summary refs log tree commit diff stats
path: root/accel/tcg/tcg-cpus.c
diff options
context:
space:
mode:
Diffstat (limited to 'accel/tcg/tcg-cpus.c')
-rw-r--r--accel/tcg/tcg-cpus.c570
1 files changed, 570 insertions, 0 deletions
diff --git a/accel/tcg/tcg-cpus.c b/accel/tcg/tcg-cpus.c
new file mode 100644
index 0000000000..da1c63d8f6
--- /dev/null
+++ b/accel/tcg/tcg-cpus.c
@@ -0,0 +1,570 @@
+/*
+ * QEMU System Emulator
+ *
+ * Copyright (c) 2003-2008 Fabrice Bellard
+ * Copyright (c) 2014 Red Hat Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+#include "qemu/osdep.h"
+#include "qemu-common.h"
+#include "sysemu/tcg.h"
+#include "sysemu/replay.h"
+#include "qemu/main-loop.h"
+#include "qemu/guest-random.h"
+#include "exec/exec-all.h"
+#include "hw/boards.h"
+
+#include "tcg-cpus.h"
+
+/* Kick all RR vCPUs */
+static void qemu_cpu_kick_rr_cpus(void)
+{
+    CPUState *cpu;
+
+    CPU_FOREACH(cpu) {
+        cpu_exit(cpu);
+    };
+}
+
+static void tcg_kick_vcpu_thread(CPUState *cpu)
+{
+    if (qemu_tcg_mttcg_enabled()) {
+        cpu_exit(cpu);
+    } else {
+        qemu_cpu_kick_rr_cpus();
+    }
+}
+
+/*
+ * TCG vCPU kick timer
+ *
+ * The kick timer is responsible for moving single threaded vCPU
+ * emulation on to the next vCPU. If more than one vCPU is running a
+ * timer event with force a cpu->exit so the next vCPU can get
+ * scheduled.
+ *
+ * The timer is removed if all vCPUs are idle and restarted again once
+ * idleness is complete.
+ */
+
+static QEMUTimer *tcg_kick_vcpu_timer;
+static CPUState *tcg_current_rr_cpu;
+
+#define TCG_KICK_PERIOD (NANOSECONDS_PER_SECOND / 10)
+
+static inline int64_t qemu_tcg_next_kick(void)
+{
+    return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD;
+}
+
+/* Kick the currently round-robin scheduled vCPU to next */
+static void qemu_cpu_kick_rr_next_cpu(void)
+{
+    CPUState *cpu;
+    do {
+        cpu = qatomic_mb_read(&tcg_current_rr_cpu);
+        if (cpu) {
+            cpu_exit(cpu);
+        }
+    } while (cpu != qatomic_mb_read(&tcg_current_rr_cpu));
+}
+
+static void kick_tcg_thread(void *opaque)
+{
+    timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
+    qemu_cpu_kick_rr_next_cpu();
+}
+
+static void start_tcg_kick_timer(void)
+{
+    assert(!mttcg_enabled);
+    if (!tcg_kick_vcpu_timer && CPU_NEXT(first_cpu)) {
+        tcg_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,
+                                           kick_tcg_thread, NULL);
+    }
+    if (tcg_kick_vcpu_timer && !timer_pending(tcg_kick_vcpu_timer)) {
+        timer_mod(tcg_kick_vcpu_timer, qemu_tcg_next_kick());
+    }
+}
+
+static void stop_tcg_kick_timer(void)
+{
+    assert(!mttcg_enabled);
+    if (tcg_kick_vcpu_timer && timer_pending(tcg_kick_vcpu_timer)) {
+        timer_del(tcg_kick_vcpu_timer);
+    }
+}
+
+static void qemu_tcg_destroy_vcpu(CPUState *cpu)
+{
+}
+
+static void qemu_tcg_rr_wait_io_event(void)
+{
+    CPUState *cpu;
+
+    while (all_cpu_threads_idle()) {
+        stop_tcg_kick_timer();
+        qemu_cond_wait_iothread(first_cpu->halt_cond);
+    }
+
+    start_tcg_kick_timer();
+
+    CPU_FOREACH(cpu) {
+        qemu_wait_io_event_common(cpu);
+    }
+}
+
+static int64_t tcg_get_icount_limit(void)
+{
+    int64_t deadline;
+
+    if (replay_mode != REPLAY_MODE_PLAY) {
+        /*
+         * Include all the timers, because they may need an attention.
+         * Too long CPU execution may create unnecessary delay in UI.
+         */
+        deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
+                                              QEMU_TIMER_ATTR_ALL);
+        /* Check realtime timers, because they help with input processing */
+        deadline = qemu_soonest_timeout(deadline,
+                qemu_clock_deadline_ns_all(QEMU_CLOCK_REALTIME,
+                                           QEMU_TIMER_ATTR_ALL));
+
+        /*
+         * Maintain prior (possibly buggy) behaviour where if no deadline
+         * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than
+         * INT32_MAX nanoseconds ahead, we still use INT32_MAX
+         * nanoseconds.
+         */
+        if ((deadline < 0) || (deadline > INT32_MAX)) {
+            deadline = INT32_MAX;
+        }
+
+        return icount_round(deadline);
+    } else {
+        return replay_get_instructions();
+    }
+}
+
+static void notify_aio_contexts(void)
+{
+    /* Wake up other AioContexts.  */
+    qemu_clock_notify(QEMU_CLOCK_VIRTUAL);
+    qemu_clock_run_timers(QEMU_CLOCK_VIRTUAL);
+}
+
+static void handle_icount_deadline(void)
+{
+    assert(qemu_in_vcpu_thread());
+    if (icount_enabled()) {
+        int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL,
+                                                      QEMU_TIMER_ATTR_ALL);
+
+        if (deadline == 0) {
+            notify_aio_contexts();
+        }
+    }
+}
+
+static void prepare_icount_for_run(CPUState *cpu)
+{
+    if (icount_enabled()) {
+        int insns_left;
+
+        /*
+         * These should always be cleared by process_icount_data after
+         * each vCPU execution. However u16.high can be raised
+         * asynchronously by cpu_exit/cpu_interrupt/tcg_handle_interrupt
+         */
+        g_assert(cpu_neg(cpu)->icount_decr.u16.low == 0);
+        g_assert(cpu->icount_extra == 0);
+
+        cpu->icount_budget = tcg_get_icount_limit();
+        insns_left = MIN(0xffff, cpu->icount_budget);
+        cpu_neg(cpu)->icount_decr.u16.low = insns_left;
+        cpu->icount_extra = cpu->icount_budget - insns_left;
+
+        replay_mutex_lock();
+
+        if (cpu->icount_budget == 0 && replay_has_checkpoint()) {
+            notify_aio_contexts();
+        }
+    }
+}
+
+static void process_icount_data(CPUState *cpu)
+{
+    if (icount_enabled()) {
+        /* Account for executed instructions */
+        icount_update(cpu);
+
+        /* Reset the counters */
+        cpu_neg(cpu)->icount_decr.u16.low = 0;
+        cpu->icount_extra = 0;
+        cpu->icount_budget = 0;
+
+        replay_account_executed_instructions();
+
+        replay_mutex_unlock();
+    }
+}
+
+static int tcg_cpu_exec(CPUState *cpu)
+{
+    int ret;
+#ifdef CONFIG_PROFILER
+    int64_t ti;
+#endif
+
+    assert(tcg_enabled());
+#ifdef CONFIG_PROFILER
+    ti = profile_getclock();
+#endif
+    cpu_exec_start(cpu);
+    ret = cpu_exec(cpu);
+    cpu_exec_end(cpu);
+#ifdef CONFIG_PROFILER
+    qatomic_set(&tcg_ctx->prof.cpu_exec_time,
+                tcg_ctx->prof.cpu_exec_time + profile_getclock() - ti);
+#endif
+    return ret;
+}
+
+/*
+ * Destroy any remaining vCPUs which have been unplugged and have
+ * finished running
+ */
+static void deal_with_unplugged_cpus(void)
+{
+    CPUState *cpu;
+
+    CPU_FOREACH(cpu) {
+        if (cpu->unplug && !cpu_can_run(cpu)) {
+            qemu_tcg_destroy_vcpu(cpu);
+            cpu_thread_signal_destroyed(cpu);
+            break;
+        }
+    }
+}
+
+/*
+ * Single-threaded TCG
+ *
+ * In the single-threaded case each vCPU is simulated in turn. If
+ * there is more than a single vCPU we create a simple timer to kick
+ * the vCPU and ensure we don't get stuck in a tight loop in one vCPU.
+ * This is done explicitly rather than relying on side-effects
+ * elsewhere.
+ */
+
+static void *tcg_rr_cpu_thread_fn(void *arg)
+{
+    CPUState *cpu = arg;
+
+    assert(tcg_enabled());
+    rcu_register_thread();
+    tcg_register_thread();
+
+    qemu_mutex_lock_iothread();
+    qemu_thread_get_self(cpu->thread);
+
+    cpu->thread_id = qemu_get_thread_id();
+    cpu->can_do_io = 1;
+    cpu_thread_signal_created(cpu);
+    qemu_guest_random_seed_thread_part2(cpu->random_seed);
+
+    /* wait for initial kick-off after machine start */
+    while (first_cpu->stopped) {
+        qemu_cond_wait_iothread(first_cpu->halt_cond);
+
+        /* process any pending work */
+        CPU_FOREACH(cpu) {
+            current_cpu = cpu;
+            qemu_wait_io_event_common(cpu);
+        }
+    }
+
+    start_tcg_kick_timer();
+
+    cpu = first_cpu;
+
+    /* process any pending work */
+    cpu->exit_request = 1;
+
+    while (1) {
+        qemu_mutex_unlock_iothread();
+        replay_mutex_lock();
+        qemu_mutex_lock_iothread();
+        /* Account partial waits to QEMU_CLOCK_VIRTUAL.  */
+        icount_account_warp_timer();
+
+        /*
+         * Run the timers here.  This is much more efficient than
+         * waking up the I/O thread and waiting for completion.
+         */
+        handle_icount_deadline();
+
+        replay_mutex_unlock();
+
+        if (!cpu) {
+            cpu = first_cpu;
+        }
+
+        while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) {
+
+            qatomic_mb_set(&tcg_current_rr_cpu, cpu);
+            current_cpu = cpu;
+
+            qemu_clock_enable(QEMU_CLOCK_VIRTUAL,
+                              (cpu->singlestep_enabled & SSTEP_NOTIMER) == 0);
+
+            if (cpu_can_run(cpu)) {
+                int r;
+
+                qemu_mutex_unlock_iothread();
+                prepare_icount_for_run(cpu);
+
+                r = tcg_cpu_exec(cpu);
+
+                process_icount_data(cpu);
+                qemu_mutex_lock_iothread();
+
+                if (r == EXCP_DEBUG) {
+                    cpu_handle_guest_debug(cpu);
+                    break;
+                } else if (r == EXCP_ATOMIC) {
+                    qemu_mutex_unlock_iothread();
+                    cpu_exec_step_atomic(cpu);
+                    qemu_mutex_lock_iothread();
+                    break;
+                }
+            } else if (cpu->stop) {
+                if (cpu->unplug) {
+                    cpu = CPU_NEXT(cpu);
+                }
+                break;
+            }
+
+            cpu = CPU_NEXT(cpu);
+        } /* while (cpu && !cpu->exit_request).. */
+
+        /* Does not need qatomic_mb_set because a spurious wakeup is okay.  */
+        qatomic_set(&tcg_current_rr_cpu, NULL);
+
+        if (cpu && cpu->exit_request) {
+            qatomic_mb_set(&cpu->exit_request, 0);
+        }
+
+        if (icount_enabled() && all_cpu_threads_idle()) {
+            /*
+             * When all cpus are sleeping (e.g in WFI), to avoid a deadlock
+             * in the main_loop, wake it up in order to start the warp timer.
+             */
+            qemu_notify_event();
+        }
+
+        qemu_tcg_rr_wait_io_event();
+        deal_with_unplugged_cpus();
+    }
+
+    rcu_unregister_thread();
+    return NULL;
+}
+
+/*
+ * Multi-threaded TCG
+ *
+ * In the multi-threaded case each vCPU has its own thread. The TLS
+ * variable current_cpu can be used deep in the code to find the
+ * current CPUState for a given thread.
+ */
+
+static void *tcg_cpu_thread_fn(void *arg)
+{
+    CPUState *cpu = arg;
+
+    assert(tcg_enabled());
+    g_assert(!icount_enabled());
+
+    rcu_register_thread();
+    tcg_register_thread();
+
+    qemu_mutex_lock_iothread();
+    qemu_thread_get_self(cpu->thread);
+
+    cpu->thread_id = qemu_get_thread_id();
+    cpu->can_do_io = 1;
+    current_cpu = cpu;
+    cpu_thread_signal_created(cpu);
+    qemu_guest_random_seed_thread_part2(cpu->random_seed);
+
+    /* process any pending work */
+    cpu->exit_request = 1;
+
+    do {
+        if (cpu_can_run(cpu)) {
+            int r;
+            qemu_mutex_unlock_iothread();
+            r = tcg_cpu_exec(cpu);
+            qemu_mutex_lock_iothread();
+            switch (r) {
+            case EXCP_DEBUG:
+                cpu_handle_guest_debug(cpu);
+                break;
+            case EXCP_HALTED:
+                /*
+                 * during start-up the vCPU is reset and the thread is
+                 * kicked several times. If we don't ensure we go back
+                 * to sleep in the halted state we won't cleanly
+                 * start-up when the vCPU is enabled.
+                 *
+                 * cpu->halted should ensure we sleep in wait_io_event
+                 */
+                g_assert(cpu->halted);
+                break;
+            case EXCP_ATOMIC:
+                qemu_mutex_unlock_iothread();
+                cpu_exec_step_atomic(cpu);
+                qemu_mutex_lock_iothread();
+            default:
+                /* Ignore everything else? */
+                break;
+            }
+        }
+
+        qatomic_mb_set(&cpu->exit_request, 0);
+        qemu_wait_io_event(cpu);
+    } while (!cpu->unplug || cpu_can_run(cpu));
+
+    qemu_tcg_destroy_vcpu(cpu);
+    cpu_thread_signal_destroyed(cpu);
+    qemu_mutex_unlock_iothread();
+    rcu_unregister_thread();
+    return NULL;
+}
+
+static void tcg_start_vcpu_thread(CPUState *cpu)
+{
+    char thread_name[VCPU_THREAD_NAME_SIZE];
+    static QemuCond *single_tcg_halt_cond;
+    static QemuThread *single_tcg_cpu_thread;
+    static int tcg_region_inited;
+
+    assert(tcg_enabled());
+    /*
+     * Initialize TCG regions--once. Now is a good time, because:
+     * (1) TCG's init context, prologue and target globals have been set up.
+     * (2) qemu_tcg_mttcg_enabled() works now (TCG init code runs before the
+     *     -accel flag is processed, so the check doesn't work then).
+     */
+    if (!tcg_region_inited) {
+        tcg_region_inited = 1;
+        tcg_region_init();
+        parallel_cpus = qemu_tcg_mttcg_enabled() && current_machine->smp.max_cpus > 1;
+    }
+
+    if (qemu_tcg_mttcg_enabled() || !single_tcg_cpu_thread) {
+        cpu->thread = g_malloc0(sizeof(QemuThread));
+        cpu->halt_cond = g_malloc0(sizeof(QemuCond));
+        qemu_cond_init(cpu->halt_cond);
+
+        if (qemu_tcg_mttcg_enabled()) {
+            /* create a thread per vCPU with TCG (MTTCG) */
+            snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG",
+                 cpu->cpu_index);
+
+            qemu_thread_create(cpu->thread, thread_name, tcg_cpu_thread_fn,
+                               cpu, QEMU_THREAD_JOINABLE);
+
+        } else {
+            /* share a single thread for all cpus with TCG */
+            snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
+            qemu_thread_create(cpu->thread, thread_name,
+                               tcg_rr_cpu_thread_fn,
+                               cpu, QEMU_THREAD_JOINABLE);
+
+            single_tcg_halt_cond = cpu->halt_cond;
+            single_tcg_cpu_thread = cpu->thread;
+        }
+#ifdef _WIN32
+        cpu->hThread = qemu_thread_get_handle(cpu->thread);
+#endif
+    } else {
+        /* For non-MTTCG cases we share the thread */
+        cpu->thread = single_tcg_cpu_thread;
+        cpu->halt_cond = single_tcg_halt_cond;
+        cpu->thread_id = first_cpu->thread_id;
+        cpu->can_do_io = 1;
+        cpu->created = true;
+    }
+}
+
+static int64_t tcg_get_virtual_clock(void)
+{
+    if (icount_enabled()) {
+        return icount_get();
+    }
+    return cpu_get_clock();
+}
+
+static int64_t tcg_get_elapsed_ticks(void)
+{
+    if (icount_enabled()) {
+        return icount_get();
+    }
+    return cpu_get_ticks();
+}
+
+/* mask must never be zero, except for A20 change call */
+static void tcg_handle_interrupt(CPUState *cpu, int mask)
+{
+    int old_mask;
+    g_assert(qemu_mutex_iothread_locked());
+
+    old_mask = cpu->interrupt_request;
+    cpu->interrupt_request |= mask;
+
+    /*
+     * If called from iothread context, wake the target cpu in
+     * case its halted.
+     */
+    if (!qemu_cpu_is_self(cpu)) {
+        qemu_cpu_kick(cpu);
+    } else {
+        qatomic_set(&cpu_neg(cpu)->icount_decr.u16.high, -1);
+        if (icount_enabled() &&
+            !cpu->can_do_io
+            && (mask & ~old_mask) != 0) {
+            cpu_abort(cpu, "Raised interrupt while not in I/O function");
+        }
+    }
+}
+
+const CpusAccel tcg_cpus = {
+    .create_vcpu_thread = tcg_start_vcpu_thread,
+    .kick_vcpu_thread = tcg_kick_vcpu_thread,
+
+    .handle_interrupt = tcg_handle_interrupt,
+
+    .get_virtual_clock = tcg_get_virtual_clock,
+    .get_elapsed_ticks = tcg_get_elapsed_ticks,
+};