From 2e1d70b9e03ca3f1c6185b54010bc9e47e0a0d0c Mon Sep 17 00:00:00 2001 From: Gerd Hoffmann Date: Tue, 10 Oct 2017 15:54:50 +0200 Subject: opengl: add flipping vertex shader Add vertex shader which flips the texture upside down while blitting it. Add argument to qemu_gl_run_texture_blit() to enable flipping. Signed-off-by: Gerd Hoffmann Message-id: 20171010135453.6704-4-kraxel@redhat.com --- include/ui/shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include/ui/shader.h') diff --git a/include/ui/shader.h b/include/ui/shader.h index 369e49865f..4c5acb2ce8 100644 --- a/include/ui/shader.h +++ b/include/ui/shader.h @@ -5,7 +5,7 @@ typedef struct QemuGLShader QemuGLShader; -void qemu_gl_run_texture_blit(QemuGLShader *gls); +void qemu_gl_run_texture_blit(QemuGLShader *gls, bool flip); QemuGLShader *qemu_gl_init_shader(void); void qemu_gl_fini_shader(QemuGLShader *gls); -- cgit 1.4.1