From 7c76f397fde313bcdfd3781d64fc28dae0e42df8 Mon Sep 17 00:00:00 2001 From: Peter Maydell Date: Mon, 30 Oct 2023 11:48:02 +0000 Subject: hw/input/stellaris_gamepad: Convert to qemu_input_handler_register() MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Now that we have converted to qdev, we can use the newer qemu_input_handler_register() API rather than the legacy qemu_add_kbd_event_handler(). Since we only have one user, take the opportunity to convert from scancodes to QCodes, rather than using qemu_input_key_value_to_scancode() (which adds an 0xe0 prefix and encodes up/down indication in the scancode, which our old handler function then had to reverse). That lets us drop the old state field which was tracking whether we were halfway through a two-byte scancode. Signed-off-by: Peter Maydell Reviewed-by: Philippe Mathieu-Daudé Tested-by: Philippe Mathieu-Daudé Message-id: 20231030114802.3671871-7-peter.maydell@linaro.org --- include/hw/input/stellaris_gamepad.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include') diff --git a/include/hw/input/stellaris_gamepad.h b/include/hw/input/stellaris_gamepad.h index d6a6aecb06..51085e166c 100644 --- a/include/hw/input/stellaris_gamepad.h +++ b/include/hw/input/stellaris_gamepad.h @@ -17,6 +17,7 @@ /* * QEMU interface: * + QOM array property "keycodes": uint32_t QEMU keycodes to handle + * (these are QCodes, ie the Q_KEY_* values) * + unnamed GPIO outputs: one per keycode, in the same order as the * "keycodes" array property entries; asserted when key is down */ @@ -31,7 +32,6 @@ struct StellarisGamepad { qemu_irq *irqs; uint32_t *keycodes; uint8_t *pressed; - int extension; }; #endif -- cgit 1.4.1