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-rw-r--r--tcg/ppc/tcg-target.c.inc20
1 files changed, 16 insertions, 4 deletions
diff --git a/tcg/ppc/tcg-target.c.inc b/tcg/ppc/tcg-target.c.inc
index 8d6899cf40..afadf9a1e3 100644
--- a/tcg/ppc/tcg-target.c.inc
+++ b/tcg/ppc/tcg-target.c.inc
@@ -54,6 +54,9 @@
 #else
 # define TCG_TARGET_CALL_ARG_I64   TCG_CALL_ARG_NORMAL
 #endif
+/* Note sysv arg alignment applies only to 2-word types, not more. */
+#define TCG_TARGET_CALL_ARG_I128   TCG_CALL_ARG_NORMAL
+#define TCG_TARGET_CALL_RET_I128   TCG_CALL_RET_NORMAL
 
 /* For some memory operations, we need a scratch that isn't R0.  For the AIX
    calling convention, we can re-use the TOC register since we'll be reloading
@@ -186,10 +189,12 @@ static const int tcg_target_call_iarg_regs[] = {
     TCG_REG_R10
 };
 
-static const int tcg_target_call_oarg_regs[] = {
-    TCG_REG_R3,
-    TCG_REG_R4
-};
+static TCGReg tcg_target_call_oarg_reg(TCGCallReturnKind kind, int slot)
+{
+    tcg_debug_assert(kind == TCG_CALL_RET_NORMAL);
+    tcg_debug_assert(slot >= 0 && slot <= 1);
+    return TCG_REG_R3 + slot;
+}
 
 static const int tcg_target_callee_save_regs[] = {
 #ifdef _CALL_DARWIN
@@ -1125,6 +1130,13 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg ret,
     }
 }
 
+static void tcg_out_addi_ptr(TCGContext *s, TCGReg rd, TCGReg rs,
+                             tcg_target_long imm)
+{
+    /* This function is only used for passing structs by reference. */
+    g_assert_not_reached();
+}
+
 static bool mask_operand(uint32_t c, int *mb, int *me)
 {
     uint32_t lsb, test;