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-rw-r--r--ui/egl-headless.c158
1 files changed, 158 insertions, 0 deletions
diff --git a/ui/egl-headless.c b/ui/egl-headless.c
new file mode 100644
index 0000000000..d8d800f8a6
--- /dev/null
+++ b/ui/egl-headless.c
@@ -0,0 +1,158 @@
+#include "qemu/osdep.h"
+#include "qemu-common.h"
+#include "sysemu/sysemu.h"
+#include "ui/console.h"
+#include "ui/egl-helpers.h"
+#include "ui/egl-context.h"
+
+typedef struct egl_dpy {
+    DisplayChangeListener dcl;
+    DisplaySurface *ds;
+    int width, height;
+    GLuint texture;
+    GLuint framebuffer;
+    GLuint blit_texture;
+    GLuint blit_framebuffer;
+    bool y_0_top;
+} egl_dpy;
+
+static void egl_refresh(DisplayChangeListener *dcl)
+{
+    graphic_hw_update(dcl->con);
+}
+
+static void egl_gfx_update(DisplayChangeListener *dcl,
+                           int x, int y, int w, int h)
+{
+}
+
+static void egl_gfx_switch(DisplayChangeListener *dcl,
+                           struct DisplaySurface *new_surface)
+{
+    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+
+    edpy->ds = new_surface;
+}
+
+static void egl_scanout_disable(DisplayChangeListener *dcl)
+{
+    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+
+    edpy->texture = 0;
+    /* XXX: delete framebuffers here ??? */
+}
+
+static void egl_scanout_texture(DisplayChangeListener *dcl,
+                                uint32_t backing_id,
+                                bool backing_y_0_top,
+                                uint32_t backing_width,
+                                uint32_t backing_height,
+                                uint32_t x, uint32_t y,
+                                uint32_t w, uint32_t h)
+{
+    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+
+    edpy->texture = backing_id;
+    edpy->y_0_top = backing_y_0_top;
+
+    /* source framebuffer */
+    if (!edpy->framebuffer) {
+        glGenFramebuffers(1, &edpy->framebuffer);
+    }
+    glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->framebuffer);
+    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+                              GL_TEXTURE_2D, edpy->texture, 0);
+
+    /* dest framebuffer */
+    if (!edpy->blit_framebuffer) {
+        glGenFramebuffers(1, &edpy->blit_framebuffer);
+        glGenTextures(1, &edpy->blit_texture);
+        edpy->width = 0;
+        edpy->height = 0;
+    }
+    if (edpy->width != backing_width || edpy->height != backing_height) {
+        edpy->width   = backing_width;
+        edpy->height  = backing_height;
+        glBindTexture(GL_TEXTURE_2D, edpy->blit_texture);
+        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+                     edpy->width, edpy->height,
+                     0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
+        glBindFramebuffer(GL_FRAMEBUFFER_EXT, edpy->blit_framebuffer);
+        glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+                                  GL_TEXTURE_2D, edpy->blit_texture, 0);
+    }
+}
+
+static void egl_scanout_flush(DisplayChangeListener *dcl,
+                              uint32_t x, uint32_t y,
+                              uint32_t w, uint32_t h)
+{
+    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
+    GLuint y1, y2;
+
+    if (!edpy->texture || !edpy->ds) {
+        return;
+    }
+    assert(surface_width(edpy->ds)  == edpy->width);
+    assert(surface_height(edpy->ds) == edpy->height);
+    assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
+
+    /* blit framebuffer, flip if needed */
+    glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->framebuffer);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, edpy->blit_framebuffer);
+    glViewport(0, 0, edpy->width, edpy->height);
+    y1 = edpy->y_0_top ? edpy->height : 0;
+    y2 = edpy->y_0_top ? 0 : edpy->height;
+    glBlitFramebuffer(0, y1, edpy->width, y2,
+                      0, 0, edpy->width, edpy->height,
+                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+    /* read pixels to surface */
+    glBindFramebuffer(GL_READ_FRAMEBUFFER, edpy->blit_framebuffer);
+    glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+    glReadPixels(0, 0, edpy->width, edpy->height,
+                 GL_BGRA, GL_UNSIGNED_BYTE, surface_data(edpy->ds));
+
+    /* notify about updates */
+    dpy_gfx_update(edpy->dcl.con, x, y, w, h);
+}
+
+static const DisplayChangeListenerOps egl_ops = {
+    .dpy_name                = "egl-headless",
+    .dpy_refresh             = egl_refresh,
+    .dpy_gfx_update          = egl_gfx_update,
+    .dpy_gfx_switch          = egl_gfx_switch,
+
+    .dpy_gl_ctx_create       = qemu_egl_create_context,
+    .dpy_gl_ctx_destroy      = qemu_egl_destroy_context,
+    .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
+    .dpy_gl_ctx_get_current  = qemu_egl_get_current_context,
+
+    .dpy_gl_scanout_disable  = egl_scanout_disable,
+    .dpy_gl_scanout_texture  = egl_scanout_texture,
+    .dpy_gl_update           = egl_scanout_flush,
+};
+
+void egl_headless_init(void)
+{
+    QemuConsole *con;
+    egl_dpy *edpy;
+    int idx;
+
+    if (egl_rendernode_init(NULL) < 0) {
+        error_report("egl: render node init failed");
+        exit(1);
+    }
+
+    for (idx = 0;; idx++) {
+        con = qemu_console_lookup_by_index(idx);
+        if (!con || !qemu_console_is_graphic(con)) {
+            break;
+        }
+
+        edpy = g_new0(egl_dpy, 1);
+        edpy->dcl.con = con;
+        edpy->dcl.ops = &egl_ops;
+        register_displaychangelistener(&edpy->dcl);
+    }
+}