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authorReimar Döffinger <Reimar.Doeffinger@gmx.de>2009-08-23 18:03:34 +0200
committerAndrzej Zaborowski <balrog@zabor.org>2009-08-23 18:03:34 +0200
commit699960b2725f392ccc5070602edf67a7f314f552 (patch)
tree922a4a2b8bcecfdac3911527469de251d155562d /hw/zaurus.c
parentc00a9de060124a988bd9847c095e5836488c6f01 (diff)
downloadfocaccia-qemu-699960b2725f392ccc5070602edf67a7f314f552.tar.gz
focaccia-qemu-699960b2725f392ccc5070602edf67a7f314f552.zip
sdl.c: support 32 bpp cursors
Hello,
currently when a 32 bpp cursor gets defined the result is all-black in
the areas that are not transparent (you'll get a 32 bpp cursor if you
use my previous patch to allow vmware_vga to use a 32 bpp framebuffer).
This is because the switch in sdl.c lacks a 32 bpp case.
The thing I am unsure about though is which byte is the unused one and
should be skipped, the first or the last - for the black-and-white
cursors I tested it doesn't make a difference...

Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Signed-off-by: Andrzej Zaborowski <balrogg@gmail.com>
Diffstat (limited to 'hw/zaurus.c')
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