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-rw-r--r--docs/devel/multi-thread-tcg.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/devel/multi-thread-tcg.rst b/docs/devel/multi-thread-tcg.rst
index b0f473961d..14a2a9dc7b 100644
--- a/docs/devel/multi-thread-tcg.rst
+++ b/docs/devel/multi-thread-tcg.rst
@@ -28,8 +28,8 @@ vCPU Scheduling
 We introduce a new running mode where each vCPU will run on its own
 user-space thread. This is enabled by default for all FE/BE
 combinations where the host memory model is able to accommodate the
-guest (TCG_GUEST_DEFAULT_MO & ~TCG_TARGET_DEFAULT_MO is zero) and the
-guest has had the required work done to support this safely
+guest (TCGCPUOps::guest_default_memory_order & ~TCG_TARGET_DEFAULT_MO is zero)
+and the guest has had the required work done to support this safely
 (TARGET_SUPPORTS_MTTCG).
 
 System emulation will fall back to the original round robin approach