Look in to optimizing PCMPESTR* A Hat In Time's Menu abuses the instruction in both the main menu and in-game. See if we can make it go faster. Ideally the SVE `NMATCH` or `MATCH` instruction can be used to emulate the feature. The hot loop uses both ECX result and flag result depending on where it is in the loop. Comes from vcruntime140.dll, wcsstr. A micro bench would be quite easy to generate. ![Image_2024-05-28_00-44-30](https://github.com/FEX-Emu/FEX/assets/1018829/d8ff8ffc-bff5-4ea8-86d0-cb5ff97f0fda)