From 71e8a915855857e0d45b322826778516cc3e3055 Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Mon, 12 Aug 2019 07:23:38 +0200 Subject: Include sysemu/reset.h a lot less MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit In my "build everything" tree, changing sysemu/reset.h triggers a recompile of some 2600 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). The main culprit is hw/hw.h, which supposedly includes it for convenience. Include sysemu/reset.h only where it's needed. Touching it now recompiles less than 200 objects. Signed-off-by: Markus Armbruster Reviewed-by: Philippe Mathieu-Daudé Reviewed-by: Alistair Francis Tested-by: Philippe Mathieu-Daudé Message-Id: <20190812052359.30071-9-armbru@redhat.com> --- hw/lm32/lm32_boards.c | 1 + 1 file changed, 1 insertion(+) (limited to 'hw/lm32/lm32_boards.c') diff --git a/hw/lm32/lm32_boards.c b/hw/lm32/lm32_boards.c index fb9d52d54f..e075ebc8a6 100644 --- a/hw/lm32/lm32_boards.c +++ b/hw/lm32/lm32_boards.c @@ -30,6 +30,7 @@ #include "lm32_hwsetup.h" #include "lm32.h" #include "exec/address-spaces.h" +#include "sysemu/reset.h" #include "sysemu/sysemu.h" typedef struct { -- cgit 1.4.1