Eufloria HD Segmentation fault after showing logo screen ### Description Eufloria HD, v1.1.0-212, Linux x64, Steam, with Goldberg, Steam BuildID: 5272442 (2020-07-11) Box64 with Dynarec v0.2.3 6b5ee5e Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3 PAN_MESA_DEBUG=gofaster,gl3 1080p, default game setting Crashed to console after showing logo screen. Tested sideloading `libSDL_image-1.2`, `libSDL_mixer-1.2`, `libvorbisfile.so`. Not working. ``` rico [ /opt/games/eufloria_hd ]$ ./EufloriaHD.bin.x86_64 Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores Params database has 24 entries Box64 with Dynarec v0.2.3 6b5ee5e built on Jul 31 2023 07:15:55 Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ Using default BOX64_PATH: ./:bin/ Counted 61 Env var Looking for ./EufloriaHD.bin.x86_64 Rename process to "EufloriaHD.bin.x86_64" Using emulated /opt/games/eufloria_hd/lib64/libsteam_api.so Using native(wrapped) libGL.so.1 Using native(wrapped) libGLU.so.1 Using native(wrapped) libSDL-1.2.so.0 Using native(wrapped) libm.so.6 Using native(wrapped) libdl.so.2 Using native(wrapped) libc.so.6 Using native(wrapped) ld-linux-x86-64.so.2 Using native(wrapped) libpthread.so.0 Using native(wrapped) libutil.so.1 Using native(wrapped) librt.so.1 Error initializing native libSDL_image-1.2.so.0 (last dlerror is libSDL_image-1.2.so.0: cannot open shared object file: No such file or directory) Using emulated /opt/games/eufloria_hd/lib64/libSDL_image-1.2.so.0 Error initializing native libSDL_mixer-1.2.so.0 (last dlerror is libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory) Using emulated /opt/games/eufloria_hd/lib64/libSDL_mixer-1.2.so.0 Using emulated /opt/games/eufloria_hd/lib64/libCg.so Using emulated /opt/games/eufloria_hd/lib64/libCgGL.so Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 Memory tracker offline. Initialising Steam: Done Initialising System. 2023-08-01 09:10:14 Using emulated /opt/games/eufloria_hd/lib64/libpng.so.3 Using native(wrapped) libz.so.1 Initialising Renderer. Initialising Input. Initialising Sound. Initialisation successful. Eufloria is initialising. Initialize Lua Loading font... Font loaded. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. Loaded shader res/Win32/polyline.vso. Loaded shader res/Win32/trapezium.vso. Loaded shader res/Win32/rotate.vso. Loaded shader res/Win32/passthrough.vso. Loaded shader res/Win32/passthrough242.vso. Loaded shader res/Win32/passthrough.fso. Loaded shader res/Win32/GeneratedTexture.fso. INIT: Generating graphics. INIT: Loading SFX. INIT: Wait for license check. INIT: Pre-allocating entities. Init complete. Using native(wrapped) libvorbisfile.so.3 4173|SIGSEGV @0x7fa9eff0a4 (???(/usr/lib/libSDL2-2.0.so.0+0x7fa9eff0a4)) (x64pc=0x60160/???:"???", rsp=0x1036cef10, stack=0x102ed0000:0x1036d0000 own=0x102ed0000 fp=0x1000), for accessing 0xb0 (code=1/prot=0), db=(nil)((nil):(nil)/(nil):(nil)/???:clean, hash:0/0) handler=(nil) RSP-0x20:0x0000000000000000 RSP-0x18:0x0000000000000000 RSP-0x10:0x000000006343d760 RSP-0x08:0x0000000000000005 RSP+0x00:0x00000001028260b7 RSP+0x08:0x000000010000ac44 RSP+0x10:0x0000000000000000 RSP+0x18:0x00000001036cef38 RAX:0x0000000000001000 RCX:0x0000000000000002 RDX:0x0000000000001000 RBX:0x0000000000001000 RSP:0x00000001036cef10 RBP:0x0000000000001000 RSI:0x0000007f84008ed0 RDI:0x00000000000000b0 R8:0x0000000000008010 R9:0x0000000000000002 R10:0x0000000000000020 R11:0x0000000000000000 R12:0x000000006c76e2a0 R13:0x0000000000004000 R14:0x00000000000000b0 R15:0x000000006c76e670 ES:0x002b CS:0x0033 SS:0x002b DS:0x002b FS:0x0043 GS:0x0053 Segmentation fault (core dumped) ``` ### Tested on Box64 with Dynarec v0.2.3 6b5ee5e Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3 PAN_MESA_DEBUG=gofaster,gl3 1080p, default game setting ### Status **Previous behavior:** Working. https://github.com/ptitSeb/box86-compatibility-list/issues/343 **Current behavior:** Segmentation fault after showing logo screen. ### Screenshots ### OpenGL ### Additional Information https://www.pcgamingwiki.com/wiki/Eufloria