[Left 4 Dead 2 Dedicated Server/SRCDS]: [Server crashes when game starting/player joins] **What Game** Left 4 Dead 2 Dedicated Server/SRCDS Server: [https://developer.valvesoftware.com/wiki/SteamCMD](https://developer.valvesoftware.com/wiki/SteamCMD) ./steamcmd.sh +@sSteamCmdForcePlatformType linux +force_install_dir /home/ubuntu/l4d2server +login anonymous +app_update 222860 validate +quit Game: https://store.steampowered.com/app/550/Left_4_Dead_2/ **Describe the bug** Server crashes when game starting/player joins with the following message: ``` src/clientcommon/webui_job_dispatcher.cpp (88) : Assertion Failed: WebUI method 'SteamEngine.UpdateTextFilterDictionary#1' has already been registered. Skipping duplicate registration src/clientcommon/webui_job_dispatcher.cpp (88) : Assertion Failed: WebUI method 'SteamEngine.UpdateTextFilterDictionary#1' has already been registered. Skipping duplicate registration 12/29 18:58:22 Init: Installing breakpad exception handler for appid(srcds_linux)/version(1.0)/tid(164390) ``` **To Reproduce** Steps to reproduce the behavior: 1. install server using steamCMD as shown above and move to path inside chroot 2. chroot into instance by running/home/ubuntu/.fex-emu/RootFS/Ubuntu_22_04/break_chroot.sh 3. run server by running srcds_run 4. Join server using game client 5. See error from server console **Expected behavior** No crashes **Screenshots and Video** **System information:** - OS: Ubuntu 22.04 - CPU/SoC: Server Neoverse-N1 aarch64 - RootFS used: [eg: Ubuntu 22.04 Official Rootfs] - FEX version: FEX-2412 - Thunks Enabled: No **Additional context** - Is this an x86 or x86-64 game: [x86/x86-64/Both] x86 Add any other context about the problem here. Sorry, really new to FEX. Need help resolving this issue. Again this is not an issue with running the game but the Linux dedicated server component of it