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authorGerd Hoffmann <kraxel@redhat.com>2015-04-24 07:48:45 +0200
committerGerd Hoffmann <kraxel@redhat.com>2015-05-05 10:43:03 +0200
commit985e1c9b008e5e8b6eac41546266d3abcfa6282a (patch)
tree5130bd7fcc53da40dc299ffb6899655fc6bdc313 /ui/shader.c
parentd98bc0b654b97d130338e76e0928296f84e6d6fd (diff)
downloadfocaccia-qemu-985e1c9b008e5e8b6eac41546266d3abcfa6282a.tar.gz
focaccia-qemu-985e1c9b008e5e8b6eac41546266d3abcfa6282a.zip
opengl: add shader helper functions.
Helper functions to compile, link and run opengl shader programs.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui/shader.c')
-rw-r--r--ui/shader.c95
1 files changed, 95 insertions, 0 deletions
diff --git a/ui/shader.c b/ui/shader.c
new file mode 100644
index 0000000000..c3272d690b
--- /dev/null
+++ b/ui/shader.c
@@ -0,0 +1,95 @@
+/*
+ * QEMU opengl shader helper functions
+ *
+ * Copyright (c) 2014 Red Hat
+ *
+ * Authors:
+ *    Gerd Hoffmann <kraxel@redhat.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "qemu-common.h"
+#include "ui/shader.h"
+
+/* ---------------------------------------------------------------------- */
+
+GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
+{
+    GLuint shader;
+    GLint status, length;
+    char *errmsg;
+
+    shader = glCreateShader(type);
+    glShaderSource(shader, 1, &src, 0);
+    glCompileShader(shader);
+
+    glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+    if (!status) {
+        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
+        errmsg = malloc(length);
+        glGetShaderInfoLog(shader, length, &length, errmsg);
+        fprintf(stderr, "%s: compile %s error\n%s\n", __func__,
+                (type == GL_VERTEX_SHADER) ? "vertex" : "fragment",
+                errmsg);
+        free(errmsg);
+        return 0;
+    }
+    return shader;
+}
+
+GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
+{
+    GLuint program;
+    GLint status, length;
+    char *errmsg;
+
+    program = glCreateProgram();
+    glAttachShader(program, vert);
+    glAttachShader(program, frag);
+    glLinkProgram(program);
+
+    glGetProgramiv(program, GL_LINK_STATUS, &status);
+    if (!status) {
+        glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
+        errmsg = malloc(length);
+        glGetProgramInfoLog(program, length, &length, errmsg);
+        fprintf(stderr, "%s: link program: %s\n", __func__, errmsg);
+        free(errmsg);
+        return 0;
+    }
+    return program;
+}
+
+GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
+                                           const GLchar *frag_src)
+{
+    GLuint vert_shader, frag_shader, program;
+
+    vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src);
+    frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src);
+    if (!vert_shader || !frag_shader) {
+        return 0;
+    }
+
+    program = qemu_gl_create_link_program(vert_shader, frag_shader);
+    glDeleteShader(vert_shader);
+    glDeleteShader(frag_shader);
+
+    return program;
+}