summary refs log tree commit diff stats
path: root/ui/sdl2.c (follow)
Commit message (Collapse)AuthorAgeFilesLines
* ui/sdl2: fix reset scaling binding to be consistent with gtkNir Lichtman2025-09-301-1/+1
| | | | | | | | | | | | | | | Problem: Currently the reset scaling hotkey is inconsistent between SDL and GTK graphics modes. Solution: Fix SDL to use MOD+0 instead of MOD+u which is in line with GTK and generally more consistent with other apps. This is also related to my previously sent patch fixing the docs. Suggested-by: Gerd Hoffmann <kraxel@redhat.com> Signed-off-by: Nir Lichtman <nir@lichtman.org> Reviewed-by: Thomas Huth <thuth@redhat.com> Message-ID: <20250910114929.GA1783677@lichtman.org>
* ui/sdl: Consider scaling in mouse event handlingWeifeng Liu2025-05-241-5/+15
| | | | | | | | | | | | When using sdl display backend, if the window is scaled, incorrect mouse positions will be reported since scaling is not properly handled. Fix it by transforming the positions from window coordinate to guest buffer coordinate. Signed-off-by: Weifeng Liu <weifeng.liu@intel.com> Message-ID: <20250511073337.876650-6-weifeng.liu.z@gmail.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
* ui/sdl2: reenable the SDL2 Windows keyboard hook procedureVolker Rümelin2025-02-131-26/+0
| | | | | | | | | | | | | | | | | | | | Windows only: The libSDL2 Windows message loop needs the libSDL2 Windows low level keyboard hook procedure to grab the left and right Windows keys correctly. Reenable the SDL2 Windows keyboard hook procedure. Since SDL2 2.30.4 the SDL2 keyboard hook procedure also filters out the special left Control key event for every Alt Gr key event on keyboards with an international layout. This means the QEMU low level keyboard hook procedure is no longer needed. Remove the QEMU Windows keyboard hook procedure. Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2139 Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2323 Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Link: https://lore.kernel.org/r/20241231115950.6732-1-vr_qemu@t-online.de Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* ui & main loop: Redesign of system-specific main thread event handlingPhil Dennis-Jordan2024-12-311-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | macOS's Cocoa event handling must be done on the initial (main) thread of the process. Furthermore, if library or application code uses libdispatch, the main dispatch queue must be handling events on the main thread as well. So far, this has affected Qemu in both the Cocoa and SDL UIs, although in different ways: the Cocoa UI replaces the default qemu_main function with one that spins Qemu's internal main event loop off onto a background thread. SDL (which uses Cocoa internally) on the other hand uses a polling approach within Qemu's main event loop. Events are polled during the SDL UI's dpy_refresh callback, which happens to run on the main thread by default. As UIs are mutually exclusive, this works OK as long as nothing else needs platform-native event handling. In the next patch, a new device is introduced based on the ParavirtualizedGraphics.framework in macOS. This uses libdispatch internally, and only works when events are being handled on the main runloop. With the current system, it works when using either the Cocoa or the SDL UI. However, it does not when running headless. Moreover, any attempt to install a similar scheme to the Cocoa UI's main thread replacement fails when combined with the SDL UI. This change tidies up main thread management to be more flexible. * The qemu_main global function pointer is a custom function for the main thread, and it may now be NULL. When it is, the main thread runs the main Qemu loop. This represents the traditional setup. * When non-null, spawning the main Qemu event loop on a separate thread is now done centrally rather than inside the Cocoa UI code. * For most platforms, qemu_main is indeed NULL by default, but on Darwin, it defaults to a function that runs the CFRunLoop. * The Cocoa UI sets qemu_main to a function which runs the NSApplication event handling runloop, as is usual for a Cocoa app. * The SDL UI overrides the qemu_main function to NULL, thus specifying that Qemu's main loop must run on the main thread. * The GTK UI also overrides the qemu_main function to NULL. * For other UIs, or in the absence of UIs, the platform's default behaviour is followed. This means that on macOS, the platform's runloop events are always handled, regardless of chosen UI. The new PV graphics device will thus work in all configurations. There is no functional change on other operating systems. Implementing this via a global function pointer variable is a bit ugly, but it's probably worth investigating the existing UI thread rule violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those issues might precipitate requirements similar but not identical to those of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which can then be used as a basis for an overhaul. (In fact, it may turn out to be simplest to split the UI/native platform event thread from the QEMU main event loop on all platforms, with any UI or even none at all.) Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu> Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com> Tested-by: Akihiko Odaki <akihiko.odaki@daynix.com> Message-ID: <20241223221645.29911-2-phil@philjordan.eu> [PMD: Declare 'qemu_main' symbol in tests/qtest/fuzz/fuzz.c, add missing g_assert_not_reached() call in main()] Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
* include: Rename sysemu/ -> system/Philippe Mathieu-Daudé2024-12-201-3/+3
| | | | | | | | | | | | | Headers in include/sysemu/ are not only related to system *emulation*, they are also used by virtualization. Rename as system/ which is clearer. Files renamed manually then mechanical change using sed tool. Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Tested-by: Lei Yang <leiyang@redhat.com> Message-Id: <20241203172445.28576-1-philmd@linaro.org>
* ui/sdl2: set swap interval explicitly when OpenGL is enabledGert Wollny2024-09-131-0/+1
| | | | | | | | | | | | | | | | | | | | | | Before 176e3783f2ab (ui/sdl2: OpenGL window context) SDL_CreateRenderer was called unconditionally setting the swap interval to 0. Since SDL_CreateRenderer is now no longer called when OpenGL is enabled, the swap interval is no longer set explicitly and vsync handling depends on the environment settings which may lead to a performance regression with virgl as reported in https://gitlab.com/qemu-project/qemu/-/issues/2565 Restore the old vsync handling by explicitly calling SDL_GL_SetSwapInterval if OpenGL is enabled. Fixes: 176e3783f2ab (ui/sdl2: OpenGL window context) Closes: https://gitlab.com/qemu-project/qemu/-/issues/2565 Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <01020191e05ce6df-84da6386-62c2-4ce8-840e-ad216ac253dd-000000@eu-west-1.amazonses.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
* ui/sdl2: ignore GUI keys in SDL_TEXTINPUT handlerVolker Rümelin2024-09-131-8/+9
| | | | | | | | | | | | | | | Ignore GUI keys for SDL_TEXTINPUT events, just like GUI keys are ignored for SDL_KEYDOWN events. This prevents unintended text input in a text console when hiding the text console with the GUI keys. The SDL_TEXTINPUT event always comes after the SDL_KEYDOWN event. See https://github.com/libsdl-org/SDL/issues/1659. Tested-by: Howard Spoelstra <hsp.cat7@gmail.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Tested-by: Bernhard Beschow <shentey@gmail.com> Message-ID: <20240909061552.6122-3-vr_qemu@t-online.de> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
* ui/sdl2: release all modifiersVolker Rümelin2024-09-131-0/+1
| | | | | | | | | | | | | | | | | | | | Each virtual console in the SDL2 frontend has a key state map. When switching windows with GUI keys we have to release all pressed modifier keys in the currently active window, because after the switch the now inactive window no longer receives the key release events. To reproduce the issue open a text editor in the SDL UI and then press Ctrl-Alt-2 to open a Compat Monitor Console. Close the console with the mouse. Try to enter text in the text editor and notice that the modifier keys Ctrl and Alt are stuck and need to be pressed once to be released. Tested-by: Howard Spoelstra <hsp.cat7@gmail.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Tested-by: Bernhard Beschow <shentey@gmail.com> Message-ID: <20240909061552.6122-2-vr_qemu@t-online.de> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
* qapi/ui: Drop temporary 'prefix'Markus Armbruster2024-09-101-1/+1
| | | | | | | | | | | | Recent commit "qapi: Smarter camel_to_upper() to reduce need for 'prefix'" added a temporary 'prefix' to delay changing the generated code. Revert it. This improves DisplayGLMode's generated enumeration constant prefix from DISPLAYGL_MODE to DISPLAY_GL_MODE. Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-ID: <20240904111836.3273842-9-armbru@redhat.com>
* ui/console: Convert mouse visibility parameter into boolAkihiko Odaki2024-07-161-2/+2
| | | | | | | | | Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Phil Dennis-Jordan <phil@philjordan.eu> Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-ID: <20240715-cursor-v3-2-afa5b9492dbf@daynix.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
* ui/sdl2: Allow host to power down screenBernhard Beschow2024-05-141-0/+1
| | | | | | | | | | | By default, SDL disables the screen saver which prevents the host from powering down the screen even if the screen is locked. This results in draining the battery needlessly when the host isn't connected to a wall charger. Fix that by enabling the screen saver. Signed-off-by: Bernhard Beschow <shentey@gmail.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-ID: <20240512095945.1879-1-shentey@gmail.com>
* ui/sdl2: use correct key names in win title on macAdrian Wowk2023-11-071-0/+8
| | | | | | | | | | | | | | | | | | | Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect key names (such as Ctrl and Alt instead of the standard MacOS key symbols like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to use the correct symbols when compiling for MacOS (CONFIG_DARWIN is defined). Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key, so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the default text is still used. Signed-off-by: Adrian Wowk <dev@adrianwowk.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-ID: <20231030024119.28342-1-dev@adrianwowk.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
* input: Allow to choose console with qemu_input_is_absoluteAkihiko Odaki2023-10-031-13/+13
| | | | | | | | | | | | | Although an input is routed depending on the console, qemu_input_is_absolute() had no mechanism to specify the console. Accept QemuConsole as an argument for qemu_input_is_absolute, and let the display know the absolute/relative state for a particular console. Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230921082936.28100-1-akihiko.odaki@daynix.com>
* ui/vc: rename kbd_put to qemu_text_console functionsMarc-André Lureau2023-09-121-1/+1
| | | | | | | They are QemuTextConsole functions, let's make it clear. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
* Merge tag 'ui-pull-request' of https://gitlab.com/marcandre.lureau/qemu into ↵Stefan Hajnoczi2023-09-061-3/+2
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | staging UI patch queue - misc fixes and improvement - cleanups and refactoring in ui/vc code # -----BEGIN PGP SIGNATURE----- # # iQJQBAABCAA6FiEEh6m9kz+HxgbSdvYt2ujhCXWWnOUFAmT1wuYcHG1hcmNhbmRy # ZS5sdXJlYXVAcmVkaGF0LmNvbQAKCRDa6OEJdZac5UhmD/wPCVZ/Vipmbexc8eBd # wbI7i0zR5Hj7szU4D1MV+fvi5Y6Z7PWvPxnQOIoWbmEGuhOm5P73oRz1jlBDXGLP # Nh1kh2RvuWILF0Vu+QjJHL5FyA0XJcl/Qhsn1tc7pYMbEOBCpPfpmWRiXrEUDc7/ # S1iSPkB2a7YYwuMW6ksPyKlsb4tjGyea/HYz1lTdw8bJxaFVXMFX35lrqz+A5ZGz # XAk/6OyMtkMbBi8hWcd6IweYyc/DYaK8emqppQLIUenZEz7nKSWlEUIKcXpf9U4n # 3W+BISACxnw7KbXrrZl2KJf2Bix6LRureoscZTKawnB/D5hV+g7PtEjNMUQsxjg3 # RyV9+zSPsIg5zXunrHIs1rrUtGS5SvdQbIQYqHPNdL86iuWKer+EnwA06vflweLw # P7FZhuBNvuY3gU2sdCk5Q7My92YT5DRWjoJRHLFGNYTxPA6MYPivIu8RqsBiu+JX # BvK1FfhG2JsR9XuuOFR968AXLfMc0hOlHfHWvORk3s/9zIpeEWmQbnGxr1sN9El8 # o+rDIkcadELuzcTJcoHCKdCzjFbLdNNKgvbcVQdw3rdp2rvQ6CZalyh+qZEihAy4 # xLVO+hUypxNhRAg/DtZilUW6cPavn0OjoH/3BgY0F0GiwvhFMntyVGN7eBdwnC7c # sV5s4Xnafmh5xnGf0GS3UyuX9g== # =JxZP # -----END PGP SIGNATURE----- # gpg: Signature made Mon 04 Sep 2023 07:43:34 EDT # gpg: using RSA key 87A9BD933F87C606D276F62DDAE8E10975969CE5 # gpg: issuer "marcandre.lureau@redhat.com" # gpg: Good signature from "Marc-André Lureau <marcandre.lureau@redhat.com>" [full] # gpg: aka "Marc-André Lureau <marcandre.lureau@gmail.com>" [full] # Primary key fingerprint: 87A9 BD93 3F87 C606 D276 F62D DAE8 E109 7596 9CE5 * tag 'ui-pull-request' of https://gitlab.com/marcandre.lureau/qemu: (52 commits) ui/gtk: fix leaks found wtih fuzzing ui/vdagent: Unregister input handler of mouse during finalization ui/vdagent: call vdagent_disconnect() when agent connection is lost ui/dbus: implement damage regions for GL ui/dbus: Properly dispose touch/mouse dbus objects ui/vnc-enc-tight: Avoid dynamic stack allocation ui/vnc-enc-hextile: Use static rather than dynamic length stack array ui/spice-display: Avoid dynamic stack allocation ui/vc: change the argument for QemuTextConsole ui/vc: do not parse VC-specific options in Spice and GTK ui/vc: move text console invalidate in helper ui/console: minor stylistic changes ui/vc: skip text console resize when possible ui/console: fold text_console_update_cursor_timer ui/console: assert(surface) where appropriate ui/console: rename vga_ functions with qemu_console_ ui/console: use QEMU_PIXMAN_COLOR helpers ui/console: declare console types in console.h ui/vc: use common text console surface creation ui/console: remove need for g_width/g_height ... Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
| * ui/vc: change the argument for QemuTextConsoleMarc-André Lureau2023-09-041-3/+2
| | | | | | | | | | | | | | | | | | Those functions are specifc to text/vc console, make that explicit from the argument type. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-Id: <20230830093843.3531473-45-marcandre.lureau@redhat.com>
* | ui: spelling fixesMichael Tokarev2023-08-311-1/+1
|/ | | | | | Signed-off-by: Michael Tokarev <mjt@tls.msk.ru> Message-ID: <20230823065335.1919380-2-mjt@tls.msk.ru> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
* ui/sdl2: OpenGL window contextAntonio Caggiano2023-06-271-7/+11
| | | | | | | | | When OpenGL is enabled, create only the OpenGL context, ignoring the SDL renderer as it is unused anyway. Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230612091959.2983-1-quic_acaggian@quicinc.com>
* ui/sdl2: disable SDL_HINT_GRAB_KEYBOARD on WindowsVolker Rümelin2023-05-281-0/+3
| | | | | | | | | | | | | | | | | | | | | | | Windows sends an extra left control key up/down input event for every right alt key up/down input event for keyboards with international layout. Since commit 830473455f ("ui/sdl2: fix handling of AltGr key on Windows") QEMU uses a Windows low level keyboard hook procedure to reliably filter out the special left control key and to grab the keyboard on Windows. The SDL2 version 2.0.16 introduced its own Windows low level keyboard hook procedure to grab the keyboard. Windows calls this callback before the QEMU keyboard hook procedure. This disables the special left control key filter when the keyboard is grabbed. To fix the problem, disable the SDL2 Windows low level keyboard hook procedure. Reported-by: Bernhard Beschow <shentey@gmail.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Reviewed-by: Thomas Huth <thuth@redhat.com> Tested-by: Bernhard Beschow <shentey@gmail.com> Message-Id: <20230418062823.5683-1-vr_qemu@t-online.de>
* ui/sdl2: Grab Alt+F4 also under WindowsBernhard Beschow2023-05-281-0/+1
| | | | | | | | | | SDL doesn't grab Alt+F4 under Windows by default. Pressing Alt+F4 thus closes the VM immediately without confirmation, possibly leading to data loss. Fix this by always grabbing Alt+F4 on Windows hosts, too. Signed-off-by: Bernhard Beschow <shentey@gmail.com> Reviewed-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20230417192139.43263-3-shentey@gmail.com>
* ui/sdl2: Grab Alt+Tab also in fullscreen modeBernhard Beschow2023-05-281-0/+3
| | | | | | | | | | | | By default, SDL grabs Alt+Tab only in non-fullscreen mode. This causes Alt+Tab to switch tasks on the host rather than in the VM in fullscreen mode while it switches tasks in non-fullscreen mode in the VM. Fix this confusing behavior by grabbing Alt+Tab in fullscreen mode, always causing tasks to be switched in the VM. Signed-off-by: Bernhard Beschow <shentey@gmail.com> Reviewed-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20230417192139.43263-2-shentey@gmail.com>
* ui/sdl2: remove workaround forcing x11Erico Nunes2023-03-211-16/+0
| | | | | | | | | | | | | | | | | This workaround was put in place in the original implementation almost 10 years ago, considering a very old SDL2 version. Currently it prevents users to run in a wayland-only environment without manually forcing the backend. The SDL2 wayland backend has been supported by distributions for a very long time (e.g. in Fedora, first available 8 years ago), and is now considered stable and becoming the default for new SDL2 releases. Instead of requiring the x11 backend to exist by default, let new qemu releases run with the default chosen by the installed SDL2 version. Signed-off-by: Erico Nunes <ernunes@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230301141205.514338-1-ernunes@redhat.com>
* ui/sdl: try to instantiate the matching opengl rendererMarc-André Lureau2023-03-131-0/+16
| | | | | | | | | | | | | | | | -display sdl,gl=es didn't actually use OpenGL ES. Using OpenGL ES allows to use ANGLE, which works generally better than Windows/OEM OpenGL driver. (note: users can still bypass the QEMU choice with SDL_RENDER_DRIVER environment variable) (note: for some reason, specifying a driver disables batching and breaks rendering, so enable it explicitly) Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
* ui/sdl: add QEMU_ENABLE_SDL_LOGGING setting/environmentMarc-André Lureau2023-03-131-0/+4
| | | | | | | | Enable SDL logging when QEMU_ENABLE_SDL_LOGGING variable is set, as suggested by Sam Lantinga, upstream SDL maintainer. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
* ui/sdl: get the GL context from the windowMarc-André Lureau2023-03-131-1/+3
| | | | | | | | | | | | There is no guarantee to have a current GL context here. The current code seems to rely on the renderer using a GL backend, and to set a current GL context. But this is not always the case, for example if the renderer backend is DirectX. This change is enough to fix using virgl with sdl2 on win32, on my setup. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
* ui: Switch "-display sdl" to use the QAPI parserThomas Huth2022-06-031-0/+10
| | | | | | | | | | | | | | | | The "-display sdl" option still uses a hand-crafted parser for its parameters since we didn't want to drag an interface we considered somewhat flawed into the QAPI schema. Since the flaws are gone now, it's time to QAPIfy. This introduces the new "DisplaySDL" QAPI struct that is used to hold the parameters that are unique to the SDL display. The only specific parameter is currently "grab-mod" that is used to specify the required modifier keys to escape from the mouse grabbing mode. Message-Id: <20220519155625.1414365-3-thuth@redhat.com> Reviewed-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Thomas Huth <thuth@redhat.com>
* ui/console: move dcl compatiblity check to a callbackMarc-André Lureau2022-03-141-1/+8
| | | | | | | | | | | | | As expected from the "compatible_dcl" comment, a simple comparison of ops isn't enough. The following patch will fix a regression introduced by this limited check by extending the compatibility callback for egl-headless. For now, this patch simply replaces the the "compatible_dcl" ops pointer with a "dpy_gl_ctx_is_compatible_ctx" callback. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com>
* ui/sdl2: pass horizontal scroll information to the device codeDmitry Petrov2022-01-131-0/+5
| | | | | | Signed-off-by: Dmitry Petrov <dpetroff@gmail.com> Message-Id: <20220108153947.171861-5-dpetroff@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* ui: split the GL context in a different objectMarc-André Lureau2021-12-211-4/+9
| | | | | | | | This will allow to have one GL context but a variable number of listeners. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com>
* ui: associate GL context outside of display listener registrationMarc-André Lureau2021-12-211-0/+3
| | | | | | | | Consoles can have an associated GL context, without listeners (they may be added or removed later on). Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com>
* ui: do not delay further remote resizeMarc-André Lureau2021-12-211-1/+1
| | | | | | | | A remote client, such as Spice, will already avoid flooding the stream by delaying the resize requests. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com>
* ui/sdl2: Check return value from g_setenv()Peter Maydell2021-08-101-1/+4
| | | | | | | | | | Setting environment variables can fail; check the return value from g_setenv() and bail out if we couldn't set SDL_VIDEODRIVER. Fixes: Coverity 1458798 Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20210809161424.32355-1-peter.maydell@linaro.org> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* modules: add ui module annotationsGerd Hoffmann2021-07-091-0/+4
| | | | | | | Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Jose R. Ziviani <jziviani@suse.de> Message-Id: <20210624103836.2382472-12-kraxel@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* ui: remove gl_ctx_get_currentMarc-André Lureau2021-02-041-1/+0
| | | | | | | | There are no users left. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20210204105232.834642-7-marcandre.lureau@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* qmp: generalize watchdog-set-action to -no-reboot/-no-shutdownAlejandro Jimenez2020-12-151-2/+3
| | | | | | | | | | | | | | | | | | | | | | Add a QMP command to allow for the behaviors specified by the -no-reboot and -no-shutdown command line option to be set at runtime. The new command is named set-action and takes optional arguments, named after an event, that provide a corresponding action to take. Example: -> { "execute": "set-action", "arguments": { "reboot": "none", "shutdown": "poweroff", "watchdog": "debug" } } <- { "return": {} } Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Alejandro Jimenez <alejandro.j.jimenez@oracle.com> Message-Id: <1607705564-26264-4-git-send-email-alejandro.j.jimenez@oracle.com> [Split the series differently, with -action based on the QMP command. - Paolo] Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* sdl2: Add extra mouse buttonsDarrell Walisser2020-12-111-0/+2
| | | | | | | | | Allows guest to receive mouse buttons 4 and 5, aka "SIDE" button and "EXTRA" button Signed-off-by: Darrell Walisser <darrell.walisser@gmail.com> Message-id: GNUALCfDBqhCUvLwBNJaKqxcPewMtlqCnixk8xTrgI@ubuntu Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* SDL: enable OpenGL context creationJan Henrik Weinstock2020-10-141-0/+5
| | | | | | | | We need to specify SDL_WINDOW_OPENGL if we want to create an OpenGL context on it, i.e. when using '-device virtio-gpu-pci,virgl=on' Signed-off-by: Jan Henrik Weinstock <jan.weinstock@rwth-aachen.de> Message-id: b2ba98b3-2975-0d4d-1c56-f659923c714d@rwth-aachen.de Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* ui: relocate paths to icons and translationsPaolo Bonzini2020-09-301-2/+7
| | | | | Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
* ui/sdl2: start in full screen with grab enabledVolker Rümelin2020-05-191-5/+4
| | | | | | | | | | | | QEMU with SDL 1.2 display used to enable keyboard and mouse grab- bing when started in full screen. The SDL 2.0 code tries to do the same but fails to enable grabbing because sdl_grab_start(0) returns early. To do it's work the sdl_grab_start() function needs a pointer to a sdl2_console structure. Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-id: 20200516072014.7766-7-vr_qemu@t-online.de Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* ui/sdl2: fix handling of AltGr key on WindowsVolker Rümelin2020-05-191-0/+24
| | | | | | | | | Wire up the keyboard hooking code on Windows to fix the AltGr key and improve keyboard grabbing. Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-id: 20200516072014.7766-6-vr_qemu@t-online.de Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* ui/sdl2: fix segment fault caused by null pointer dereferenceChangbin Du2020-05-141-0/+12
| | | | | | | | | | I found SDL_GetWindowFromID() sometimes return NULL when I start qemu via ssh forwarding even the window has been crated already. I am not sure whether this is a bug of SDL, but we'd better check it carefully. Signed-off-by: Changbin Du <changbin.du@gmail.com> Message-id: 20200427132412.17909-1-changbin.du@gmail.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* ui/sdl: switch to new show-cursor optionGerd Hoffmann2020-02-121-8/+8
| | | | | | | | Use DisplayOpts settings instead of cursor_hide global variable. Also make "-display sdl,show-cursor=on" work. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Ján Tomko <jtomko@redhat.com>
* glib: use portable g_setenv()Marc-André Lureau2019-12-171-1/+1
| | | | | | | | | | | We have a setenv() wrapper in os-win32.c that no one is actually using. Drop it and change to g_setenv() uniformly. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Message-Id: <1576074210-52834-7-git-send-email-pbonzini@redhat.com> Reviewed-by: Thomas Huth <thuth@redhat.com> Signed-off-by: Thomas Huth <thuth@redhat.com>
* sysemu: Split sysemu/runstate.h off sysemu/sysemu.hMarkus Armbruster2019-08-161-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build]
* Include qemu/module.h where needed, drop it from qemu-common.hMarkus Armbruster2019-06-121-1/+1
| | | | | | | | | Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190523143508.25387-4-armbru@redhat.com> [Rebased with conflicts resolved automatically, except for hw/usb/dev-hub.c hw/misc/exynos4210_rng.c hw/misc/bcm2835_rng.c hw/misc/aspeed_scu.c hw/display/virtio-vga.c hw/arm/stm32f205_soc.c; ui/cocoa.m fixed up]
* kbd-state: use state tracker for sdl2Gerd Hoffmann2019-02-051-9/+3
| | | | | | | | | | Use the new keyboard state tracked for sdl2. We can drop the modifier state tracking from sdl2. Also keyup code is simpler, the state tracker will take care to not send suspious keyup events to the guest. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20190122092814.14919-4-kraxel@redhat.com
* sdl: add support for high resolution window iconDaniel P. Berrangé2019-01-211-6/+12
| | | | | | | | | | | | | | | | | | | Modern desktop environments can render icons at very large sizes, especially with high DPI screens. Providing a 32x32 pixel bitmap is nowhere near sufficient anymore. When displayed in GNOME shell the QEMU icon looks awful, having been scaled up to at least x4 its base size. This is compounded by the fact that the BMP file doesn't do transparency, so while we've removed white pixels, we still have anti-aliased nearly-white pixels which make the logo look appalling on black backgrounds. Loading a high resolution PNG icon addresses both problems, but requires use of the extra SDL2_image library. Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20190110120047.25369-4-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* ui: install logo icons to $prefix/share/iconsDaniel P. Berrangé2019-01-211-10/+6
| | | | | | | | | | | | | | | | | | | | QEMU currently installs logos to $prefix/share/qemu/ which means no GUI toolkit or applications can find them by default. The accepted standards for desktop applications declare that application logos / icons should be installed under $prefix/share/icons, so use this directory location. Pre-rendered icons are provided at the standard sizes expected for GUI applications, along with the scalable SVG, to ensure maximum portability. The PNGs are rendered from the SVG using inkscape, however, this is not wired up into the default make rules to avoid requiring inkscape as a mandatory tool in build systems / developer workstations. Signed-off-by: Daniel P. Berrangé <berrange@redhat.com> Message-id: 20190110120047.25369-2-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* SDL: set a hint to not bypass the window compositorSebastian Krzyszkowiak2018-10-291-0/+3
| | | | | | | | | | Without that, window effects in KWin get suspended as soon as any qemu-sdl window becomes visible. While the SDL default makes sense for games, it's not really suitable for QEMU. Signed-off-by: Sebastian Krzyszkowiak <dos@dosowisko.net> Message-id: 20181024143748.4425-1-dos@dosowisko.net Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
* sdl2: show console #0 unconditionallyGerd Hoffmann2018-10-011-1/+2
| | | | | | | | | | Otherwise sdl2 will show no window in case no graphical display device is present. Reproducer: qemu -nodefaults -display sdl -serial vc Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20180912114300.6976-1-kraxel@redhat.com