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diff --git a/util/hbitmap.c b/util/hbitmap.c
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+/*
+ * Hierarchical Bitmap Data Type
+ *
+ * Copyright Red Hat, Inc., 2012
+ *
+ * Author: Paolo Bonzini <pbonzini@redhat.com>
+ *
+ * This work is licensed under the terms of the GNU GPL, version 2 or
+ * later.  See the COPYING file in the top-level directory.
+ */
+
+#include <string.h>
+#include <glib.h>
+#include <assert.h>
+#include "qemu/osdep.h"
+#include "qemu/hbitmap.h"
+#include "qemu/host-utils.h"
+#include "trace.h"
+
+/* HBitmaps provides an array of bits.  The bits are stored as usual in an
+ * array of unsigned longs, but HBitmap is also optimized to provide fast
+ * iteration over set bits; going from one bit to the next is O(logB n)
+ * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough
+ * that the number of levels is in fact fixed.
+ *
+ * In order to do this, it stacks multiple bitmaps with progressively coarser
+ * granularity; in all levels except the last, bit N is set iff the N-th
+ * unsigned long is nonzero in the immediately next level.  When iteration
+ * completes on the last level it can examine the 2nd-last level to quickly
+ * skip entire words, and even do so recursively to skip blocks of 64 words or
+ * powers thereof (32 on 32-bit machines).
+ *
+ * Given an index in the bitmap, it can be split in group of bits like
+ * this (for the 64-bit case):
+ *
+ *   bits 0-57 => word in the last bitmap     | bits 58-63 => bit in the word
+ *   bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word
+ *   bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word
+ *
+ * So it is easy to move up simply by shifting the index right by
+ * log2(BITS_PER_LONG) bits.  To move down, you shift the index left
+ * similarly, and add the word index within the group.  Iteration uses
+ * ffs (find first set bit) to find the next word to examine; this
+ * operation can be done in constant time in most current architectures.
+ *
+ * Setting or clearing a range of m bits on all levels, the work to perform
+ * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap.
+ *
+ * When iterating on a bitmap, each bit (on any level) is only visited
+ * once.  Hence, The total cost of visiting a bitmap with m bits in it is
+ * the number of bits that are set in all bitmaps.  Unless the bitmap is
+ * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized
+ * cost of advancing from one bit to the next is usually constant (worst case
+ * O(logB n) as in the non-amortized complexity).
+ */
+
+struct HBitmap {
+    /* Number of total bits in the bottom level.  */
+    uint64_t size;
+
+    /* Number of set bits in the bottom level.  */
+    uint64_t count;
+
+    /* A scaling factor.  Given a granularity of G, each bit in the bitmap will
+     * will actually represent a group of 2^G elements.  Each operation on a
+     * range of bits first rounds the bits to determine which group they land
+     * in, and then affect the entire page; iteration will only visit the first
+     * bit of each group.  Here is an example of operations in a size-16,
+     * granularity-1 HBitmap:
+     *
+     *    initial state            00000000
+     *    set(start=0, count=9)    11111000 (iter: 0, 2, 4, 6, 8)
+     *    reset(start=1, count=3)  00111000 (iter: 4, 6, 8)
+     *    set(start=9, count=2)    00111100 (iter: 4, 6, 8, 10)
+     *    reset(start=5, count=5)  00000000
+     *
+     * From an implementation point of view, when setting or resetting bits,
+     * the bitmap will scale bit numbers right by this amount of bits.  When
+     * iterating, the bitmap will scale bit numbers left by this amount of
+     * bits.
+     */
+    int granularity;
+
+    /* A number of progressively less coarse bitmaps (i.e. level 0 is the
+     * coarsest).  Each bit in level N represents a word in level N+1 that
+     * has a set bit, except the last level where each bit represents the
+     * actual bitmap.
+     *
+     * Note that all bitmaps have the same number of levels.  Even a 1-bit
+     * bitmap will still allocate HBITMAP_LEVELS arrays.
+     */
+    unsigned long *levels[HBITMAP_LEVELS];
+};
+
+static inline int popcountl(unsigned long l)
+{
+    return BITS_PER_LONG == 32 ? ctpop32(l) : ctpop64(l);
+}
+
+/* Advance hbi to the next nonzero word and return it.  hbi->pos
+ * is updated.  Returns zero if we reach the end of the bitmap.
+ */
+unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi)
+{
+    size_t pos = hbi->pos;
+    const HBitmap *hb = hbi->hb;
+    unsigned i = HBITMAP_LEVELS - 1;
+
+    unsigned long cur;
+    do {
+        cur = hbi->cur[--i];
+        pos >>= BITS_PER_LEVEL;
+    } while (cur == 0);
+
+    /* Check for end of iteration.  We always use fewer than BITS_PER_LONG
+     * bits in the level 0 bitmap; thus we can repurpose the most significant
+     * bit as a sentinel.  The sentinel is set in hbitmap_alloc and ensures
+     * that the above loop ends even without an explicit check on i.
+     */
+
+    if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) {
+        return 0;
+    }
+    for (; i < HBITMAP_LEVELS - 1; i++) {
+        /* Shift back pos to the left, matching the right shifts above.
+         * The index of this word's least significant set bit provides
+         * the low-order bits.
+         */
+        pos = (pos << BITS_PER_LEVEL) + ffsl(cur) - 1;
+        hbi->cur[i] = cur & (cur - 1);
+
+        /* Set up next level for iteration.  */
+        cur = hb->levels[i + 1][pos];
+    }
+
+    hbi->pos = pos;
+    trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur);
+
+    assert(cur);
+    return cur;
+}
+
+void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first)
+{
+    unsigned i, bit;
+    uint64_t pos;
+
+    hbi->hb = hb;
+    pos = first >> hb->granularity;
+    hbi->pos = pos >> BITS_PER_LEVEL;
+    hbi->granularity = hb->granularity;
+
+    for (i = HBITMAP_LEVELS; i-- > 0; ) {
+        bit = pos & (BITS_PER_LONG - 1);
+        pos >>= BITS_PER_LEVEL;
+
+        /* Drop bits representing items before first.  */
+        hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1);
+
+        /* We have already added level i+1, so the lowest set bit has
+         * been processed.  Clear it.
+         */
+        if (i != HBITMAP_LEVELS - 1) {
+            hbi->cur[i] &= ~(1UL << bit);
+        }
+    }
+}
+
+bool hbitmap_empty(const HBitmap *hb)
+{
+    return hb->count == 0;
+}
+
+int hbitmap_granularity(const HBitmap *hb)
+{
+    return hb->granularity;
+}
+
+uint64_t hbitmap_count(const HBitmap *hb)
+{
+    return hb->count << hb->granularity;
+}
+
+/* Count the number of set bits between start and end, not accounting for
+ * the granularity.  Also an example of how to use hbitmap_iter_next_word.
+ */
+static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last)
+{
+    HBitmapIter hbi;
+    uint64_t count = 0;
+    uint64_t end = last + 1;
+    unsigned long cur;
+    size_t pos;
+
+    hbitmap_iter_init(&hbi, hb, start << hb->granularity);
+    for (;;) {
+        pos = hbitmap_iter_next_word(&hbi, &cur);
+        if (pos >= (end >> BITS_PER_LEVEL)) {
+            break;
+        }
+        count += popcountl(cur);
+    }
+
+    if (pos == (end >> BITS_PER_LEVEL)) {
+        /* Drop bits representing the END-th and subsequent items.  */
+        int bit = end & (BITS_PER_LONG - 1);
+        cur &= (1UL << bit) - 1;
+        count += popcountl(cur);
+    }
+
+    return count;
+}
+
+/* Setting starts at the last layer and propagates up if an element
+ * changes from zero to non-zero.
+ */
+static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last)
+{
+    unsigned long mask;
+    bool changed;
+
+    assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL));
+    assert(start <= last);
+
+    mask = 2UL << (last & (BITS_PER_LONG - 1));
+    mask -= 1UL << (start & (BITS_PER_LONG - 1));
+    changed = (*elem == 0);
+    *elem |= mask;
+    return changed;
+}
+
+/* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
+static void hb_set_between(HBitmap *hb, int level, uint64_t start, uint64_t last)
+{
+    size_t pos = start >> BITS_PER_LEVEL;
+    size_t lastpos = last >> BITS_PER_LEVEL;
+    bool changed = false;
+    size_t i;
+
+    i = pos;
+    if (i < lastpos) {
+        uint64_t next = (start | (BITS_PER_LONG - 1)) + 1;
+        changed |= hb_set_elem(&hb->levels[level][i], start, next - 1);
+        for (;;) {
+            start = next;
+            next += BITS_PER_LONG;
+            if (++i == lastpos) {
+                break;
+            }
+            changed |= (hb->levels[level][i] == 0);
+            hb->levels[level][i] = ~0UL;
+        }
+    }
+    changed |= hb_set_elem(&hb->levels[level][i], start, last);
+
+    /* If there was any change in this layer, we may have to update
+     * the one above.
+     */
+    if (level > 0 && changed) {
+        hb_set_between(hb, level - 1, pos, lastpos);
+    }
+}
+
+void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count)
+{
+    /* Compute range in the last layer.  */
+    uint64_t last = start + count - 1;
+
+    trace_hbitmap_set(hb, start, count,
+                      start >> hb->granularity, last >> hb->granularity);
+
+    start >>= hb->granularity;
+    last >>= hb->granularity;
+    count = last - start + 1;
+
+    hb->count += count - hb_count_between(hb, start, last);
+    hb_set_between(hb, HBITMAP_LEVELS - 1, start, last);
+}
+
+/* Resetting works the other way round: propagate up if the new
+ * value is zero.
+ */
+static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last)
+{
+    unsigned long mask;
+    bool blanked;
+
+    assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL));
+    assert(start <= last);
+
+    mask = 2UL << (last & (BITS_PER_LONG - 1));
+    mask -= 1UL << (start & (BITS_PER_LONG - 1));
+    blanked = *elem != 0 && ((*elem & ~mask) == 0);
+    *elem &= ~mask;
+    return blanked;
+}
+
+/* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
+static void hb_reset_between(HBitmap *hb, int level, uint64_t start, uint64_t last)
+{
+    size_t pos = start >> BITS_PER_LEVEL;
+    size_t lastpos = last >> BITS_PER_LEVEL;
+    bool changed = false;
+    size_t i;
+
+    i = pos;
+    if (i < lastpos) {
+        uint64_t next = (start | (BITS_PER_LONG - 1)) + 1;
+
+        /* Here we need a more complex test than when setting bits.  Even if
+         * something was changed, we must not blank bits in the upper level
+         * unless the lower-level word became entirely zero.  So, remove pos
+         * from the upper-level range if bits remain set.
+         */
+        if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) {
+            changed = true;
+        } else {
+            pos++;
+        }
+
+        for (;;) {
+            start = next;
+            next += BITS_PER_LONG;
+            if (++i == lastpos) {
+                break;
+            }
+            changed |= (hb->levels[level][i] != 0);
+            hb->levels[level][i] = 0UL;
+        }
+    }
+
+    /* Same as above, this time for lastpos.  */
+    if (hb_reset_elem(&hb->levels[level][i], start, last)) {
+        changed = true;
+    } else {
+        lastpos--;
+    }
+
+    if (level > 0 && changed) {
+        hb_reset_between(hb, level - 1, pos, lastpos);
+    }
+}
+
+void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count)
+{
+    /* Compute range in the last layer.  */
+    uint64_t last = start + count - 1;
+
+    trace_hbitmap_reset(hb, start, count,
+                        start >> hb->granularity, last >> hb->granularity);
+
+    start >>= hb->granularity;
+    last >>= hb->granularity;
+
+    hb->count -= hb_count_between(hb, start, last);
+    hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last);
+}
+
+bool hbitmap_get(const HBitmap *hb, uint64_t item)
+{
+    /* Compute position and bit in the last layer.  */
+    uint64_t pos = item >> hb->granularity;
+    unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1));
+
+    return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0;
+}
+
+void hbitmap_free(HBitmap *hb)
+{
+    unsigned i;
+    for (i = HBITMAP_LEVELS; i-- > 0; ) {
+        g_free(hb->levels[i]);
+    }
+    g_free(hb);
+}
+
+HBitmap *hbitmap_alloc(uint64_t size, int granularity)
+{
+    HBitmap *hb = g_malloc0(sizeof (struct HBitmap));
+    unsigned i;
+
+    assert(granularity >= 0 && granularity < 64);
+    size = (size + (1ULL << granularity) - 1) >> granularity;
+    assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE));
+
+    hb->size = size;
+    hb->granularity = granularity;
+    for (i = HBITMAP_LEVELS; i-- > 0; ) {
+        size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1);
+        hb->levels[i] = g_malloc0(size * sizeof(unsigned long));
+    }
+
+    /* We necessarily have free bits in level 0 due to the definition
+     * of HBITMAP_LEVELS, so use one for a sentinel.  This speeds up
+     * hbitmap_iter_skip_words.
+     */
+    assert(size == 1);
+    hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1);
+    return hb;
+}