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Diffstat (limited to 'include/hw/input/stellaris_gamepad.h')
| -rw-r--r-- | include/hw/input/stellaris_gamepad.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/include/hw/input/stellaris_gamepad.h b/include/hw/input/stellaris_gamepad.h new file mode 100644 index 0000000000..51085e166c --- /dev/null +++ b/include/hw/input/stellaris_gamepad.h @@ -0,0 +1,37 @@ +/* + * Gamepad style buttons connected to IRQ/GPIO lines + * + * Copyright (c) 2007 CodeSourcery. + * Written by Paul Brook + * + * This work is licensed under the terms of the GNU GPL, version 2 or later. + * See the COPYING file in the top-level directory. + */ + +#ifndef HW_INPUT_STELLARIS_GAMEPAD_H +#define HW_INPUT_STELLARIS_GAMEPAD_H + +#include "hw/sysbus.h" +#include "qom/object.h" + +/* + * QEMU interface: + * + QOM array property "keycodes": uint32_t QEMU keycodes to handle + * (these are QCodes, ie the Q_KEY_* values) + * + unnamed GPIO outputs: one per keycode, in the same order as the + * "keycodes" array property entries; asserted when key is down + */ + +#define TYPE_STELLARIS_GAMEPAD "stellaris-gamepad" +OBJECT_DECLARE_SIMPLE_TYPE(StellarisGamepad, STELLARIS_GAMEPAD) + +struct StellarisGamepad { + SysBusDevice parent_obj; + + uint32_t num_buttons; + qemu_irq *irqs; + uint32_t *keycodes; + uint8_t *pressed; +}; + +#endif |