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-rw-r--r--accel/tcg/tcg-cpus-mttcg.c117
1 files changed, 117 insertions, 0 deletions
diff --git a/accel/tcg/tcg-cpus-mttcg.c b/accel/tcg/tcg-cpus-mttcg.c
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index 0000000000..dac724fc85
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+++ b/accel/tcg/tcg-cpus-mttcg.c
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+/*
+ * QEMU TCG Multi Threaded vCPUs implementation
+ *
+ * Copyright (c) 2003-2008 Fabrice Bellard
+ * Copyright (c) 2014 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "qemu/osdep.h"
+#include "qemu-common.h"
+#include "sysemu/tcg.h"
+#include "sysemu/replay.h"
+#include "qemu/main-loop.h"
+#include "qemu/guest-random.h"
+#include "exec/exec-all.h"
+#include "hw/boards.h"
+
+#include "tcg-cpus.h"
+#include "tcg-cpus-mttcg.h"
+
+/*
+ * In the multi-threaded case each vCPU has its own thread. The TLS
+ * variable current_cpu can be used deep in the code to find the
+ * current CPUState for a given thread.
+ */
+
+void *tcg_cpu_thread_fn(void *arg)
+{
+    CPUState *cpu = arg;
+
+    assert(tcg_enabled());
+    g_assert(!icount_enabled());
+
+    rcu_register_thread();
+    tcg_register_thread();
+
+    qemu_mutex_lock_iothread();
+    qemu_thread_get_self(cpu->thread);
+
+    cpu->thread_id = qemu_get_thread_id();
+    cpu->can_do_io = 1;
+    current_cpu = cpu;
+    cpu_thread_signal_created(cpu);
+    qemu_guest_random_seed_thread_part2(cpu->random_seed);
+
+    /* process any pending work */
+    cpu->exit_request = 1;
+
+    do {
+        if (cpu_can_run(cpu)) {
+            int r;
+            qemu_mutex_unlock_iothread();
+            r = tcg_cpu_exec(cpu);
+            qemu_mutex_lock_iothread();
+            switch (r) {
+            case EXCP_DEBUG:
+                cpu_handle_guest_debug(cpu);
+                break;
+            case EXCP_HALTED:
+                /*
+                 * during start-up the vCPU is reset and the thread is
+                 * kicked several times. If we don't ensure we go back
+                 * to sleep in the halted state we won't cleanly
+                 * start-up when the vCPU is enabled.
+                 *
+                 * cpu->halted should ensure we sleep in wait_io_event
+                 */
+                g_assert(cpu->halted);
+                break;
+            case EXCP_ATOMIC:
+                qemu_mutex_unlock_iothread();
+                cpu_exec_step_atomic(cpu);
+                qemu_mutex_lock_iothread();
+            default:
+                /* Ignore everything else? */
+                break;
+            }
+        }
+
+        qatomic_mb_set(&cpu->exit_request, 0);
+        qemu_wait_io_event(cpu);
+    } while (!cpu->unplug || cpu_can_run(cpu));
+
+    qemu_tcg_destroy_vcpu(cpu);
+    qemu_mutex_unlock_iothread();
+    rcu_unregister_thread();
+    return NULL;
+}
+
+static void mttcg_kick_vcpu_thread(CPUState *cpu)
+{
+    cpu_exit(cpu);
+}
+
+const CpusAccel tcg_cpus_mttcg = {
+    .create_vcpu_thread = tcg_start_vcpu_thread,
+    .kick_vcpu_thread = mttcg_kick_vcpu_thread,
+
+    .handle_interrupt = tcg_handle_interrupt,
+};