[Feature Request] Improve the speed on PPC64LE host to run x86_64 binary ## Info ``` $ uname -ar # Linux shrimp-paste 6.5.0-0.rc6.20230818git0e8860d2125f.47.fc40.ppc64le #1 SMP Fri Aug 18 13:42:16 UTC 2023 ppc64le GNU/Linux $ git clone https://github.com/ptitSeb/box64.git $ cd box64 $ mkdir build $ cd build $ cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -PPC64LE=1 -DPAGE64K=ON $ make -j32 $ sudo make install $ cd ~/Games/PillarsOfEternity # NOTE: this is the x86_64 Linux Pillars Of Eternity game (purchased from GOG) $ file PillarsOfEternity PillarsOfEternity: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 2.6.24, BuildID[sha1]=848f3a372e45bc39c4e8b77a6bce42c5bad3e9ee, stripped $ BOX64_ENV='MESA_GL_VERSION_OVERRIDE=3.2' box64 ./PillarsOfEternity Running on POWER9, altivec supported with 32 Cores Params database has 25 entries Box64 v0.2.4 45c4117a built on Aug 21 2023 22:28:46 Using default BOX64_LD_LIBRARY_PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/ Using default BOX64_PATH: ./:bin/ Counted 50 Env var Looking for ./PillarsOfEternity Rename process to "PillarsOfEternity" Using native(wrapped) libdl.so.2 Using native(wrapped) libc.so.6 Using native(wrapped) ld-linux-x86-64.so.2 Using native(wrapped) libpthread.so.0 Using native(wrapped) libutil.so.1 Using native(wrapped) librt.so.1 Using native(wrapped) libGLU.so.1 Using native(wrapped) libGL.so.1 Using native(wrapped) libX11.so.6 Using native(wrapped) libXcursor.so.1 Using emulated /lib/x86_64-linux-gnu/libstdc++.so.6 Using native(wrapped) libm.so.6 Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1 Found path: /home/tle/GOG/Pillars of Eternity/game/PillarsOfEternity Using emulated /home/tle/GOG/Pillars of Eternity/game/PillarsOfEternity_Data/Mono/x86_64/libmono.so Mono path[0] = '/home/tle/GOG/Pillars of Eternity/game/PillarsOfEternity_Data/Managed' Mono path[1] = '/home/tle/GOG/Pillars of Eternity/game/PillarsOfEternity_Data/Mono' Mono config path = '/home/tle/GOG/Pillars of Eternity/game/PillarsOfEternity_Data/Mono/etc' ``` the game took nearly 20min to get to the menu screen. Further action is so sluggish, I could not get further than this screen. No error output FYI ![Screenshot from 2023-08-22 22-51-10](https://github.com/ptitSeb/box64/assets/135605/a2d3c722-8bce-47bd-b2d5-7e0cf871d370) ![Screenshot from 2023-08-22 22-54-06](https://github.com/ptitSeb/box64/assets/135605/56fb870e-834d-4ae6-ab05-e6f999cac73b) ![Screenshot from 2023-08-22 23-13-18](https://github.com/ptitSeb/box64/assets/135605/95f2f41f-2954-4e24-a3b0-13be6b7a25d2) Wondering if the team could improve the performance on PPC64LE Linux host? I am more than happy to offer access to my box for development work.