diff options
Diffstat (limited to 'include/fpu/softfloat.h')
| -rw-r--r-- | include/fpu/softfloat.h | 49 |
1 files changed, 41 insertions, 8 deletions
diff --git a/include/fpu/softfloat.h b/include/fpu/softfloat.h index 7f84235122..4d1af6ab45 100644 --- a/include/fpu/softfloat.h +++ b/include/fpu/softfloat.h @@ -343,14 +343,6 @@ float32 float32_muladd(float32, float32, float32, int, float_status *status); float32 float32_sqrt(float32, float_status *status); float32 float32_exp2(float32, float_status *status); float32 float32_log2(float32, float_status *status); -int float32_eq(float32, float32, float_status *status); -int float32_le(float32, float32, float_status *status); -int float32_lt(float32, float32, float_status *status); -int float32_unordered(float32, float32, float_status *status); -int float32_eq_quiet(float32, float32, float_status *status); -int float32_le_quiet(float32, float32, float_status *status); -int float32_lt_quiet(float32, float32, float_status *status); -int float32_unordered_quiet(float32, float32, float_status *status); FloatRelation float32_compare(float32, float32, float_status *status); FloatRelation float32_compare_quiet(float32, float32, float_status *status); float32 float32_min(float32, float32, float_status *status); @@ -425,6 +417,47 @@ static inline float32 float32_set_sign(float32 a, int sign) return make_float32((float32_val(a) & 0x7fffffff) | (sign << 31)); } +static inline bool float32_eq(float32 a, float32 b, float_status *s) +{ + return float32_compare(a, b, s) == float_relation_equal; +} + +static inline bool float32_le(float32 a, float32 b, float_status *s) +{ + return float32_compare(a, b, s) <= float_relation_equal; +} + +static inline bool float32_lt(float32 a, float32 b, float_status *s) +{ + return float32_compare(a, b, s) < float_relation_equal; +} + +static inline bool float32_unordered(float32 a, float32 b, float_status *s) +{ + return float32_compare(a, b, s) == float_relation_unordered; +} + +static inline bool float32_eq_quiet(float32 a, float32 b, float_status *s) +{ + return float32_compare_quiet(a, b, s) == float_relation_equal; +} + +static inline bool float32_le_quiet(float32 a, float32 b, float_status *s) +{ + return float32_compare_quiet(a, b, s) <= float_relation_equal; +} + +static inline bool float32_lt_quiet(float32 a, float32 b, float_status *s) +{ + return float32_compare_quiet(a, b, s) < float_relation_equal; +} + +static inline bool float32_unordered_quiet(float32 a, float32 b, + float_status *s) +{ + return float32_compare_quiet(a, b, s) == float_relation_unordered; +} + #define float32_zero make_float32(0) #define float32_half make_float32(0x3f000000) #define float32_one make_float32(0x3f800000) |