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-rw-r--r--hw/display/framebuffer.c110
1 files changed, 110 insertions, 0 deletions
diff --git a/hw/display/framebuffer.c b/hw/display/framebuffer.c
new file mode 100644
index 0000000000..7326a98a41
--- /dev/null
+++ b/hw/display/framebuffer.c
@@ -0,0 +1,110 @@
+/*
+ * Framebuffer device helper routines
+ *
+ * Copyright (c) 2009 CodeSourcery
+ * Written by Paul Brook <paul@codesourcery.com>
+ *
+ * This code is licensed under the GNU GPLv2.
+ *
+ * Contributions after 2012-01-13 are licensed under the terms of the
+ * GNU GPL, version 2 or (at your option) any later version.
+ */
+
+/* TODO:
+   - Do something similar for framebuffers with local ram
+   - Handle rotation here instead of hacking dest_pitch
+   - Use common pixel conversion routines instead of per-device drawfn
+   - Remove all DisplayState knowledge from devices.
+ */
+
+#include "hw/hw.h"
+#include "ui/console.h"
+#include "hw/framebuffer.h"
+
+/* Render an image from a shared memory framebuffer.  */
+   
+void framebuffer_update_display(
+    DisplaySurface *ds,
+    MemoryRegion *address_space,
+    hwaddr base,
+    int cols, /* Width in pixels.  */
+    int rows, /* Height in pixels.  */
+    int src_width, /* Length of source line, in bytes.  */
+    int dest_row_pitch, /* Bytes between adjacent horizontal output pixels.  */
+    int dest_col_pitch, /* Bytes between adjacent vertical output pixels.  */
+    int invalidate, /* nonzero to redraw the whole image.  */
+    drawfn fn,
+    void *opaque,
+    int *first_row, /* Input and output.  */
+    int *last_row /* Output only */)
+{
+    hwaddr src_len;
+    uint8_t *dest;
+    uint8_t *src;
+    uint8_t *src_base;
+    int first, last = 0;
+    int dirty;
+    int i;
+    ram_addr_t addr;
+    MemoryRegionSection mem_section;
+    MemoryRegion *mem;
+
+    i = *first_row;
+    *first_row = -1;
+    src_len = src_width * rows;
+
+    mem_section = memory_region_find(address_space, base, src_len);
+    if (mem_section.size != src_len || !memory_region_is_ram(mem_section.mr)) {
+        return;
+    }
+    mem = mem_section.mr;
+    assert(mem);
+    assert(mem_section.offset_within_address_space == base);
+
+    memory_region_sync_dirty_bitmap(mem);
+    src_base = cpu_physical_memory_map(base, &src_len, 0);
+    /* If we can't map the framebuffer then bail.  We could try harder,
+       but it's not really worth it as dirty flag tracking will probably
+       already have failed above.  */
+    if (!src_base)
+        return;
+    if (src_len != src_width * rows) {
+        cpu_physical_memory_unmap(src_base, src_len, 0, 0);
+        return;
+    }
+    src = src_base;
+    dest = surface_data(ds);
+    if (dest_col_pitch < 0)
+        dest -= dest_col_pitch * (cols - 1);
+    if (dest_row_pitch < 0) {
+        dest -= dest_row_pitch * (rows - 1);
+    }
+    first = -1;
+    addr = mem_section.offset_within_region;
+
+    addr += i * src_width;
+    src += i * src_width;
+    dest += i * dest_row_pitch;
+
+    for (; i < rows; i++) {
+        dirty = memory_region_get_dirty(mem, addr, src_width,
+                                             DIRTY_MEMORY_VGA);
+        if (dirty || invalidate) {
+            fn(opaque, dest, src, cols, dest_col_pitch);
+            if (first == -1)
+                first = i;
+            last = i;
+        }
+        addr += src_width;
+        src += src_width;
+        dest += dest_row_pitch;
+    }
+    cpu_physical_memory_unmap(src_base, src_len, 0, 0);
+    if (first < 0) {
+        return;
+    }
+    memory_region_reset_dirty(mem, mem_section.offset_within_region, src_len,
+                              DIRTY_MEMORY_VGA);
+    *first_row = first;
+    *last_row = last;
+}