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-rw-r--r--fpu/softfloat.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/fpu/softfloat.c b/fpu/softfloat.c
index 4ee98c4e81..850d08fc17 100644
--- a/fpu/softfloat.c
+++ b/fpu/softfloat.c
@@ -146,9 +146,9 @@ static inline flag extractFloat16Sign(float16 a)
 
 static int32_t roundAndPackInt32(flag zSign, uint64_t absZ, float_status *status)
 {
-    int8 roundingMode;
+    int8_t roundingMode;
     flag roundNearestEven;
-    int8 roundIncrement, roundBits;
+    int8_t roundIncrement, roundBits;
     int32_t z;
 
     roundingMode = status->float_rounding_mode;
@@ -201,7 +201,7 @@ static int32_t roundAndPackInt32(flag zSign, uint64_t absZ, float_status *status
 static int64_t roundAndPackInt64(flag zSign, uint64_t absZ0, uint64_t absZ1,
                                float_status *status)
 {
-    int8 roundingMode;
+    int8_t roundingMode;
     flag roundNearestEven, increment;
     int64_t z;
 
@@ -258,7 +258,7 @@ static int64_t roundAndPackInt64(flag zSign, uint64_t absZ0, uint64_t absZ1,
 static int64_t roundAndPackUint64(flag zSign, uint64_t absZ0,
                                 uint64_t absZ1, float_status *status)
 {
-    int8 roundingMode;
+    int8_t roundingMode;
     flag roundNearestEven, increment;
 
     roundingMode = status->float_rounding_mode;
@@ -358,7 +358,7 @@ float32 float32_squash_input_denormal(float32 a, float_status *status)
 static void
  normalizeFloat32Subnormal(uint32_t aSig, int_fast16_t *zExpPtr, uint32_t *zSigPtr)
 {
-    int8 shiftCount;
+    int8_t shiftCount;
 
     shiftCount = countLeadingZeros32( aSig ) - 8;
     *zSigPtr = aSig<<shiftCount;
@@ -410,9 +410,9 @@ static inline float32 packFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig)
 static float32 roundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig,
                                    float_status *status)
 {
-    int8 roundingMode;
+    int8_t roundingMode;
     flag roundNearestEven;
-    int8 roundIncrement, roundBits;
+    int8_t roundIncrement, roundBits;
     flag isTiny;
 
     roundingMode = status->float_rounding_mode;
@@ -485,7 +485,7 @@ static float32
  normalizeRoundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig,
                               float_status *status)
 {
-    int8 shiftCount;
+    int8_t shiftCount;
 
     shiftCount = countLeadingZeros32( zSig ) - 1;
     return roundAndPackFloat32(zSign, zExp - shiftCount, zSig<<shiftCount,
@@ -551,7 +551,7 @@ float64 float64_squash_input_denormal(float64 a, float_status *status)
 static void
  normalizeFloat64Subnormal(uint64_t aSig, int_fast16_t *zExpPtr, uint64_t *zSigPtr)
 {
-    int8 shiftCount;
+    int8_t shiftCount;
 
     shiftCount = countLeadingZeros64( aSig ) - 11;
     *zSigPtr = aSig<<shiftCount;
@@ -603,7 +603,7 @@ static inline float64 packFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig)
 static float64 roundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig,
                                    float_status *status)
 {
-    int8 roundingMode;
+    int8_t roundingMode;
     flag roundNearestEven;
     int_fast16_t roundIncrement, roundBits;
     flag isTiny;
@@ -677,7 +677,7 @@ static float64
  normalizeRoundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig,
                               float_status *status)
 {
-    int8 shiftCount;
+    int8_t shiftCount;
 
     shiftCount = countLeadingZeros64( zSig ) - 1;
     return roundAndPackFloat64(zSign, zExp - shiftCount, zSig<<shiftCount,
@@ -731,7 +731,7 @@ static inline flag extractFloatx80Sign( floatx80 a )
 static void
  normalizeFloatx80Subnormal( uint64_t aSig, int32_t *zExpPtr, uint64_t *zSigPtr )
 {
-    int8 shiftCount;
+    int8_t shiftCount;
 
     shiftCount = countLeadingZeros64( aSig );
     *zSigPtr = aSig<<shiftCount;
@@ -778,11 +778,11 @@ static inline floatx80 packFloatx80( flag zSign, int32_t zExp, uint64_t zSig )
 | Floating-Point Arithmetic.
 *----------------------------------------------------------------------------*/
 
-static floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign,
+static floatx80 roundAndPackFloatx80(int8_t roundingPrecision, flag zSign,
                                      int32_t zExp, uint64_t zSig0, uint64_t zSig1,
                                      float_status *status)
 {
-    int8 roundingMode;
+    int8_t roundingMode;
     flag roundNearestEven, increment, isTiny;
     int64_t roundIncrement, roundMask, roundBits;
 
@@ -974,12 +974,12 @@ static floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign,
 | normalized.
 *----------------------------------------------------------------------------*/
 
-static floatx80 normalizeRoundAndPackFloatx80(int8 roundingPrecision,
+static floatx80 normalizeRoundAndPackFloatx80(int8_t roundingPrecision,
                                               flag zSign, int32_t zExp,
                                               uint64_t zSig0, uint64_t zSig1,
                                               float_status *status)
 {
-    int8 shiftCount;
+    int8_t shiftCount;
 
     if ( zSig0 == 0 ) {
         zSig0 = zSig1;
@@ -1060,7 +1060,7 @@ static void
      uint64_t *zSig1Ptr
  )
 {
-    int8 shiftCount;
+    int8_t shiftCount;
 
     if ( aSig0 == 0 ) {
         shiftCount = countLeadingZeros64( aSig1 ) - 15;
@@ -1131,7 +1131,7 @@ static float128 roundAndPackFloat128(flag zSign, int32_t zExp,
                                      uint64_t zSig0, uint64_t zSig1,
                                      uint64_t zSig2, float_status *status)
 {
-    int8 roundingMode;
+    int8_t roundingMode;
     flag roundNearestEven, increment, isTiny;
 
     roundingMode = status->float_rounding_mode;
@@ -1249,7 +1249,7 @@ static float128 normalizeRoundAndPackFloat128(flag zSign, int32_t zExp,
                                               uint64_t zSig0, uint64_t zSig1,
                                               float_status *status)
 {
-    int8 shiftCount;
+    int8_t shiftCount;
     uint64_t zSig2;
 
     if ( zSig0 == 0 ) {
@@ -1297,7 +1297,7 @@ float64 int32_to_float64(int32_t a, float_status *status)
 {
     flag zSign;
     uint32_t absA;
-    int8 shiftCount;
+    int8_t shiftCount;
     uint64_t zSig;
 
     if ( a == 0 ) return float64_zero;
@@ -1320,7 +1320,7 @@ floatx80 int32_to_floatx80(int32_t a, float_status *status)
 {
     flag zSign;
     uint32_t absA;
-    int8 shiftCount;
+    int8_t shiftCount;
     uint64_t zSig;
 
     if ( a == 0 ) return packFloatx80( 0, 0, 0 );
@@ -1342,7 +1342,7 @@ float128 int32_to_float128(int32_t a, float_status *status)
 {
     flag zSign;
     uint32_t absA;
-    int8 shiftCount;
+    int8_t shiftCount;
     uint64_t zSig0;
 
     if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
@@ -1364,7 +1364,7 @@ float32 int64_to_float32(int64_t a, float_status *status)
 {
     flag zSign;
     uint64_t absA;
-    int8 shiftCount;
+    int8_t shiftCount;
 
     if ( a == 0 ) return float32_zero;
     zSign = ( a < 0 );
@@ -1415,7 +1415,7 @@ floatx80 int64_to_floatx80(int64_t a, float_status *status)
 {
     flag zSign;
     uint64_t absA;
-    int8 shiftCount;
+    int8_t shiftCount;
 
     if ( a == 0 ) return packFloatx80( 0, 0, 0 );
     zSign = ( a < 0 );
@@ -1435,7 +1435,7 @@ float128 int64_to_float128(int64_t a, float_status *status)
 {
     flag zSign;
     uint64_t absA;
-    int8 shiftCount;
+    int8_t shiftCount;
     int32_t zExp;
     uint64_t zSig0, zSig1;