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authorDamien Hedde <damien.hedde@greensocs.com>2020-01-30 16:02:04 +0000
committerPeter Maydell <peter.maydell@linaro.org>2020-01-30 16:02:04 +0000
commite755e12759e91a013e417a438305b133ea3c2d19 (patch)
tree92ff35196775d1e82b52ef61c02dde54718afa67 /include/hw/resettable.h
parenta7c3a4f986dd2becca5fa11dd7e6eba81b596d06 (diff)
downloadfocaccia-qemu-e755e12759e91a013e417a438305b133ea3c2d19.tar.gz
focaccia-qemu-e755e12759e91a013e417a438305b133ea3c2d19.zip
hw/core/qdev: update hotplug reset regarding resettable
This commit make use of the resettable API to reset the device being
hotplugged when it is realized. Also it ensures it is put in a reset
state coherent with the parent it is plugged into.

Note that there is a difference in the reset. Instead of resetting
only the hotplugged device, we reset also its subtree (switch to
resettable API). This is not expected to be a problem because
sub-buses are just realized too. If a hotplugged device has any
sub-buses it is logical to reset them too at this point.

The recently added should_be_hidden and PCI's partially_hotplugged
mechanisms do not interfere with realize operation:
+ In the should_be_hidden use case, device creation is
delayed.
+ The partially_hotplugged mechanism prevents a device to be
unplugged and unrealized from qdev POV and unrealized.

Signed-off-by: Damien Hedde <damien.hedde@greensocs.com>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20200123132823.1117486-8-damien.hedde@greensocs.com
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Diffstat (limited to 'include/hw/resettable.h')
-rw-r--r--include/hw/resettable.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/include/hw/resettable.h b/include/hw/resettable.h
index 96073354fd..5e215d94e4 100644
--- a/include/hw/resettable.h
+++ b/include/hw/resettable.h
@@ -154,6 +154,17 @@ struct ResettableState {
 };
 
 /**
+ * resettable_state_clear:
+ * Clear the state. It puts the state to the initial (zeroed) state required
+ * to reuse an object. Typically used in realize step of base classes
+ * implementing the interface.
+ */
+static inline void resettable_state_clear(ResettableState *state)
+{
+    memset(state, 0, sizeof(ResettableState));
+}
+
+/**
  * resettable_reset:
  * Trigger a reset on an object @obj of type @type. @obj must implement
  * Resettable interface.