Outlast: Camera is funky when using interpreter https://github.com/user-attachments/assets/94cba5cb-dbda-427a-96e7-467ae3424ab7 This game is supposed to be strictly first-person for those who don't know. The dynarec works just fine though so I'd say this is a relatively low priority issue 🙂 Might hint towards some kind of floating point issue in the interpreter though.