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-rw-r--r--fpu/softfloat.c110
1 files changed, 108 insertions, 2 deletions
diff --git a/fpu/softfloat.c b/fpu/softfloat.c
index c295f3183f..7af14e29aa 100644
--- a/fpu/softfloat.c
+++ b/fpu/softfloat.c
@@ -623,6 +623,9 @@ static float64 roundAndPackFloat64(flag zSign, int zExp, uint64_t zSig,
     case float_round_down:
         roundIncrement = zSign ? 0x3ff : 0;
         break;
+    case float_round_to_odd:
+        roundIncrement = (zSig & 0x400) ? 0 : 0x3ff;
+        break;
     default:
         abort();
     }
@@ -632,8 +635,10 @@ static float64 roundAndPackFloat64(flag zSign, int zExp, uint64_t zSig,
              || (    ( zExp == 0x7FD )
                   && ( (int64_t) ( zSig + roundIncrement ) < 0 ) )
            ) {
+            bool overflow_to_inf = roundingMode != float_round_to_odd &&
+                                   roundIncrement != 0;
             float_raise(float_flag_overflow | float_flag_inexact, status);
-            return packFloat64( zSign, 0x7FF, - ( roundIncrement == 0 ));
+            return packFloat64(zSign, 0x7FF, -(!overflow_to_inf));
         }
         if ( zExp < 0 ) {
             if (status->flush_to_zero) {
@@ -651,6 +656,13 @@ static float64 roundAndPackFloat64(flag zSign, int zExp, uint64_t zSig,
             if (isTiny && roundBits) {
                 float_raise(float_flag_underflow, status);
             }
+            if (roundingMode == float_round_to_odd) {
+                /*
+                 * For round-to-odd case, the roundIncrement depends on
+                 * zSig which just changed.
+                 */
+                roundIncrement = (zSig & 0x400) ? 0 : 0x3ff;
+            }
         }
     }
     if (roundBits) {
@@ -1149,6 +1161,9 @@ static float128 roundAndPackFloat128(flag zSign, int32_t zExp,
     case float_round_down:
         increment = zSign && zSig2;
         break;
+    case float_round_to_odd:
+        increment = !(zSig1 & 0x1) && zSig2;
+        break;
     default:
         abort();
     }
@@ -1168,6 +1183,7 @@ static float128 roundAndPackFloat128(flag zSign, int32_t zExp,
             if (    ( roundingMode == float_round_to_zero )
                  || ( zSign && ( roundingMode == float_round_up ) )
                  || ( ! zSign && ( roundingMode == float_round_down ) )
+                 || (roundingMode == float_round_to_odd)
                ) {
                 return
                     packFloat128(
@@ -1215,6 +1231,9 @@ static float128 roundAndPackFloat128(flag zSign, int32_t zExp,
             case float_round_down:
                 increment = zSign && zSig2;
                 break;
+            case float_round_to_odd:
+                increment = !(zSig1 & 0x1) && zSig2;
+                break;
             default:
                 abort();
             }
@@ -6109,6 +6128,93 @@ int64_t float128_to_int64_round_to_zero(float128 a, float_status *status)
 }
 
 /*----------------------------------------------------------------------------
+| Returns the result of converting the quadruple-precision floating-point value
+| `a' to the 64-bit unsigned integer format.  The conversion is
+| performed according to the IEC/IEEE Standard for Binary Floating-Point
+| Arithmetic---which means in particular that the conversion is rounded
+| according to the current rounding mode.  If `a' is a NaN, the largest
+| positive integer is returned.  If the conversion overflows, the
+| largest unsigned integer is returned.  If 'a' is negative, the value is
+| rounded and zero is returned; negative values that do not round to zero
+| will raise the inexact exception.
+*----------------------------------------------------------------------------*/
+
+uint64_t float128_to_uint64(float128 a, float_status *status)
+{
+    flag aSign;
+    int aExp;
+    int shiftCount;
+    uint64_t aSig0, aSig1;
+
+    aSig0 = extractFloat128Frac0(a);
+    aSig1 = extractFloat128Frac1(a);
+    aExp = extractFloat128Exp(a);
+    aSign = extractFloat128Sign(a);
+    if (aSign && (aExp > 0x3FFE)) {
+        float_raise(float_flag_invalid, status);
+        if (float128_is_any_nan(a)) {
+            return LIT64(0xFFFFFFFFFFFFFFFF);
+        } else {
+            return 0;
+        }
+    }
+    if (aExp) {
+        aSig0 |= LIT64(0x0001000000000000);
+    }
+    shiftCount = 0x402F - aExp;
+    if (shiftCount <= 0) {
+        if (0x403E < aExp) {
+            float_raise(float_flag_invalid, status);
+            return LIT64(0xFFFFFFFFFFFFFFFF);
+        }
+        shortShift128Left(aSig0, aSig1, -shiftCount, &aSig0, &aSig1);
+    } else {
+        shift64ExtraRightJamming(aSig0, aSig1, shiftCount, &aSig0, &aSig1);
+    }
+    return roundAndPackUint64(aSign, aSig0, aSig1, status);
+}
+
+uint64_t float128_to_uint64_round_to_zero(float128 a, float_status *status)
+{
+    uint64_t v;
+    signed char current_rounding_mode = status->float_rounding_mode;
+
+    set_float_rounding_mode(float_round_to_zero, status);
+    v = float128_to_uint64(a, status);
+    set_float_rounding_mode(current_rounding_mode, status);
+
+    return v;
+}
+
+/*----------------------------------------------------------------------------
+| Returns the result of converting the quadruple-precision floating-point
+| value `a' to the 32-bit unsigned integer format.  The conversion
+| is performed according to the IEC/IEEE Standard for Binary Floating-Point
+| Arithmetic except that the conversion is always rounded toward zero.
+| If `a' is a NaN, the largest positive integer is returned.  Otherwise,
+| if the conversion overflows, the largest unsigned integer is returned.
+| If 'a' is negative, the value is rounded and zero is returned; negative
+| values that do not round to zero will raise the inexact exception.
+*----------------------------------------------------------------------------*/
+
+uint32_t float128_to_uint32_round_to_zero(float128 a, float_status *status)
+{
+    uint64_t v;
+    uint32_t res;
+    int old_exc_flags = get_float_exception_flags(status);
+
+    v = float128_to_uint64_round_to_zero(a, status);
+    if (v > 0xffffffff) {
+        res = 0xffffffff;
+    } else {
+        return v;
+    }
+    set_float_exception_flags(old_exc_flags, status);
+    float_raise(float_flag_invalid, status);
+    return res;
+}
+
+/*----------------------------------------------------------------------------
 | Returns the result of converting the quadruple-precision floating-point
 | value `a' to the single-precision floating-point format.  The conversion
 | is performed according to the IEC/IEEE Standard for Binary Floating-Point
@@ -7386,7 +7492,7 @@ uint64_t float64_to_uint64_round_to_zero(float64 a, float_status *status)
 {
     signed char current_rounding_mode = status->float_rounding_mode;
     set_float_rounding_mode(float_round_to_zero, status);
-    int64_t v = float64_to_uint64(a, status);
+    uint64_t v = float64_to_uint64(a, status);
     set_float_rounding_mode(current_rounding_mode, status);
     return v;
 }