Tohou: Luna Nights tile x87 precision issue For some reason when we run with x87 this game has tile rendering issues. When turning on x87 reduced precision the problem goes away. This could be an issue with us not handling x87 precision modes correctly? ![Screenshot 2024-06-04 04-36-50](https://github.com/FEX-Emu/FEX/assets/1018829/abac1d79-4141-41a7-9473-d9f08f6dca19)