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-rw-r--r--include/ui/console.h37
-rw-r--r--include/ui/egl-context.h14
-rw-r--r--include/ui/gtk.h39
-rw-r--r--include/ui/shader.h4
4 files changed, 93 insertions, 1 deletions
diff --git a/include/ui/console.h b/include/ui/console.h
index 047a2b4640..d887f911f3 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -157,6 +157,14 @@ void cursor_set_mono(QEMUCursor *c,
 void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *mask);
 void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask);
 
+typedef void *QEMUGLContext;
+typedef struct QEMUGLParams QEMUGLParams;
+
+struct QEMUGLParams {
+    int major_ver;
+    int minor_ver;
+};
+
 typedef struct DisplayChangeListenerOps {
     const char *dpy_name;
 
@@ -183,6 +191,21 @@ typedef struct DisplayChangeListenerOps {
                           int x, int y, int on);
     void (*dpy_cursor_define)(DisplayChangeListener *dcl,
                               QEMUCursor *cursor);
+
+    QEMUGLContext (*dpy_gl_ctx_create)(DisplayChangeListener *dcl,
+                                       QEMUGLParams *params);
+    void (*dpy_gl_ctx_destroy)(DisplayChangeListener *dcl,
+                               QEMUGLContext ctx);
+    int (*dpy_gl_ctx_make_current)(DisplayChangeListener *dcl,
+                                   QEMUGLContext ctx);
+    QEMUGLContext (*dpy_gl_ctx_get_current)(DisplayChangeListener *dcl);
+
+    void (*dpy_gl_scanout)(DisplayChangeListener *dcl,
+                           uint32_t backing_id, bool backing_y_0_top,
+                           uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+    void (*dpy_gl_update)(DisplayChangeListener *dcl,
+                          uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+
 } DisplayChangeListenerOps;
 
 struct DisplayChangeListener {
@@ -244,6 +267,20 @@ bool dpy_cursor_define_supported(QemuConsole *con);
 bool dpy_gfx_check_format(QemuConsole *con,
                           pixman_format_code_t format);
 
+void dpy_gl_scanout(QemuConsole *con,
+                    uint32_t backing_id, bool backing_y_0_top,
+                    uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+void dpy_gl_update(QemuConsole *con,
+                   uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+
+QEMUGLContext dpy_gl_ctx_create(QemuConsole *con,
+                                QEMUGLParams *params);
+void dpy_gl_ctx_destroy(QemuConsole *con, QEMUGLContext ctx);
+int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx);
+QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con);
+
+bool console_has_gl(QemuConsole *con);
+
 static inline int surface_stride(DisplaySurface *s)
 {
     return pixman_image_get_stride(s->image);
diff --git a/include/ui/egl-context.h b/include/ui/egl-context.h
new file mode 100644
index 0000000000..f004ce11a7
--- /dev/null
+++ b/include/ui/egl-context.h
@@ -0,0 +1,14 @@
+#ifndef EGL_CONTEXT_H
+#define EGL_CONTEXT_H
+
+#include "ui/console.h"
+#include "ui/egl-helpers.h"
+
+QEMUGLContext qemu_egl_create_context(DisplayChangeListener *dcl,
+                                      QEMUGLParams *params);
+void qemu_egl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
+int qemu_egl_make_context_current(DisplayChangeListener *dcl,
+                                  QEMUGLContext ctx);
+QEMUGLContext qemu_egl_get_current_context(DisplayChangeListener *dcl);
+
+#endif /* EGL_CONTEXT_H */
diff --git a/include/ui/gtk.h b/include/ui/gtk.h
index 0359333fce..bf289cff4c 100644
--- a/include/ui/gtk.h
+++ b/include/ui/gtk.h
@@ -20,6 +20,7 @@
 
 #if defined(CONFIG_OPENGL)
 #include "ui/egl-helpers.h"
+#include "ui/egl-context.h"
 #endif
 
 /* Compatibility define to let us build on both Gtk2 and Gtk3 */
@@ -46,6 +47,11 @@ typedef struct VirtualGfxConsole {
     EGLContext ectx;
     EGLSurface esurface;
     int glupdates;
+    int x, y, w, h;
+    GLuint tex_id;
+    GLuint fbo_id;
+    bool y0_top;
+    bool scanout_mode;
 #endif
 } VirtualGfxConsole;
 
@@ -90,6 +96,39 @@ void gd_egl_update(DisplayChangeListener *dcl,
 void gd_egl_refresh(DisplayChangeListener *dcl);
 void gd_egl_switch(DisplayChangeListener *dcl,
                    DisplaySurface *surface);
+QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
+                                    QEMUGLParams *params);
+void gd_egl_scanout(DisplayChangeListener *dcl,
+                    uint32_t backing_id, bool backing_y_0_top,
+                    uint32_t x, uint32_t y,
+                    uint32_t w, uint32_t h);
+void gd_egl_scanout_flush(DisplayChangeListener *dcl,
+                          uint32_t x, uint32_t y, uint32_t w, uint32_t h);
 void gtk_egl_init(void);
+int gd_egl_make_current(DisplayChangeListener *dcl,
+                        QEMUGLContext ctx);
+
+/* ui/gtk-gl-area.c */
+void gd_gl_area_init(VirtualConsole *vc);
+void gd_gl_area_draw(VirtualConsole *vc);
+void gd_gl_area_update(DisplayChangeListener *dcl,
+                       int x, int y, int w, int h);
+void gd_gl_area_refresh(DisplayChangeListener *dcl);
+void gd_gl_area_switch(DisplayChangeListener *dcl,
+                       DisplaySurface *surface);
+QEMUGLContext gd_gl_area_create_context(DisplayChangeListener *dcl,
+                                        QEMUGLParams *params);
+void gd_gl_area_destroy_context(DisplayChangeListener *dcl,
+                                QEMUGLContext ctx);
+void gd_gl_area_scanout(DisplayChangeListener *dcl,
+                        uint32_t backing_id, bool backing_y_0_top,
+                        uint32_t x, uint32_t y,
+                        uint32_t w, uint32_t h);
+void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
+                              uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+void gtk_gl_area_init(void);
+QEMUGLContext gd_gl_area_get_current_context(DisplayChangeListener *dcl);
+int gd_gl_area_make_current(DisplayChangeListener *dcl,
+                            QEMUGLContext ctx);
 
 #endif /* UI_GTK_H */
diff --git a/include/ui/shader.h b/include/ui/shader.h
index 8509596ac0..f7d86188bf 100644
--- a/include/ui/shader.h
+++ b/include/ui/shader.h
@@ -3,7 +3,9 @@
 
 #include <epoxy/gl.h>
 
-void qemu_gl_run_texture_blit(GLint texture_blit_prog);
+GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog);
+void qemu_gl_run_texture_blit(GLint texture_blit_prog,
+                              GLint texture_blit_vao);
 
 GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
 GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);