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-rw-r--r--include/hw/input/stellaris_gamepad.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/include/hw/input/stellaris_gamepad.h b/include/hw/input/stellaris_gamepad.h
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+++ b/include/hw/input/stellaris_gamepad.h
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+/*
+ * Gamepad style buttons connected to IRQ/GPIO lines
+ *
+ * Copyright (c) 2007 CodeSourcery.
+ * Written by Paul Brook
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or later.
+ * See the COPYING file in the top-level directory.
+ */
+
+#ifndef HW_INPUT_STELLARIS_GAMEPAD_H
+#define HW_INPUT_STELLARIS_GAMEPAD_H
+
+#include "hw/sysbus.h"
+#include "qom/object.h"
+
+/*
+ * QEMU interface:
+ *  + QOM array property "keycodes": uint32_t QEMU keycodes to handle
+ *    (these are QCodes, ie the Q_KEY_* values)
+ *  + unnamed GPIO outputs: one per keycode, in the same order as the
+ *    "keycodes" array property entries; asserted when key is down
+ */
+
+#define TYPE_STELLARIS_GAMEPAD "stellaris-gamepad"
+OBJECT_DECLARE_SIMPLE_TYPE(StellarisGamepad, STELLARIS_GAMEPAD)
+
+struct StellarisGamepad {
+    SysBusDevice parent_obj;
+
+    uint32_t num_buttons;
+    qemu_irq *irqs;
+    uint32_t *keycodes;
+    uint8_t *pressed;
+};
+
+#endif