diff options
Diffstat (limited to 'hw/input/stellaris_gamepad.c')
| -rw-r--r-- | hw/input/stellaris_gamepad.c | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c new file mode 100644 index 0000000000..06a0c0ce83 --- /dev/null +++ b/hw/input/stellaris_gamepad.c @@ -0,0 +1,99 @@ +/* + * Gamepad style buttons connected to IRQ/GPIO lines + * + * Copyright (c) 2007 CodeSourcery. + * Written by Paul Brook + * + * This code is licensed under the GPL. + */ + +#include "qemu/osdep.h" +#include "qapi/error.h" +#include "hw/input/stellaris_gamepad.h" +#include "hw/irq.h" +#include "hw/qdev-properties.h" +#include "migration/vmstate.h" +#include "ui/console.h" + +static void stellaris_gamepad_event(DeviceState *dev, QemuConsole *src, + InputEvent *evt) +{ + StellarisGamepad *s = STELLARIS_GAMEPAD(dev); + InputKeyEvent *key = evt->u.key.data; + int qcode = qemu_input_key_value_to_qcode(key->key); + int i; + + for (i = 0; i < s->num_buttons; i++) { + if (s->keycodes[i] == qcode && s->pressed[i] != key->down) { + s->pressed[i] = key->down; + qemu_set_irq(s->irqs[i], key->down); + } + } +} + +static const VMStateDescription vmstate_stellaris_gamepad = { + .name = "stellaris_gamepad", + .version_id = 4, + .minimum_version_id = 4, + .fields = (VMStateField[]) { + VMSTATE_VARRAY_UINT32(pressed, StellarisGamepad, num_buttons, + 0, vmstate_info_uint8, uint8_t), + VMSTATE_END_OF_LIST() + } +}; + +static const QemuInputHandler stellaris_gamepad_handler = { + .name = "Stellaris Gamepad", + .mask = INPUT_EVENT_MASK_KEY, + .event = stellaris_gamepad_event, +}; + +static void stellaris_gamepad_realize(DeviceState *dev, Error **errp) +{ + StellarisGamepad *s = STELLARIS_GAMEPAD(dev); + + if (s->num_buttons == 0) { + error_setg(errp, "keycodes property array must be set"); + return; + } + + s->irqs = g_new0(qemu_irq, s->num_buttons); + s->pressed = g_new0(uint8_t, s->num_buttons); + qdev_init_gpio_out(dev, s->irqs, s->num_buttons); + qemu_input_handler_register(dev, &stellaris_gamepad_handler); +} + +static void stellaris_gamepad_reset_enter(Object *obj, ResetType type) +{ + StellarisGamepad *s = STELLARIS_GAMEPAD(obj); + + memset(s->pressed, 0, s->num_buttons * sizeof(uint8_t)); +} + +static Property stellaris_gamepad_properties[] = { + DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons, + keycodes, qdev_prop_uint32, uint32_t), + DEFINE_PROP_END_OF_LIST(), +}; + +static void stellaris_gamepad_class_init(ObjectClass *klass, void *data) +{ + DeviceClass *dc = DEVICE_CLASS(klass); + ResettableClass *rc = RESETTABLE_CLASS(klass); + + rc->phases.enter = stellaris_gamepad_reset_enter; + dc->realize = stellaris_gamepad_realize; + dc->vmsd = &vmstate_stellaris_gamepad; + device_class_set_props(dc, stellaris_gamepad_properties); +} + +static const TypeInfo stellaris_gamepad_info[] = { + { + .name = TYPE_STELLARIS_GAMEPAD, + .parent = TYPE_SYS_BUS_DEVICE, + .instance_size = sizeof(StellarisGamepad), + .class_init = stellaris_gamepad_class_init, + }, +}; + +DEFINE_TYPES(stellaris_gamepad_info); |