games/fruity-sorter/index.html (view raw)
1<!DOCTYPE html>
2<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
3<head>
4 <meta charset='utf-8' />
5 <meta name='viewport' content='width=device-width, user-scalable=no' />
6 <title>Fruity Sorter</title>
7 <style type='text/css'>
8
9 body {
10 touch-action: none;
11 margin: 0;
12 border: 0 none;
13 padding: 0;
14 text-align: center;
15 background-color: black;
16 }
17
18 #canvas {
19 display: block;
20 margin: 0;
21 color: white;
22 }
23
24 #canvas:focus {
25 outline: none;
26 }
27
28 .godot {
29 font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
30 color: #e0e0e0;
31 background-color: #3b3943;
32 background-image: linear-gradient(to bottom, #403e48, #35333c);
33 border: 1px solid #45434e;
34 box-shadow: 0 0 1px 1px #2f2d35;
35 }
36
37
38 /* Status display
39 * ============== */
40
41 #status {
42 position: absolute;
43 left: 0;
44 top: 0;
45 right: 0;
46 bottom: 0;
47 display: flex;
48 justify-content: center;
49 align-items: center;
50 /* don't consume click events - make children visible explicitly */
51 visibility: hidden;
52 }
53
54 #status-progress {
55 width: 366px;
56 height: 7px;
57 background-color: #38363A;
58 border: 1px solid #444246;
59 padding: 1px;
60 box-shadow: 0 0 2px 1px #1B1C22;
61 border-radius: 2px;
62 visibility: visible;
63 }
64
65 @media only screen and (orientation:portrait) {
66 #status-progress {
67 width: 61.8%;
68 }
69 }
70
71 #status-progress-inner {
72 height: 100%;
73 width: 0;
74 box-sizing: border-box;
75 transition: width 0.5s linear;
76 background-color: #202020;
77 border: 1px solid #222223;
78 box-shadow: 0 0 1px 1px #27282E;
79 border-radius: 3px;
80 }
81
82 #status-indeterminate {
83 height: 42px;
84 visibility: visible;
85 position: relative;
86 }
87
88 #status-indeterminate > div {
89 width: 4.5px;
90 height: 0;
91 border-style: solid;
92 border-width: 9px 3px 0 3px;
93 border-color: #2b2b2b transparent transparent transparent;
94 transform-origin: center 21px;
95 position: absolute;
96 }
97
98 #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
99 #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
100 #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
101 #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
102 #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
103 #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
104 #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
105 #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
106
107 #status-notice {
108 margin: 0 100px;
109 line-height: 1.3;
110 visibility: visible;
111 padding: 4px 6px;
112 visibility: visible;
113 }
114 </style>
115<link id='-gd-engine-icon' rel='icon' type='image/png' href='Bombs Sorter.icon.png' />
116<link rel='apple-touch-icon' href='Bombs Sorter.apple-touch-icon.png'/>
117
118</head>
119<body>
120 <canvas id='canvas'>
121 HTML5 canvas appears to be unsupported in the current browser.<br />
122 Please try updating or use a different browser.
123 </canvas>
124 <div id='status'>
125 <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
126 <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
127 <div></div>
128 <div></div>
129 <div></div>
130 <div></div>
131 <div></div>
132 <div></div>
133 <div></div>
134 <div></div>
135 </div>
136 <div id='status-notice' class='godot' style='display: none;'></div>
137 </div>
138
139 <script type='text/javascript' src='Bombs Sorter.js'></script>
140 <script type='text/javascript'>//<![CDATA[
141
142 const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"Bombs Sorter","experimentalVK":false,"fileSizes":{"Bombs Sorter.pck":3710016,"Bombs Sorter.wasm":17862218},"focusCanvas":true,"gdnativeLibs":[]};
143 var engine = new Engine(GODOT_CONFIG);
144
145 (function() {
146 const INDETERMINATE_STATUS_STEP_MS = 100;
147 var statusProgress = document.getElementById('status-progress');
148 var statusProgressInner = document.getElementById('status-progress-inner');
149 var statusIndeterminate = document.getElementById('status-indeterminate');
150 var statusNotice = document.getElementById('status-notice');
151
152 var initializing = true;
153 var statusMode = 'hidden';
154
155 var animationCallbacks = [];
156 function animate(time) {
157 animationCallbacks.forEach(callback => callback(time));
158 requestAnimationFrame(animate);
159 }
160 requestAnimationFrame(animate);
161
162 function setStatusMode(mode) {
163
164 if (statusMode === mode || !initializing)
165 return;
166 [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
167 elem.style.display = 'none';
168 });
169 animationCallbacks = animationCallbacks.filter(function(value) {
170 return (value != animateStatusIndeterminate);
171 });
172 switch (mode) {
173 case 'progress':
174 statusProgress.style.display = 'block';
175 break;
176 case 'indeterminate':
177 statusIndeterminate.style.display = 'block';
178 animationCallbacks.push(animateStatusIndeterminate);
179 break;
180 case 'notice':
181 statusNotice.style.display = 'block';
182 break;
183 case 'hidden':
184 break;
185 default:
186 throw new Error('Invalid status mode');
187 }
188 statusMode = mode;
189 }
190
191 function animateStatusIndeterminate(ms) {
192 var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
193 if (statusIndeterminate.children[i].style.borderTopColor == '') {
194 Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
195 child.style.borderTopColor = '';
196 });
197 statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
198 }
199 }
200
201 function setStatusNotice(text) {
202 while (statusNotice.lastChild) {
203 statusNotice.removeChild(statusNotice.lastChild);
204 }
205 var lines = text.split('\n');
206 lines.forEach((line) => {
207 statusNotice.appendChild(document.createTextNode(line));
208 statusNotice.appendChild(document.createElement('br'));
209 });
210 };
211
212 function displayFailureNotice(err) {
213 var msg = err.message || err;
214 console.error(msg);
215 setStatusNotice(msg);
216 setStatusMode('notice');
217 initializing = false;
218 };
219
220 if (!Engine.isWebGLAvailable()) {
221 displayFailureNotice('WebGL not available');
222 } else {
223 setStatusMode('indeterminate');
224 engine.startGame({
225 'onProgress': function (current, total) {
226 if (total > 0) {
227 statusProgressInner.style.width = current/total * 100 + '%';
228 setStatusMode('progress');
229 if (current === total) {
230 // wait for progress bar animation
231 setTimeout(() => {
232 setStatusMode('indeterminate');
233 }, 500);
234 }
235 } else {
236 setStatusMode('indeterminate');
237 }
238 },
239 }).then(() => {
240 setStatusMode('hidden');
241 initializing = false;
242 }, displayFailureNotice);
243 }
244 })();
245 //]]></script>
246</body>
247</html>
248