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| author | Markus Armbruster <armbru@redhat.com> | 2019-08-12 07:23:42 +0200 |
|---|---|---|
| committer | Markus Armbruster <armbru@redhat.com> | 2019-08-16 13:31:52 +0200 |
| commit | 64552b6be4758d3a774f7787b294543ccebd5358 (patch) | |
| tree | 585e4f41f5bc934e7dbdba73a2e49dc23ac4e190 /include/hw/display/blizzard.h | |
| parent | 2a28720d773df2193c9fb633c02092cca107a9e5 (diff) | |
| download | focaccia-qemu-64552b6be4758d3a774f7787b294543ccebd5358.tar.gz focaccia-qemu-64552b6be4758d3a774f7787b294543ccebd5358.zip | |
Include hw/irq.h a lot less
In my "build everything" tree, changing hw/irq.h triggers a recompile of some 5400 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). hw/hw.h supposedly includes it for convenience. Several other headers include it just to get qemu_irq and.or qemu_irq_handler. Move the qemu_irq and qemu_irq_handler typedefs from hw/irq.h to qemu/typedefs.h, and then include hw/irq.h only where it's still needed. Touching it now recompiles only some 500 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-Id: <20190812052359.30071-13-armbru@redhat.com>
Diffstat (limited to 'include/hw/display/blizzard.h')
| -rw-r--r-- | include/hw/display/blizzard.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/include/hw/display/blizzard.h b/include/hw/display/blizzard.h index ef72bbc186..5b33018835 100644 --- a/include/hw/display/blizzard.h +++ b/include/hw/display/blizzard.h @@ -11,7 +11,6 @@ #ifndef HW_DISPLAY_BLIZZARD_H #define HW_DISPLAY_BLIZZARD_H -#include "hw/irq.h" void *s1d13745_init(qemu_irq gpio_int); void s1d13745_write(void *opaque, int dc, uint16_t value); |