From 0d01b7ce617b5f511c852ad770fd7fdce6bf353d Mon Sep 17 00:00:00 2001 From: Gerd Hoffmann Date: Tue, 11 Nov 2014 13:31:08 +0100 Subject: sdl2: add+use sdl2_2d_redraw function. Add a new sdl2_2d_redraw function for a complete screen refresh, so we can stop using graphic_hw_invalidate for that. There is no need to bother console / gfx emulation code if we are just going to re-blit the screen after window resizes. Signed-off-by: Gerd Hoffmann Reviewed-by: Max Reitz --- ui/sdl2-2d.c | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'ui/sdl2-2d.c') diff --git a/ui/sdl2-2d.c b/ui/sdl2-2d.c index 29ada53552..40a552c7cb 100644 --- a/ui/sdl2-2d.c +++ b/ui/sdl2-2d.c @@ -100,4 +100,15 @@ void sdl2_2d_switch(DisplayChangeListener *dcl, SDL_TEXTUREACCESS_STREAMING, surface_width(new_surface), surface_height(new_surface)); + sdl2_2d_redraw(scon); +} + +void sdl2_2d_redraw(struct sdl2_console *scon) +{ + if (!scon->surface) { + return; + } + sdl2_2d_update(&scon->dcl, 0, 0, + surface_width(scon->surface), + surface_height(scon->surface)); } -- cgit 1.4.1