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authorJuan Quintela <quintela@redhat.com>2014-05-13 16:09:35 +0100
committerPeter Maydell <peter.maydell@linaro.org>2014-05-13 16:09:35 +0100
commit8f1e884b38f6e947f7edd22aad1b3f0058f054da (patch)
tree8d384c91d87d8418c4b2d04f59824e765de795ab /hw/input/stellaris_input.c
parent09319b30411357afcd2bf75a78acd705ea704131 (diff)
downloadfocaccia-qemu-8f1e884b38f6e947f7edd22aad1b3f0058f054da.tar.gz
focaccia-qemu-8f1e884b38f6e947f7edd22aad1b3f0058f054da.zip
savevm: Remove all the unneeded version_minimum_id_old (arm)
After commit 767adce2d, they are redundant.  This way we don't assign them
except when needed.  Once there, there were lots of cases where the ".fields"
indentation was wrong:

     .fields = (VMStateField []) {
and
     .fields =      (VMStateField []) {

Change all the combinations to:

     .fields = (VMStateField[]){

The biggest problem (apart from aesthetics) was that checkpatch complained
when we copy&pasted the code from one place to another.

Signed-off-by: Juan Quintela <quintela@redhat.com>
[PMM: fixed minor conflict, corrected commit message typos]
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'hw/input/stellaris_input.c')
-rw-r--r--hw/input/stellaris_input.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/hw/input/stellaris_input.c b/hw/input/stellaris_input.c
index 4e407922a0..0609e80868 100644
--- a/hw/input/stellaris_input.c
+++ b/hw/input/stellaris_input.c
@@ -51,8 +51,7 @@ static const VMStateDescription vmstate_stellaris_button = {
     .name = "stellaris_button",
     .version_id = 0,
     .minimum_version_id = 0,
-    .minimum_version_id_old = 0,
-    .fields      = (VMStateField[]) {
+    .fields = (VMStateField[]) {
         VMSTATE_UINT8(pressed, gamepad_button),
         VMSTATE_END_OF_LIST()
     }
@@ -62,8 +61,7 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
     .name = "stellaris_gamepad",
     .version_id = 1,
     .minimum_version_id = 1,
-    .minimum_version_id_old = 1,
-    .fields      = (VMStateField[]) {
+    .fields = (VMStateField[]) {
         VMSTATE_INT32(extension, gamepad_state),
         VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
                               vmstate_stellaris_button, gamepad_button),