/Linux` 4. Game Tested: [chess](https://win7games.com/) 5. Build Configuration: ```shell cmake \ -G Ninja \ -D RPI4ARM64=1 -D ARM_DYNAREC=ON \ -D CMAKE_BUILD_TYPE=RelWithDebInfo \ -D CMAKE_C_COMPILER=aarch64-none-linux-gnu-gcc \ .. ninja ```