Starbound - Segfault on launch, cant get into game. So im trying to launch Starbound on the Raspberry Pi 4, latest Bullseye 64 bit build, 8 GB model, and its SEGFAULTing on me. Log is below. Any idea why this is happening and how i can fix it or work around it? ``` Dynarec for ARM64, with extension: ASIMD CRC32 PageSize:4096 Box64 with Dynarec v0.1.9 f78c5a2 built on Jun 20 2022 09:55:38 Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ Using default BOX64_PATH: ./:bin/ Counted 49 Env var Looking for ./starbound Rename process to "starbound" Using native(wrapped) libSDL2-2.0.so.0 Using native(wrapped) libdl.so.2 Using native(wrapped) libm.so.6 Using native(wrapped) librt.so.1 Using native(wrapped) libpthread.so.0 Using native(wrapped) libGLU.so.1 Using native(wrapped) libGL.so.1 Using emulated libsteam_api.so Using native(wrapped) libc.so.6 Using native(wrapped) ld-linux-x86-64.so.2 Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 [Info] Application: Initializing SDL [Info] Application: startup... [Info] Root: Preparing Root... [Info] Root: Done preparing Root. [Info] Client Version 1.4.4 (linux x86_64) Source ID: 8cbe6faf22282659828a194e06a08999f213769e Protocol: 747 [Info] Root: Scanning for asset sources in directory '../assets/' [Info] Root: Scanning for asset sources in directory '../mods/' [Warn] Root: Unrecognized file in asset directory 'mods_go_here', skipping [Info] Root: Detected asset source named 'base' at '../assets/packed.pak' [Info] Root: Detected asset source named 'xbawks' at '../mods/characterextender.pak' [Info] Root: Detected asset source named 'Avali' at '../mods/avali.pak' [Info] Root: Detected unnamed asset source at '../assets/user' [Info] Loading assets from: '../assets/packed.pak' [Info] Loading assets from: '../mods/characterextender.pak' [Info] Loading assets from: '../mods/avali.pak' [Info] Loading assets from: '../assets/user' [Info] Assets digest is 664b579ce0a981de0dc717b136dfbba359494f31c07c8cf8c583e85c75fe1932 [Info] Root: Loaded Assets in 6.89934 seconds [Info] Application: Initializing SDL Video [Info] Application: Initializing SDL Joystick [Info] Application: Initializing SDL Sound [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. [Info] Failed to initialize Steam platform services [Info] Application: Creating SDL Window [Info] Application: Enabling VSync with late swap tearing [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 1024 sample size buffer [Info] OpenGL version: '2.1 Mesa 20.3.0' vendor: 'Broadcom' renderer: 'V3D 4.2' shader: '1.20' [Info] Application: initialization... 2783|SIGSEGV @0x8868276c (???(0x8868276c)) (x64pc=0x14ffcc0//home/pi/Desktop/Games/Starbound/linux/starbound:"/home/pi/Desktop/Games/Starbound/linux/starbound/_ZN4Star9MainMixer4readEPsm", rsp=0x7f7da4bff0, stack=0x7f7d24c000:0x7f7da4c000 own=0x7f7d24c000 fp=0x7f7da4bff8), for accessing 0x10 (code=1/prot=0), db=0x7f48001d00(0x8868276c:0x88682790/0x14ffcc0:0x14ffcc9//home/pi/Desktop/Games/Starbound/linux/starbound/_ZN4Star9MainMixer4readEPsm:clean, hash:810cd060/810cd060) handler=0xa99ff0 [Error] Fatal Error: Segfault Encountered! /home/pi/Desktop/Games/Starbound/linux/starbound(_ZN4Star10fatalErrorEPKcb+43) [0xa93e43] ??? [(nil)] Aborted ```